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Difference between revisions of "Iceberg"

(Created page with "''back to: Game Library'' ===Requirements=== *'''Age''' 7+ *'''Players''' 8-12 *'''Time''' 3-5 min rounds *'''Location''' Small clear area Large clear area Forest *'''Ene...")
 
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===Requirements===
 
===Requirements===
  
*'''Age''' 7+
+
*'''Age''' 10+
*'''Players''' 8-12
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*'''Players''' 6-12
*'''Time''' 3-5 min rounds
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*'''Time''' 10-15 min
*'''Location''' Small clear area Large clear area Forest
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*'''Location''' Small clear area
*'''Energy''' Low (sitting, standing) Medium (walking, stalking) High (running) Extreme (sprinting)
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*'''Energy''' Low (sitting, standing)
*'''Materials''' Bands
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*'''Materials''' Tarp (one that is OK to be stepped on)
*'''Lead by''' Pathfinder Whiskers Cloak
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*'''Lead by''' Pathfinder
 
*'''Guides''' 1
 
*'''Guides''' 1
  
 
==Story==
 
==Story==
What is the essence of this game?
+
Disaster! Your group was taking a boat trip in Alaska when the boat suddenly sprouted a leak and sank. Fortunately, everyone was able to swim over to a nearby iceberg and climb aboard to await rescue. Everyone is very cold from the swim, but is OK, as long as they don't fall into the water again. Unfortunately, icebergs are not stable. Over time, as seawater melts the ice under the surface, icebergs occasionally flip over, and of course as they melt, they get smaller. Your group will have to work together to stay on the iceberg until the rescue boat arrives!
 
====Action Call====
 
====Action Call====
Compelling questions / challenges to get kids excited to play.
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Can you work together as a group to respond to the changing iceberg without anyone stepping off of it?
 
==Game==
 
==Game==
 
===Safety===
 
===Safety===
  
 
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.
 
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.
 +
*Players must not climb onto other players; all players must remain on the ground.
  
 
===Mission===
 
===Mission===
Basic game instructions.
+
Lay a tarp on the ground and have the whole group get on it. Explain the scenario (their boat sank, they swam to the iceberg, they are awaiting rescue, they must avoid falling back into the frigid water). The most important rule: the whole group must stay on the iceberg at all times. However, the iceberg will challenge them in two ways: 1) Melting/shrinking: the group must fold the tarp in half without anyone getting off. 2) Flipping over: the group must flip the whole tarp over without anyone getting off. If you start with a really large tarp, consider repeating and mixing the challenges. For instance, you might have the group fold the tarp in half, then flip it, then fold it in half again, then flip it again.
 +
'''Tip:''' some groups have a hard time figuring out how to flip the tarp successfully, because they only try FOLDING the tarp. If the group is getting really frustrated, suggest they flip over a corner of the tarp by TWISTING it 180 degrees, have people move onto that corner, then twist more of the tarp to match the first twisted corner, have people move onto it, and repeat until the whole tarp has been flipped over.
 +
 
 
===Modify===
 
===Modify===
Variations of the game.
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'''Go fish.''' Once the tarp is really small, designate one person in the group to "catch a fish" on an imaginary fishing line. The fish is too strong to pull in immediately, so the person has to let the fish swim in a circle around the iceberg until the fish gets tired enough to be reeled in. So: the person fishing must circle the group on the tarp without stepping off the tarp themselves. As the facilitator, you can mix "fishing" in with the other challenges (shrinking and flipping.)__NOTOC__
 
 
__NOTOC__
 

Revision as of 15:23, 15 June 2021

back to: Game Library

Requirements

  • Age 10+
  • Players 6-12
  • Time 10-15 min
  • Location Small clear area
  • Energy Low (sitting, standing)
  • Materials Tarp (one that is OK to be stepped on)
  • Lead by Pathfinder
  • Guides 1

Story

Disaster! Your group was taking a boat trip in Alaska when the boat suddenly sprouted a leak and sank. Fortunately, everyone was able to swim over to a nearby iceberg and climb aboard to await rescue. Everyone is very cold from the swim, but is OK, as long as they don't fall into the water again. Unfortunately, icebergs are not stable. Over time, as seawater melts the ice under the surface, icebergs occasionally flip over, and of course as they melt, they get smaller. Your group will have to work together to stay on the iceberg until the rescue boat arrives!

Action Call

Can you work together as a group to respond to the changing iceberg without anyone stepping off of it?

Game

Safety

  • Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.
  • Players must not climb onto other players; all players must remain on the ground.

Mission

Lay a tarp on the ground and have the whole group get on it. Explain the scenario (their boat sank, they swam to the iceberg, they are awaiting rescue, they must avoid falling back into the frigid water). The most important rule: the whole group must stay on the iceberg at all times. However, the iceberg will challenge them in two ways: 1) Melting/shrinking: the group must fold the tarp in half without anyone getting off. 2) Flipping over: the group must flip the whole tarp over without anyone getting off. If you start with a really large tarp, consider repeating and mixing the challenges. For instance, you might have the group fold the tarp in half, then flip it, then fold it in half again, then flip it again. Tip: some groups have a hard time figuring out how to flip the tarp successfully, because they only try FOLDING the tarp. If the group is getting really frustrated, suggest they flip over a corner of the tarp by TWISTING it 180 degrees, have people move onto that corner, then twist more of the tarp to match the first twisted corner, have people move onto it, and repeat until the whole tarp has been flipped over.

Modify

Go fish. Once the tarp is really small, designate one person in the group to "catch a fish" on an imaginary fishing line. The fish is too strong to pull in immediately, so the person has to let the fish swim in a circle around the iceberg until the fish gets tired enough to be reeled in. So: the person fishing must circle the group on the tarp without stepping off the tarp themselves. As the facilitator, you can mix "fishing" in with the other challenges (shrinking and flipping.)