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Difference between revisions of "Games"

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*'''Skill Game''' Games that inspire Trackers to study, develop, and train Skills.
 
*'''Skill Game''' Games that inspire Trackers to study, develop, and train Skills.
 
*'''Story Game''' Games that immerse the Tracker in myth in the Game of Tracking.
 
*'''Story Game''' Games that immerse the Tracker in myth in the Game of Tracking.
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==Game Structure==
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===Requirements===
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===Story & Action Call===
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===Game===
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====Safety===
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The Guide consults with the Cloak and all Trackers Team members to make sure safety parameters are met.
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====Mission====
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=====Modify=====
  
 
==Team Game==
 
==Team Game==

Revision as of 09:08, 6 June 2021

See the Game Library for a full list of Games.

Teams should self-direct games as much as possible. The three categories of Games are:

  • Team Game Games that develop team connection, awareness, wisdom, and grit.
  • Skill Game Games that inspire Trackers to study, develop, and train Skills.
  • Story Game Games that immerse the Tracker in myth in the Game of Tracking.

Game Structure

Requirements

Story & Action Call

Game

=Safety

The Guide consults with the Cloak and all Trackers Team members to make sure safety parameters are met.

Mission

Modify

Team Game

Games that develop team connection, awareness, wisdom, and grit.

Elements Team Games build:

  • Connection Deepens bond amongst Team.
  • Awareness Deepens capability to read fellows in the Team.
  • Wisdom Deepens understanding of growth and skills in the Team.
  • Grit Deepens resolve of the Team to maintain Purpose.

Types of Team Games can include:

  • Improvisation
  • Safe Controlled Sparring
  • Stealth & Recon
  • Exploratory Discussion

Skill Game

Games that inspire Trackers to study, develop, and train Skills.

Elements Skill Games build:

  • Safety Train safety awareness and knowledge.
  • Stealth Train skills of Stealth and Counter Tracking.
  • Tracking Train skills of observation and deduction.
  • Readiness Train skills of Core to Guild Elements.

Skills games include these features:

  • Begin with presentations (stories, ideas, demos) that inspire, motivate and energize.
  • Organize by Team roles: Pathfinder, Whiskers, Cloak.
  • Convey knowledge in the mechanics and actions of the game, not lecture.
  • Create real outcomes for the games.

Story Game

Games that immerse the Tracker in myth in the Game of Tracking.

Story Games play through these mechanics:

  • Arc Connect smaller games with greater story.
  • Hooks Connect Team Games, Skills Games and smaller Story Games to the Arc.
  • Challenge Connect Teams to challenges and solutions (Littl’ Bads, Medi Bads, Big Bads).
  • Wizard (Guide) Connects Teams to all parts of the Story Game.

Story Games take place in the Four Trackers Universes:

  • Rise Before the Remembering.
  • Fall Starting the Remembering.
  • Tales Finishing the Remembering.
  • Mems After the Remembering.