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Difference between revisions of "Four Guilds"

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'''Rangers Guild''' ''(Reconnect the Village'') The Rangers survive as protectors of the Village. Versed in the arts of Forest Craft, they train in wilderness survival, tracking, and awareness. They are the eyes and ears of the Village, living completely with the land and tending to it, invisible as the Wind.
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'''[[Rangers Guild]]''' ''(Reconnect the Village'') The Rangers survive as protectors of the Village. Versed in the arts of Forest Craft, they train in wilderness survival, tracking, and awareness. They are the eyes and ears of the Village, living completely with the land and tending to it, invisible as the Wind.
 
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Revision as of 15:39, 16 March 2020

The Four Guilds


The Guilds are at the core of Trackers. You don't need to know all the skills in every guild, but it is key to have an affinity and strong desire to develop them.

Rangers Guild (Reconnect the Village) The Rangers survive as protectors of the Village. Versed in the arts of Forest Craft, they train in wilderness survival, tracking, and awareness. They are the eyes and ears of the Village, living completely with the land and tending to it, invisible as the Wind.

Wilders Guild (Restore the Earth) The Wilders lives as caretakers, restoring the land to what it once was... and beyond.Through Folk Craft and Wisdom they tend to the balance of the Village, guiding the needs of the people into harmony with the rhythms of life in all seasons, rooted in the Earth.

Mariners Guild (Respect the Waters) The Mariners fish and tend to the creeks, rivers, and oceans. Mariners chart their course by the stars, currents and tides. In trade and salty wisdom, they demand respect for all the life found in the depths of the Waters.

Artisans Guild (Remember our Story) The Artisans Guild opens our eyes to noble purpose and possibilities. They act as our story keepers; travelers bare-of-foot, walking and sleeping under the twilight sky. They ask one and all: Always keep the hearth fire burning,Remember our story.