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Difference between revisions of "Adventure"

(Created page with "Adventure is training to be Ready as a Caretaker and Gritty as a Team. A Tracker should have one adventure every day and that experience in the Story Basket. It includes p...")
 
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Adventure is training to be Ready as a Caretaker and Gritty as a Team. A Tracker should have one adventure every day and that experience in the [[Story Basket]]. It includes playing [[Games]], learning skills in [[Activites]], and going on [[Explorations]].
 
Adventure is training to be Ready as a Caretaker and Gritty as a Team. A Tracker should have one adventure every day and that experience in the [[Story Basket]]. It includes playing [[Games]], learning skills in [[Activites]], and going on [[Explorations]].
 
==Games==
 
==Games==
{{Main|Games}}
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''Main article: [[Activites]]''
 +
 
 
Teams should self-direct games as much as possible. The three categories of Games are:
 
Teams should self-direct games as much as possible. The three categories of Games are:
 
*'''Teams Game''' Games that develop team connection, awareness, wisdom, and grit.
 
*'''Teams Game''' Games that develop team connection, awareness, wisdom, and grit.
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==Activites==
 
==Activites==
{{Main|Activites}}
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''Main article: [[Activites]]''
 +
 
 
Activities mean knowledge should be caught not taught. The three categories of Activites are:
 
Activities mean knowledge should be caught not taught. The three categories of Activites are:
 
*'''Mission''' Activities that call Trackers to find or accomplish a thing.
 
*'''Mission''' Activities that call Trackers to find or accomplish a thing.
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==Explorations==
 
==Explorations==
{{Main|Explorations}}
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''Main article: [[Explorations]]''
 +
 
 
Explorations should self-direct games as much as possible. The three categories of Games are:
 
Explorations should self-direct games as much as possible. The three categories of Games are:
 
*'''Foraging''' Explorations involving the sustainable gathering wild crafts and foods.
 
*'''Foraging''' Explorations involving the sustainable gathering wild crafts and foods.
 
*'''Traversing''' Explorations traveling from one place to another.
 
*'''Traversing''' Explorations traveling from one place to another.
 
*'''Trailing''' Explorations is the art of letting the land guide you.
 
*'''Trailing''' Explorations is the art of letting the land guide you.

Revision as of 19:31, 5 June 2021

Adventure is training to be Ready as a Caretaker and Gritty as a Team. A Tracker should have one adventure every day and that experience in the Story Basket. It includes playing Games, learning skills in Activites, and going on Explorations.

Games

Main article: Activites

Teams should self-direct games as much as possible. The three categories of Games are:

  • Teams Game Games that develop team connection, awareness, wisdom, and grit.
  • Skills Game Games that inspire Trackers to study, develop, and train Skills.
  • Story Game Games that immerse the Tracker in myth in the Game of Tracking.

Activites

Main article: Activites

Activities mean knowledge should be caught not taught. The three categories of Activites are:

  • Mission Activities that call Trackers to find or accomplish a thing.
  • Make Activities that ask Trackers to craft or create a thing.
  • Modify Activities that let Trackers experiment with variations of a Mission or Make.

Explorations

Main article: Explorations

Explorations should self-direct games as much as possible. The three categories of Games are:

  • Foraging Explorations involving the sustainable gathering wild crafts and foods.
  • Traversing Explorations traveling from one place to another.
  • Trailing Explorations is the art of letting the land guide you.