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Difference between revisions of "Trackers Team"

 
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A Team is group of 4-8 Trackers. Teams are organized under a [[Fellowship|Fellowships]]. Usually 2-4 teams can make up a fellowship. Every team chooses a name of something in the more than human world and an affiliated Guild, Compass point, and Action Call. Affiliating with these through items does not limit the Team to them, it simply provides mottos and character for the Team. The Guild association, Compass point and primary Action Call can change over time as the Trackers in a Team explore the [[Trackers Code]] and [[Elements]] of Trackers.
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A Team is group of 4-8 Trackers who learn and contribute together through the Game of Tracking. A Trackers spends most of their time with their Team. Teams have a [[Trackers Camp|Team Camp]] with a [[Hearthstone|Team Hearthstone]]. From this camp, individual team members also have [[Secret Camp|Secret Camps]] nearby it. In the Game of Tracking, a Team's purpose is to [[Contribution|contribute]] through greater independence as they learn the Elements of Tracking.
  
In the Game of Tracking, a Team's purpose is to [[Contribution|contribute]] through greater independence as they learn the Elements of Tracking.
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===== Team Duty =====
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A Trackers Team's duty is:
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* Self-Direction
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* Self-Discipline
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* Selfless Service
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===== Roles =====
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Team roles include Pathfinder, Whiskers, and Sweep. Team members learn through adventure and contributions to cost must be made by Trackers Team.
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=====Identity=====
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Every team is given a name or something in the [[More Than Human World|more than human world]]. They also choose to affiliate with a [[Four Guilds|Guild]], [[Compass|Compass Point]], and [[Action Call]]. Affiliating with these ideas does not limit the Team to them, it simply provides mottos to give a Team character. These associations can change over time as Trackers in a Team explore the [[Trackers Code]] and [[Elements]].
  
 
=====Fellowships=====
 
=====Fellowships=====
When a Fellowship comes together, each team has their own gear line. For a week of camp, Teams often play and compete with other teams in their Fellowships on Mondays and Tuesdays. The goal is to create friendly and healthy competition. Stress the value of respecting competitors and that they are all fellow Trackers. Do this by providing challenges and games that require the entire fellowship to work together.
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Teams are organized under a [[Fellowship|Fellowships]]. Usually 2-4 teams can make up a fellowship. When a Fellowship comes together, each team has their own [[Gear Line|gear line]]. Teams often play by both competition and collaboration in a Fellowship. Competition must always be reserved for friendly and healthy manners. Respecting the value of competitors and that we are all fellow Trackers is essential. Fellowships should also introduce games that require every team to work together.
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Team Make-up
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A Trackers
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====<span class="mw-headline" id="Required_Elements" style="box-sizing: inherit;">How-To Guides</span>====
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The goal is to initially minimize in-team conflict so they develop the faith that they can rely on their team. Here are few ideas for how Guides can help solidify Team connection.
  
By Wednesday, when friendly competition is established, pivot and layer onto that friendly rivalry by increasing the large group challenges requiring all teams to collaborate together.
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* '''<span class="mw-headline" id="Give_Nature_Names" style="box-sizing: inherit;">Give the Team a nature n</span>ames''' If Team members are meeting for the first time, the Guide should choose the name for them, otherwise the choice can become a source of conflict.
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* '''Wear specific colors''' This could be a specific t-shirt given with the program that separates the team.
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* Show a specific action call on their band Choose a different action call for each team in the fellowship, one can get Ready, another Caretakers, and another Gritt.
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* '''Set goals''' Wait until the team initially solidifies, then as them to set goals for the remainder of the program. Guide them to accomplish those goals by being self-directed. Goals should involve contributions for the [[Purpose]].
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* Rituals, calls
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* By Wednesday, when friendly competition is established, pivot and layer onto that friendly rivalry by increasing the large group challenges requiring all teams to collaborate together.

Latest revision as of 09:23, 12 September 2021

A Team is group of 4-8 Trackers who learn and contribute together through the Game of Tracking. A Trackers spends most of their time with their Team. Teams have a Team Camp with a Team Hearthstone. From this camp, individual team members also have Secret Camps nearby it. In the Game of Tracking, a Team's purpose is to contribute through greater independence as they learn the Elements of Tracking.

Team Duty

A Trackers Team's duty is:

  • Self-Direction
  • Self-Discipline
  • Selfless Service
Roles

Team roles include Pathfinder, Whiskers, and Sweep. Team members learn through adventure and contributions to cost must be made by Trackers Team.

Identity

Every team is given a name or something in the more than human world. They also choose to affiliate with a Guild, Compass Point, and Action Call. Affiliating with these ideas does not limit the Team to them, it simply provides mottos to give a Team character. These associations can change over time as Trackers in a Team explore the Trackers Code and Elements.

Fellowships

Teams are organized under a Fellowships. Usually 2-4 teams can make up a fellowship. When a Fellowship comes together, each team has their own gear line. Teams often play by both competition and collaboration in a Fellowship. Competition must always be reserved for friendly and healthy manners. Respecting the value of competitors and that we are all fellow Trackers is essential. Fellowships should also introduce games that require every team to work together.


Team Make-up

A Trackers

How-To Guides

The goal is to initially minimize in-team conflict so they develop the faith that they can rely on their team. Here are few ideas for how Guides can help solidify Team connection.

  • Give the Team a nature names If Team members are meeting for the first time, the Guide should choose the name for them, otherwise the choice can become a source of conflict.
  • Wear specific colors This could be a specific t-shirt given with the program that separates the team.
  • Show a specific action call on their band Choose a different action call for each team in the fellowship, one can get Ready, another Caretakers, and another Gritt.
  • Set goals Wait until the team initially solidifies, then as them to set goals for the remainder of the program. Guide them to accomplish those goals by being self-directed. Goals should involve contributions for the Purpose.
  • Rituals, calls
  • By Wednesday, when friendly competition is established, pivot and layer onto that friendly rivalry by increasing the large group challenges requiring all teams to collaborate together.