Warning: Invalid argument supplied for foreach() in /var/www/bluespice/w/skins/BlueSpiceCalumma/src/Panel/MediaWikiSidebar.php on line 124

Difference between revisions of "Games"

(=Safety)
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
''See the [[Games Library]] for a full list of Games.''
+
''See the [[Game Library]] for a full list of Games.''
  
 
Teams should self-direct games as much as possible. The three categories of Games are:
 
Teams should self-direct games as much as possible. The three categories of Games are:
Line 5: Line 5:
 
*'''Skill Game''' Games that inspire Trackers to study, develop, and train Skills.
 
*'''Skill Game''' Games that inspire Trackers to study, develop, and train Skills.
 
*'''Story Game''' Games that immerse the Tracker in myth in the Game of Tracking.
 
*'''Story Game''' Games that immerse the Tracker in myth in the Game of Tracking.
 +
==Game Structure==
 +
===Requirements===
 +
===Story & Action Call===
 +
===Game===
 +
===Safety===
 +
The Guide consults with the Cloak and all Trackers Team members to make sure safety parameters are met.
 +
====Mission====
 +
=====Modify=====
  
 
==Team Game==
 
==Team Game==
Line 10: Line 18:
  
 
Elements Team Games build:
 
Elements Team Games build:
* '''Connection''' Deepen bonds amongst Team.
+
* '''Connection''' Deepens bond amongst Team.
* '''Awareness''' Deepen capability to read fellows in the Team.
+
* '''Awareness''' Deepens capability to read fellows in the Team.
* '''Wisdom''' Deepen understanding of growth and skills in the Team.
+
* '''Wisdom''' Deepens understanding of growth and skills in the Team.
* '''Grit''' Deepen resolve to support goals of the Team.
+
* '''Grit''' Deepens resolve of the Team to maintain [[Purpose]].
 
Types of Team Games can include:
 
Types of Team Games can include:
 
* Improvisation
 
* Improvisation
Line 44: Line 52:
 
* '''Wizard''' (Guide) Connects Teams to all parts of the Story Game.
 
* '''Wizard''' (Guide) Connects Teams to all parts of the Story Game.
  
Story Games take place in the Four Trackers Universes:
+
Story Games take place in the [[Four Trackers Universes]]:
 
* '''[[Rise]]''' Before the Remembering.
 
* '''[[Rise]]''' Before the Remembering.
 
* '''[[Fall]]''' Starting the Remembering.
 
* '''[[Fall]]''' Starting the Remembering.
 
* '''[[Tales]]''' Finishing the Remembering.
 
* '''[[Tales]]''' Finishing the Remembering.
 
* '''[[Mems (Universe)|Mems]]''' After the Remembering.
 
* '''[[Mems (Universe)|Mems]]''' After the Remembering.

Latest revision as of 12:48, 7 June 2021

See the Game Library for a full list of Games.

Teams should self-direct games as much as possible. The three categories of Games are:

  • Team Game Games that develop team connection, awareness, wisdom, and grit.
  • Skill Game Games that inspire Trackers to study, develop, and train Skills.
  • Story Game Games that immerse the Tracker in myth in the Game of Tracking.

Game Structure

Requirements

Story & Action Call

Game

Safety

The Guide consults with the Cloak and all Trackers Team members to make sure safety parameters are met.

Mission

Modify

Team Game

Games that develop team connection, awareness, wisdom, and grit.

Elements Team Games build:

  • Connection Deepens bond amongst Team.
  • Awareness Deepens capability to read fellows in the Team.
  • Wisdom Deepens understanding of growth and skills in the Team.
  • Grit Deepens resolve of the Team to maintain Purpose.

Types of Team Games can include:

  • Improvisation
  • Safe Controlled Sparring
  • Stealth & Recon
  • Exploratory Discussion

Skill Game

Games that inspire Trackers to study, develop, and train Skills.

Elements Skill Games build:

  • Safety Train safety awareness and knowledge.
  • Stealth Train skills of Stealth and Counter Tracking.
  • Tracking Train skills of observation and deduction.
  • Readiness Train skills of Core to Guild Elements.

Skills games include these features:

  • Begin with presentations (stories, ideas, demos) that inspire, motivate and energize.
  • Organize by Team roles: Pathfinder, Whiskers, Cloak.
  • Convey knowledge in the mechanics and actions of the game, not lecture.
  • Create real outcomes for the games.

Story Game

Games that immerse the Tracker in myth in the Game of Tracking.

Story Games play through these mechanics:

  • Arc Connect smaller games with greater story.
  • Hooks Connect Team Games, Skills Games and smaller Story Games to the Arc.
  • Challenge Connect Teams to challenges and solutions (Littl’ Bads, Medi Bads, Big Bads).
  • Wizard (Guide) Connects Teams to all parts of the Story Game.

Story Games take place in the Four Trackers Universes:

  • Rise Before the Remembering.
  • Fall Starting the Remembering.
  • Tales Finishing the Remembering.
  • Mems After the Remembering.