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Guild Elements

Guild Elements expand and focus the Core Elements for the Game of Tracking. They include the Four Guilds: Rangers, Rangers Guild, Wilders Guild, Mariners Guild, and Artisans Guild.

Rangers Elements

The Rangers Guild survives as hunters and protectors. Versed in the arts of forest craft, they hone skills of survival, tracking, and awareness. They Pay Attention. They are the eyes and ears of the Village, living with the land and tending to it. A Ranger moves invisible as the Wind.

Wilderness Survival & Forest Craft

  • Shelter: Body Temperature, Sleep Systems, Natural Homes
  • Water: Need, Treatment Systems, Sources
  • Food: Gathering, Hunting, Outdoor Cooking

Carving & Camp Craft

  • Fire: Safety, Ignition, Structures
  • Blades: Knife Safety, Carving, Axe Safety
  • Fibers: Knots, Weaving, Forest Fibers

Weapons & Hunting Tools

  • Traps: Sets, Positioning, Ethics
  • Projectiles: Throwing Sticks, Archery, Spears & Atlatl
  • Art: Blinds, Sketching, Cameras

Wilders Elements

The Wilders Guild lives as caretakers, restoring the land. Caring for the plants, trees, and mushrooms, they tend to the balance of the Village. They are Truly Helpful. Guiding the needs of the people into harmony with the rhythms of life in every season. A Wilder roots in the Earth.

Homesteading

  • Growing Plants: Soil, Roots & Vegetables, Fruits
  • Raising Birds: Eggs, Farm Flocks, Slaughter & Butchering
  • Shepherding Mammals: Farm Herds, Wild Herds, Slaughter & Butchering

Wild Crafting

  • Plant Ecology: Families, Identification, Communities
  • Wild Plants: Poisonous, Edible, Medicinal
  • Mushrooms: Poisonous, Edible, Mushroom Kingdom

Land Restoration & Regeneration

  • Harvest for Wildlife Diversity: Ethics, Creating Habitat, Planning
  • Fire for Climate: Benefits, Risk Management, Biochar: Carbon Capture
  • Wilders Garden: Growing, Humans Living with More Than Human World, Many Generations of More Than Human

Mariners Elements

The Mariners Guild sails by salty trade and wisdom. Fishing and foraging, they travel our world by creeks, rivers, and seas. They Respect the Depth of Things. They chart our course by the stars, currents, and tides. A Mariner connects to the Waters and all life in it.

Fishing & Water Foraging

  • Aquatic Realms: Contained: Wetlands, Ponds, Lakes, Free flowing (Streams, Rivers, Tidepool, Ocean)
  • Harvest Water Plants & Invertebrates: Wetland Plants, Sea, Shellfish Harvest
  • Fishing: Nets, Traps & Primitive Methods, Angling, Fly Fishing

Outdoor Sports & Traversing

  • Water: Wading, Swimming, Water Craft
  • Terrestrial: Hiking, Orienteering, Climbing
  • Bush Transport, Overland Driving, Bush Planes, Backcountry Boats

National & International Travel

  • Preparation: Trip Planning, Languages, Packing
  • Perspectives: Backcountry, Exchange, Anthropological
  • Risk & Reward: Dangers, Challenges, Opportunities

Artisans Elements

The Artisans Guild acts as ringmasters of an invisible circus and open us up to noble things. They travel bare-of-foot sleeping under the twilight sky. They are the comics who tell us to Remember Our Story. They recall a timeless grief and praise from the stars above. An Artisan keeps the hearth Fire burning.

Stealth

  • Forest Movement: Animal Forms, Travel & Stalking, Parkour
  • Fighting Arts: Ground, Standing, Staff, Sticks, Blades
  • Elements Training: Body & Mind Control, Extremes: Cold, Heat, Pain, Hunger, Thirst

Artisan Crafts

  • Pottery: Harvest & Materials, Methods, Firing
  • Woodcraft: Harvest & Materials, Carving, Carpentry
  • Natural Illustration & Art: Materials & Harvest, Illustration, Painting

Mythmaking & Storytelling

  • Presentation: Know Thy Audience, Showmanship, Illusion Magic
  • Remembering: Rise: Before the Remembering, Tales: Of the Remembering, Mems: After the Remembering
  • Memes: Timeless Archetypes, Media Tracking, Stories of the Trackers Purpose