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Schedule Templates

Revision as of 15:37, 5 June 2021 by Tony (talk | contribs)

Schedules are for Trackers Organizational Programs. Guides are expected to follow them while customizing each day through Transitions, Morning Adventures, and Afternoon Adventures.

Schedule Elements

Schedule Elements are essential components to play the Game of Tracking.

  • Check-in/Check-Out Check-In/Check-Out is when Guardians drop-off Trackers (youth). First and successive impressions can dramatically affect a participant's experience. Critical health, wellness, behavior, and experience knowledge is exchanged during this time.
  • Guild Ceremony The Guild Ceremony transitions Guides and Trackers to the program day and back out of it. It presences the purpose, hearthstone, compass points, guilds, and the Village Camp (Program).
  • Journal At every camp each Tracker (Guide and participant) fills out a Trackers Journal in some form. The standard Journal takes one week. Other versions exist for Art Programs and Rovers.
  • Relics Relics that include the Hearthstone, Stick, and Kit further the Game of Tracking. The schedule includes time to utilize each one.
  • Transitions Transitions include setting expectations, essential activity debriefs, and Games or Activities to shift the tone. The Guild Ceremony and meals are transitions. These are either assigned by the coordinator or selected by the team of Guides.
  • Adventures Morning and afternoon adventures are up to the Guide and Coordinators discretion as they align with best risk management practices, the Trackers Team curriculum and code, and the Experience Goals for the camp theme.

Sample Schedules