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Difference between revisions of "Schedule Templates"

(Created page with "Schedules are for Trackers Organizational Programs. Guides are expected to follow them while customizing each day through Transitions, Morning Adventures, and Afternoo...")
 
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==Schedule Elements==
 
==Schedule Elements==
 
Schedule Elements are essential components to play the Game of Tracking.
 
Schedule Elements are essential components to play the Game of Tracking.
===[[Program Meetups]]===
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*[[Program Meetups]] Mirroring meetups for a [[Trackers Team]], a Program Meetup includes a [[Safety Stand-Up]] (for awareness), [[Elements Training]], and [[Preparation (Program)]].
Mirroring meetups for a [[Trackers Team]], a Program Meetup includes a [[Safety Stand-Up]] (for awareness), [[Elements Training]], and [[Preparation (Program)]].
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===[[Check-in/Check-Out]]===
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*[[Check-in/Check-Out]] Check-In/Check-Out is when [[Guardians]] drop-off [[Trackers (youth)]]. First and successive impressions can dramatically affect a participant's experience. Critical health, wellness, behavior, and experience knowledge is exchanged during this time.
Check-In/Check-Out is when [[Guardians]] drop-off [[Trackers (youth)]]. First and successive impressions can dramatically affect a participant's experience. Critical health, wellness, behavior, and experience knowledge is exchanged during this time.
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===[[Guild Ceremony]]===
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*[[Guild Ceremony]] The Guild Ceremony transitions Guides and Trackers to the program day and back out of it. It presences the purpose, hearthstone, compass points, guilds, and the [[Village Camp (Program)]].
The Guild Ceremony transitions Guides and Trackers to the program day and back out of it. It presences the purpose, hearthstone, compass points, guilds, and the [[Village Camp (Program)]].
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===[[Journal]]===
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*[[Journal]] At every camp each Tracker (Guide and participant) fills out a Trackers Journal in some form. The standard Journal takes one week. Other versions exist for [[Art Programs]] and [[Rovers]].
At every camp each Tracker (Guide and participant) fills out a Trackers Journal in some form. The standard Journal takes one week. Other versions exist for [[Art Programs]] and [[Rovers]].
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===[[Relics]]===
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*[[Relics]] Relics that include the Hearthstone, Stick, and Kit further the Game of Tracking. The schedule includes time to utilize each one.
Relics that include the Hearthstone, Stick, and Kit further the Game of Tracking. The schedule includes time to utilize each one.
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*[[Transitions]] Transitions include setting expectations, essential activity debriefs, and [[Games]] or [[Activities]] to shift the tone. The Guild Ceremony and meals are transitions. These are either assigned by the coordinator or selected by the team of Guides.
===[[Transitions]]===
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Transitions include setting expectations, essential activity debriefs, and [[Games]] or [[Activities]] to shift the tone. The Guild Ceremony and meals are transitions. These are either assigned by the coordinator or selected by the team of Guides.
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*[[Adventures]] Morning and afternoon adventures are up to the Guide and Coordinators discretion as they align with best risk management practices, the Trackers Team curriculum and code, and the [[Experience Goals]] for the camp theme.
===[[Adventures]]===
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Morning and afternoon adventures are up to the Guide and Coordinators discretion as they align with best risk management practices, the Trackers Team curriculum and code, and the [[Experience Goals]] for the camp theme.
 
 
==Sample Schedules==
 
==Sample Schedules==
 
*[[Onsite Schedule]]
 
*[[Onsite Schedule]]
 
*[[Transported Schedule]]
 
*[[Transported Schedule]]
 
*[[Overnight Schedule (5 day)]]
 
*[[Overnight Schedule (5 day)]]

Revision as of 15:37, 5 June 2021

Schedules are for Trackers Organizational Programs. Guides are expected to follow them while customizing each day through Transitions, Morning Adventures, and Afternoon Adventures.

Schedule Elements

Schedule Elements are essential components to play the Game of Tracking.

  • Check-in/Check-Out Check-In/Check-Out is when Guardians drop-off Trackers (youth). First and successive impressions can dramatically affect a participant's experience. Critical health, wellness, behavior, and experience knowledge is exchanged during this time.
  • Guild Ceremony The Guild Ceremony transitions Guides and Trackers to the program day and back out of it. It presences the purpose, hearthstone, compass points, guilds, and the Village Camp (Program).
  • Journal At every camp each Tracker (Guide and participant) fills out a Trackers Journal in some form. The standard Journal takes one week. Other versions exist for Art Programs and Rovers.
  • Relics Relics that include the Hearthstone, Stick, and Kit further the Game of Tracking. The schedule includes time to utilize each one.
  • Transitions Transitions include setting expectations, essential activity debriefs, and Games or Activities to shift the tone. The Guild Ceremony and meals are transitions. These are either assigned by the coordinator or selected by the team of Guides.
  • Adventures Morning and afternoon adventures are up to the Guide and Coordinators discretion as they align with best risk management practices, the Trackers Team curriculum and code, and the Experience Goals for the camp theme.

Sample Schedules