Warning: Invalid argument supplied for foreach() in /var/www/bluespice/w/skins/BlueSpiceCalumma/src/Panel/MediaWikiSidebar.php on line 124

Difference between revisions of "Four Guilds"

m (Tony moved page The 4 Guilds to Four Guilds)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''The Guilds are at the core of Trackers. You don't need to know all the skills in every guild, but it is key to have an affinity and strong desire to develop them.'''
+
The Four Guilds are at the core of Trackers. You don't need to know all the skills in every guild, but it is key to have an affinity and strong desire to develop them.
<br>
 
<br>
 
  
'''[[Rangers Guild]]''' ''(Reconnect the Village'') The Rangers survive as protectors of the Village. Versed in the arts of Forest Craft, they train in wilderness survival, tracking, and awareness. They are the eyes and ears of the Village, living completely with the land and tending to it, invisible as the Wind.
+
[[Rangers Guild]] (Reconnect the Village) The Rangers survive as protectors of the Village. Versed in the arts of Forest Craft, they train in wilderness survival, tracking, and awareness. They are the eyes and ears of the Village, living completely with the land and tending to it, invisible as the Wind.
<br>
 
<br>
 
  
'''[[Wilders Guild]]''' (''Restore the Earth'') The Wilders lives as caretakers, restoring the land to what it once was... and beyond.Through Folk Craft and Wisdom they tend to the balance of the Village, guiding the needs of the people into harmony with the rhythms of life in all seasons, rooted in the Earth.
+
[[Wilders Guild]] (Restore the Earth) The Wilders lives as caretakers, restoring the land to what it once was... and beyond.Through Folk Craft and Wisdom they tend to the balance of the Village, guiding the needs of the people into harmony with the rhythms of life in all seasons, rooted in the Earth.
<br>
 
<br>
 
  
'''[[Mariners Guild]]''' (''Respect the Waters'') The Mariners fish and tend to the creeks, rivers, and oceans. Mariners chart their course by the stars, currents and tides. In trade and salty wisdom, they demand respect for all the life found in the depths of the Waters.
+
[[Mariners Guild]] (Respect the Waters) The Mariners fish and tend to the creeks, rivers, and oceans. Mariners chart their course by the stars, currents and tides. In trade and salty wisdom, they demand respect for all the life found in the depths of the Waters.
<br>
 
<br>
 
  
'''[[Artisans Guild]]''' (''Remember our Story'') The Artisans Guild opens our eyes to noble purpose and possibilities. They act as our story keepers; travelers bare-of-foot, walking and sleeping under the twilight sky. They ask one and all: Always keep the hearth fire burning,Remember our story.
+
[[Artisans Guild]] (Remember our Story The Artisans Guild opens our eyes to noble purpose and possibilities. They act as our story keepers; travelers bare-of-foot, walking and sleeping under the twilight sky. They ask one and all: Always keep the hearth fire burning,Remember our story.
 +
 
 +
Other Groups that aren't Guild Specific, or are a part of all guilds:
 +
:[[Rovers]]

Latest revision as of 11:51, 5 June 2021

The Four Guilds are at the core of Trackers. You don't need to know all the skills in every guild, but it is key to have an affinity and strong desire to develop them.

Rangers Guild (Reconnect the Village) The Rangers survive as protectors of the Village. Versed in the arts of Forest Craft, they train in wilderness survival, tracking, and awareness. They are the eyes and ears of the Village, living completely with the land and tending to it, invisible as the Wind.

Wilders Guild (Restore the Earth) The Wilders lives as caretakers, restoring the land to what it once was... and beyond.Through Folk Craft and Wisdom they tend to the balance of the Village, guiding the needs of the people into harmony with the rhythms of life in all seasons, rooted in the Earth.

Mariners Guild (Respect the Waters) The Mariners fish and tend to the creeks, rivers, and oceans. Mariners chart their course by the stars, currents and tides. In trade and salty wisdom, they demand respect for all the life found in the depths of the Waters.

Artisans Guild (Remember our Story The Artisans Guild opens our eyes to noble purpose and possibilities. They act as our story keepers; travelers bare-of-foot, walking and sleeping under the twilight sky. They ask one and all: Always keep the hearth fire burning,Remember our story.

Other Groups that aren't Guild Specific, or are a part of all guilds:

Rovers