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Difference between revisions of "Week 1: Draconian Parenting"

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In this first week, Trackers are recruited to help fend off a poaching ring. Called the Apex Predators, these poachers have begun capturing magical creatures, which could have dire consequences for all of Cascadia! As the Guide, you are a local villager, belonging to a Guild of your choosing. Your were assigned by the [[Village]] to lead the Trackers in finding and driving the poachers out of the area.<br />
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In this first week, Trackers are recruited to help fend off a poaching ring. Called the Apex Predators, these poachers have begun capturing magical creatures, which could have dire consequences for all of Cascadia!  
  
=====Advance Prep=====
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As the Guide, you play a local villager, belonging to a Guild of your choosing. Your were assigned by the [[Village]] to lead the Trackers in finding and driving the poachers out of the area.<br />
 +
 
 +
=====Advance Preparation=====
  
 
*This storyline deals with the [[Dragon Cycle]] and [[Land of Mems|Land of the Mems]]. You may want to bookmark these resources for quick reference.
 
*This storyline deals with the [[Dragon Cycle]] and [[Land of Mems|Land of the Mems]]. You may want to bookmark these resources for quick reference.
*You will need to design a bird call to serve as the cry of a phoenix. You can use your voice or a whistle, but it should not sound overly similar to the call of a native bird.
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*Depending on the games chosen for a day, you may need [[bands]], rope, or other easy obtainable items. Plan your day out with your resources in mind; there's always an alternative for buying or having a prop on hand.
*There are three props recommended for this week’s events:
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*You will need to design a bird call to serve as the cry of a phoenix on Days 2 and 5. You can use your voice or a whistle, but it should not sound overly similar to the call of a native bird.
  
#Dragon Egg - a football or other game ball
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*There are a few props recommended to represent the following:
#Dragonling - a stuffed animal or game ball
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*#Dragon Egg - a football or other game ball
#Phoenix - a stuffed animal or game ball, ideally smaller than the dragonling
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*#Dragonling - a medium game ball (soccer, volley, basket, etc.)
 +
*#Phoenix - a hacky-sack, pine cone, or small game ball (tennis, softball, etc.)
  
 
=====NPCs=====
 
=====NPCs=====
This is a list of [[NPCs]] present in this week's story. They are ordered from most to least time in the narrative:
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This is a list of [[NPCs]] present in this week's story, ordered from most to least time in the narrative:
  
 
#Cinna
 
#Cinna
Line 20: Line 23:
 
#Isha
 
#Isha
  
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===='''Walkthrough'''====
 
<br />
 
<br />
 
=====Walkthrough=====
 
<br />[[File:bambi fall.gif|thumb|Formatting and edits in progress. |374x374px]]
 
 
 
======Day One Morning======
 
======Day One Morning======
The first Team Game of the day divides the group randomly into their teams for the week. Choose any game with the tag '''Pairing Mechanic'''.     
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The first Team Game of the day divides the group randomly into their teams for the week. Choose one of the following minigames:                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
 
 
When you reach the Team Camp site, introduce yourself a local villager and Guide:    
 
  
''“Welcome to the Village! It’s the biggest community of humans in the area, especially with all of you here. The Village elders called you from your homes. A notorious poaching ring called the Apex Predators have made the woods around here their headquarters. Bad enough when they prey on normal creatures, but lately, they’ve been hunting magical creatures, which threatens the very balance between the human world and the Land of the Mems.”''    
+
'''<span class="col-blue-navy">Forehead Dots</span>'''             
  
Engage with the Trackers and answer any immediate questions about the [[Village]] or Land of Mems.  
+
Trackers all get a colored mark on their forehead while their eyes are closed. Mark four Trackers in each color, and choose randomly, as these will be future teams. The "dots" can be masking tape, a post-it, or even washable marker.              
  
 +
When you're done, Trackers open their eyes. They must now sort themselves into teams in complete silence, using only non-verbal communication to find their color matches.                                                       
  
Next, direct them to the area for their Team and Secret Camps.
 
  
(Add in lore about the village, tell Trackers why they’re here, directive to get this area cleaned up and turned into your camp for the week.)
+
OR
  
Game of Choice
 
  
Now is the setup of Team Camps and Secret Camps. Teams must map out their campsites and scout the surrounding nature for danger. Give them one additional mission: anyone without a Trackers Stick needs to find one.
+
'''<span class="col-blue-navy">Hide and Seek Out Your Team</span>'''                           
  
Check page  __ and go over the guidelines for stick selection. Guide the Trackers through the Team Camp and Hearthstone activities, then instruct them to decorate or whittle their Tracker Sticks.
+
Half the Trackers hide within specified boundaries. After 30 seconds head start, send the other half out in search. When the seekers find someone, they both head back to group up, and are now teammates!
  
An NPC approaches! Introduce the Trackers to Indigo.
+
In the second round, play this in pairs to end with teams of four.
  
Hi there, newcomers! (Introduction of Indigo and Scree the hawk.) I’m gonna tell you about the poachers and your mission while you work on your sticks. We need someone to run them out of Cascadia and make sure they’re not ruining the things around here.  
+
Backstage time throughout the morning can be spent on character creation and getting to know teammate's characters.
 +
'''When you reach the Team Camp site''', introduce yourself as the Guide.      <blockquote>''“Welcome to the Village! This is biggest community of humans in the area, especially with all of you here. The Village elders called you from your homes because we need help. A notorious poaching ring called the Apex Predators have made the woods around here their headquarters. Bad enough when they prey on normal creatures, but lately, they’ve been hunting magical creatures, which threatens the very balance between the human world and the Land of the Mems.”''</blockquote>
  
Trackers may engage Indigo in conversation as everyone finishes decorating. Then, Tracker Sticks in hand, we set out for our first mission.
+
Engage with the Trackers and answer any immediate questions about the [[Village]] or [[Land of the Mems]]. The direct the Trackers to get to know each other better, to ensure you're all ready to work together.  
  
Tracking Game of Choice - plant hints of poachers and the dragon egg  to be discovered.
 
  
The egg should be “played” by a ball with some bounce, like a football or soccer ball. Allow the Trackers to inspect the area and ask questions to determine that the egg belongs to a dragon!
+
'''<span class="col-blue-navy">Pure Play Game of Choice</span>'''
  
======Day One Afternoon======
+
After this game, an NPC approaches! Introduce the Trackers to Indigo and his osprey, Scree. <blockquote>
Trackers reassemble with the dragon egg. Before they can decide what to do with it, the dragon in the egg begins to move!
 
  
The egg moves suddenly, jerking out of your hands and bouncing down the  path. You’d better catch it!
 
  
Pure Play Game of Choice
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Hi there, newcomers! My name is Indigo, and this-- oww, hey! This is Scree. He's not the best behaved, sorry about that. I’m here to tell you about the poachers and your mission. We need someone to run them out of Cascadia and make sure they’re not ruining the things around here.
  
Once the egg is back in hand, teams are approached by a new NPC, Cinna.
+
<br /></blockquote>Trackers may engage Indigo in conversation as everyone finishes decorating. Then, Tracker Sticks in hand, we set out for our first mission.  
  
Well met, adventurers. I’m Cinna and I’m eloquent but shady. I want to make sure you’re tough enough to take on these poachers. Let’s see your fighting form.
 
  
Combat Game of Choice  
+
'''<span class="col-blue-navy">Team Exploration Game of Choice</span> -''' Hide the dragon egg prop somewhere near the lunch site. If you have time, you may also leave tracking signs suggesting poachers went through the area with the egg.
  
Cinna is impressed! He’s sure the village will be safe with such stalwart defenders. He escorts you back to The Village. While you travel, Cinna advises you to  move stealthily to hide your movements from poachers. This is helpful to develop a habit of moving carefully through natural settings.
+
Group everyone up once the egg is found, and announce your suspicion: that appears to be a dragon egg!
  
Cinna will be social and friendly, asking Trackers about their origin stories. If anyone mentions the dragon egg, Cinna will show great interest in it, and may ask the following questions:
 
  
Where did you pick up such a thing?
+
======Day One Afternoon======
 +
  
Why do you think the poachers left it? Surely such an artifact is too valuable to misplace.
+
reassemble with the dragon egg. Before they can decide what to do with it, the dragon in the egg begins to move! It's heating up, to the point where you can't hold it, even through a layer of clothing!
  
What do you know of dragons in Cascadia? (If a Tracker knows the lore, allow them to volunteer information. Otherwise, the Guide may step in.)
+
'''<span class="col-blue-navy">Hot Potato Dragon Egg Game</span>'''
  
What do you plan to do with the egg?
+
Pathfinders must keep passing the egg around to prevent it from burning them while the Whiskers find materials for a sling or basket for the egg, passing materials on to and eventually joining the Cloaks in weaving together a carrying solution for the egg.
  
In the Village, Trackers have the opportunity to roleplay. Encourage them to ask around about the dragon egg. There are three available characters to interrogate:
+
Once the egg has been contained, teams are approached by a new NPC, Cinna.<blockquote>
  
Indigo
+
Well met, adventurers. I'm Cinna, and I presume you're all the new scouts! The Apex Predators are known for being a rough bunch... are you sure you're all tough enough to take them on? Let’s see your fighting form.</blockquote>'''<span class="col-blue-navy">Combat Game of Choice - Sticking Fight or Projectiles</span>''' 
  
Ask about the egg: Wow, a dragon’s egg! Is it real? Let me see… I didn’t think they existed outside the Land of Mems. The real expert on Mems and dragons around here is Orrin.
+
Cinna is impressed! He’s sure the village will be safe with such stalwart defenders. Before you part ways, he's curious about the strange egg you're all carrying. Here are some questions he may ask, if given the opportunity:
  
Ask about Orrin: Orrin is an Elder in the Artisan’s Guild, but you won’t find him there this time of year. Have you met his apprentice, Ral? If anyone can help you find Orrin, it’ll be Ral.
+
*Where did you pick up such a thing?
 +
*Why do you think the poachers left it? Surely such an artifact is too valuable to misplace.
 +
*What do you know of dragons in Cascadia? (If a Tracker knows the lore, allow them to volunteer information. Otherwise, the Guide may step in.)
 +
*What do you plan to do with the egg?
  
Isha
 
  
Introduction: “Nice to see some new blood around the Village. I’m Isha.
+
Following this conversation, it will be time for Trackers to stealth back towards the check-out area. If you have extra time, refresh animal walks or help them into camo to give your teams an edge.  
  
If asked about herself: “I’ve lived in this Village longer than the lot o’ you’ve been alive. I’m the best healer in Cascadia. Make all kinds of potions and poultices. If you need some wild magic and can get the ingredients, I’m the one to bring ‘em to.” (see page __ for Isha’s potion recipes)
+
Congratulations for completing the first day!
  
Ask about the egg: “Pah! I won’t believe it less you show me.” When shown, Isha looks shaken. “...By the sun and stars, where did you get such a thing!?  It shouldn't be here, among us mortals. Take it along to Orrin quick now, he can help you.”
+
<br />
 
 
Ask about Orrin: “He’ll be wandering somewhere around (insert name of area around the camp). Ask the birds. They always know where to find him.”
 
 
 
Ral
 
 
 
Introduction: Ral fumbles a piece of pottery as you enter. “Ahhh, tech! Not again. H-hello, you must be the newcomers to the Village. My name is Ral, I’m an Artisan. An, err, struggling Artisan.” 
 
 
 
Ask about the egg: “Truly? That’s incredible! I don’t know anyone alive who’s seen a dragon’s egg. M-may I see? How beautiful… look at the flecks of color in the eggshell. Perhaps the dragonling will be that color when it hatches.”
 
 
 
Ask about Orrin: “Of course, you must be looking for him. He left two days ago, heading north and following (a common local bird) friend of his. If you ask the birds, they can help you track him down.”
 
 
 
Let the Trackers pursue dialogues until the Closing Ceremony.
 
 
 
Congratulate yourself for completing the first day!
 
  
 
======Day Two Morning======
 
======Day Two Morning======
Following the Opening Ceremony, assemble Trackers in the Team Camp area. Briefly refresh the previous day’s conversations, including the hint to “ask the birds” about Orrin. Prompt the teams to discuss how they think this can be achieved.
 
  
Consider this an improvised scene. Listen to the Trackers’ ideas for communicating with birds and, if possible, use them. As a Guide, try to limit your feedback and let Trackers guide the discussion. Here are some events in which you’ll want to step in:
 
  
Situation
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The first game of the day is wayfinding to the Village.   
  
Action
+
Remind the Trackers where you left off: you have a dragon egg and no idea what to do with it. There are three NPCs available to ask for information. You've already met Indigo, and can also speak with an elder, Isha, or a teenage Artisan, Ral. 
  
Trackers are struggling with ideas
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'''Roleplay with Indigo'''<blockquote><span style="color: #000000">Trackers ask about the egg:</span><span style="color: #000000"> </span><span style="color: #666666">Wow, a dragon’s egg! Is it real? Let me see… I didn’t think they existed outside the Land of Mems. The real expert on Mems and dragons around here is Orrin.</span></blockquote><blockquote><span style="color: #000000">Trackers ask about Orrin:</span><span style="color: #000000"> </span><span style="color: #666666">Orrin is an Elder in the Artisan’s Guild, but you won’t find him there this time of year. Have you met his apprentice, Ral? If anyone can help you find Orrin, it’ll be Ral.
  
Steer them towards the Tracker journal activities. If they’ve completed recording and observing, suggest or initiate a tracking game.
+
</span></blockquote>Roleplay with Isha
 +
'''<blockquote><span style="color: #000000">Introduction: “</span><span style="color: #666666">Nice to see some new blood around the Village. I’m Isha.” </span></blockquote><blockquote><span style="color: #000000">If asked about herself:</span><span style="color: #666666"> “</span><span style="color: #666666">I’ve lived in this Village longer than the lot o’ you’ve been alive. I’m the best healer in Cascadia. Make all kinds of potions and poultices. If you need some wild magic and can get the ingredients, I’m the one to bring ‘em to.”</span></blockquote><blockquote><span style="color: #000000">If asked about the egg: “</span><span style="color: #666666">Pah! I won’t believe it less you show me.” When shown, Isha looks shaken. “...By the sun and stars, where did you get such a thing!?  It shouldn't be here, among us mortals. Take it along to Orrin quick now, he can help you.”</span></blockquote><blockquote><span style="color: #000000">Ask about Orrin: “</span><span style="color: #666666">He’ll be wandering somewhere around (insert name of area around the camp). Ask the birds. They always know where to find him.”</span></blockquote>'''
  
Trackers’ ideas are getting too complicated or unfeasible
 
  
Remind them birds like to act earlier in the day, so plans must come together quickly. Consider taking part of an unrealistic idea and working it into a practical exercise or improv game.
 
  
Trackers’ ideas are similar to an exercise you’ve planned
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'''Roleplay with Ral'''<blockquote><span style="color: #000000">Introduction:</span> <span style="color: #666666">Ral fumbles a piece of pottery as you enter.</span><span style="color: #666666"> “</span><span style="color: #666666">Ahhh, </span><span style="color: #666666">tech</span><span style="color: #666666">! Not again. H-hello, you must be the newcomers to the Village. My name is Ral, I’m an Artisan. An, err, struggling Artisan.”  </span></blockquote><blockquote><span style="color: #000000">Ask about the egg: “</span><span style="color: #666666">Truly? That’s incredible! I don’t know anyone alive who’s seen a dragon’s egg. They're laid at the peaks of mountains in the human world."</span></blockquote><blockquote><span style="color: #000000">Ask about Orrin: “</span><span style="color: #666666">Of course, you must be looking for him. He left two days ago, heading north and following (a common local bird) friend of his. If you ask the birds, they can help you track him down.”</span></blockquote>
  
Voice your support for their idea to validate it among the group. If the group is indecisive, use an idea like this to launch directly into a planned activity.
 
  
Here are some activities that may be involved:  
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When you have the hint, "follow the birds," let Trackers take the lead in interpreting. Listen to their ideas for communicating with birds and, if possible, use them. As a Guide, try to limit your feedback and let Trackers guide the discussion. Here are some activities that may be pursued:
  
Trackers spend their Team and Secret Camp time observing and recording details about birds.  
+
*Trackers spend their Team and Secret Camp time observing and recording details about birds.
 +
*Begin a hike into nature, utilizing an animal walk while traveling to avoid bird alarms.
 +
*As a Guide or by utilizing other Elders, teach Trackers to identify the most common local species.
 +
*Track a specific bird, or a type of bird that appears most communicative.
  
Begin a hike into nature, utilizing an animal walk while traveling to avoid bird alarms.
+
Plan to have birding activities draw to a close about an hour before lunchtime. At this point, announce that the birds have stopped moving and seem to be warning you of something ahead. <blockquote>The poacher’s encampment looms ahead, right where (your tracked bird) was headed. It’s possible they were trying to warn us! There are guards around the perimeters, and at least two dozen inside the camp. There are too many to fight, but we have the advantage of time. Let’s put on some camouflage before sneaking by.</blockquote>'''<span class="col-blue-navy">Apply [[Camouflage]]</span>'''
 +
'''<span class="col-blue-navy">Stealth Game of Choice</span>'''
  
As a Guide or by utilizing other Elders, teach Trackers to identify the most common local species.
 
  
Track a specific bird, or a type of bird that appears most communicative.
+
Part way through this game, make a bird call to represent the phoenix. As the Guide, you can give the Trackers the following information:
  
Plan to have birding activities draw to a close about an hour before lunchtime. At this point, announce that the Trackers have come across an enemy. Define the boundaries of the enemy camp.
+
*The bird call is probably a rare species caught by the poachers
 +
*It sounds near, so it’s likely on the edge of the camp
 +
*It would be very dangerous to try and rescue
  
The poacher’s encampment looms ahead, right where (your tracked bird) was headed. It’s possible they were trying to warn us! There are guards around the perimeters, and at least two dozen inside the camp. There are too many to fight, but we have the advantage of time. Let’s put on some camouflage before sneaking by.
 
  
Stealth Game of Choice
+
The Trackers are allowed a choice: save the bird or don’t save the bird. Their choice will play out after lunch!<br />
  
Halfway through this game, make a bird call to represent a phoenix. As the Guide, you can give the Trackers the following information:
+
======Day Two Afternoon======
  
The bird call is probably a rare species caught by the poachers
 
  
It sounds near, so it’s likely on the edge of the camp
+
'''<span class="col-blue-navy">Save the Bird Heist Game</span>'''
  
It would be very dangerous to try and rescue
+
Hide the phoenix within the poacher's camp area before games resume.
  
The Trackers are allowed a choice: save the bird or don’t save the bird. Their choice will play out after lunch!
+
Design lines of sight for "guards" within the camp. Pathfinders can briefly "deactivate" sightlines with distractions. Whiskers must explore and find the phoenix, then get it safely out of camp. Finally, Cloaks wait with projectiles to cover the escape.
  
======Day Two Afternoon======
+
After the phoenix has successfully been extracted, a poacher spots you! All Trackers must vacate the camp while Cloaks get a projectile game.
SAVE THE BIRD: misdirection, thievery, projectiles on escape
 
  
At the end of this game, the poachers run away, shouting about how they’ll tell the boss about you. The phoenix was saved, but appears to be in bad shape. Have the Trackers attempt first aid on the magical creature. Walk them through several steps, based on factual avian emergency care:
+
At the end of the phoenix heist, the poachers give up chase, shouting about how they’ll tell the boss about you. The phoenix was saved, but appears to be in bad shape. Have the Trackers attempt first aid on the magical creature. Walk them through several steps, based on factual avian emergency care:
  
Gently and quietly restrain the bird
+
*Gently and quietly restrain the bird
 +
*Wrap it in a cloth
 +
*Examine the bird to determine where it may be injured
 +
*Keep the bird warm and dry
 +
*If bleeding, place a clean cloth over the wound and apply firm pressure for about five minutes
 +
*Make and apply a natural disinfectant: a paste of wood ash and water, garlic leaves, or honey
  
Wrap it in a cloth
+
You may also mix in fantastical steps, but be clear that these measures are specific to the phoenix and would not be helpful to regular birds. Regardless of the attempts, the phoenix will unfortunately die. No need to make this too sad or traumatic, however-- it will be reborn moments later!
  
Examine the bird to determine where it may be injured
+
The phoenix goes limp, and it's body suddenly combusts into a bright blaze. After just a few moments, though, the glow dies down, and a fledgling phoenix with bright orange plumage is nestled in you arms. It appears healthy and alert, getting to its feet and inspecting you before taking off. It wobbles a little before stabilizing and soaring out into the world.
  
Keep the bird warm and dry
+
Skip the alternate scenario to finish out the day.
  
If bleeding, place a clean cloth over the wound and apply firm pressure for about five minutes
 
  
Make and apply a natural disinfectant: a paste of wood ash and water, garlic leaves, honey
+
'''<span class="col-blue-navy">Don't Save the Bird Stealth Game:</span>''' The stealth game continues, but gets more difficult. There are now guards on alert, and if you enter their line of sight, it will trigger a round of You’re Only Safe If... If you decided they've failed too often, use the end of the SAVE THE BIRD scenario where poachers chase you out of the camp.
  
You may also mix in fantastical steps, but be clear that these measures are specific to the phoenix and would not be helpful to regular birds.
+
Just as the action is winding down, announce that something odd is happening with the egg again...<blockquote>You all hear a sharp cracking as a tiny, reptilian claw punches it’s way through the eggshell. The dragonling is hatching!</blockquote><br />
 +
======Day Three Morning======
 +
The first game of the day is an improv game. The dragon egg hatches! As the Guide, you can determine if the dragon is male or female, but everything else will be up to the Trackers.  
  
Regardless of the attempts, the phoenix will unfortunately die. No need to make this too sad or traumatic, however-- it will be reborn moments later!
+
'''<span class="col-blue-navy">Dragon Deciding Improv Game</span>''' - An improv game or pure play game which determines the dragonling’s physical characteristics and personality. Using the dragonling prop, Trackers throw it to a random teammate as you call out a prompt. The Tracker who catches the ball must then determine that trait. Here are several prompts to use:
  
Some flowery dialogue about the creature rising from its ashes.
+
*Main color
 +
*Underbelly color
 +
*Eye color
 +
*What color fire it breathes
 +
*Does it have horns
 +
*Tail Length
 +
*Number of toes
 +
*Smooth or spiky back
 +
*Fast or slow
 +
*Aggressive or shy
 +
*Slim or stocky
 +
*What does it sound like
 +
*What does it smell like
 +
*Does it bite or lick
 +
*Does it like being held
  
Skip the alternate scenario to finish out the day.
 
  
DON’T SAVE THE BIRD: The stealth challenge continues, but gets gradually more difficult. Alerting a guard will trigger a round of You’re Only Safe If…
+
After the dragonling has a “character” established, Trackers may give it a name (if they hadn't already). This can take place during backstage time or traveling time.
  
Do your best, as the Guide, to continuously challenge the Trackers. While they cannot be fully discovered in this scenario, they should feel like it’s a serious threat. This may act as validation for their decision to keep moving; they definitely wouldn’t have gotten out of this camp if they’d broke in!
 
  
Just as the action is winding down, announce that something odd is happening with the egg again...
+
When Morning Adventures begin, remind the Trackers of the necessity to find Orrin before the dragonling gets out of control. Before you can resume tracking, however, the dragonling is crying and acting out! Teams must decide how to address its needs, the split up to find the necessary resources it needs.
  
You all hear a sharp cracking as a tiny, reptilian claw punches it’s way through the eggshell. The dragonling is hatching!
 
  
Day Three Morning
+
'''<span class="col-blue-navy">Multiple Survival Games of Choice</span>''' - Get the dragonling foraged food, clean water, a transportable shelter, cordage for a harness etc.
  
Trackers assemble at the Village after checking in. The dragon egg hatches!
 
  
DRAGON DECIDING GAME- An improv game or pure play game which determines the dragonling’s characteristics: color, size, spikiness, etc. After the dragonling has a “character” established, prompt Trackers to give it a name.
+
The Trackers’ efforts are working, but there is clearly a need to find Orrin soon!
  
With the newly named dragon, remind the Trackers of the mission to find Orrin. The birds are more receptive to helping you now.
+
<br />
  
However, the dragonling will begin to act out frequently as the teams travel, proving just as difficult to handle out of the egg. Teams must decide how to address its needs and split up to find the necessary resources to keep it alive.  
+
======Day Three Afternoon======
 +
Before gameplay resumes, you will need to place Orrin somewhere in the field of play. He may be portrayed by an assistant Guide, Elder, or simply a band to mark his position until the main Guide can take up the role.  
  
Multiple Survival Games of Choice - Get the dragonling food, water, a transportable shelter, and some cord for a harness.
 
  
The Trackers’ efforts are working, but the baby is still difficult. If there’s time before lunch, discuss how best to find Orrin.
+
'''<span class="col-blue-navy">Team Hunt for Orrin Game -</span>''' For increased difficulty on the Cloaks, counter-tracking skills, the Guide can patrol the area in play and impose short dragon care tasks on any team they can find.  
  
Day Three Afternoon
 
  
TRACKING GAME IN TEAMS- race to find Orrin while the Guide, carrying the dragonling, will randomly imposes little dragonling-based tasks on any team they can find
+
The first team to find Orrin should call the others to group them up. Orrin was injured in a scuffle with the Apex Predators and can't walk without help, but he notices the dragonling and understands your need for knowledge is dire.
  
The first team to find Orrin should call the others to group them up. When they first happen upon Orrin, he may be portrayed by a guide, Elder, animal, or simply an object to mark his position until the main Guide can take up the role. You may speak with him and ask him questions, but will be interrupted shortly after introductions.
+
In addition to the [[Dragon Cycle]] and the [[Land of Mems]] lore, here are some points of knowledge Orrin can provide:
  
It’s a group of poachers! They warn the Trackers to back off their rackets, and demand the phoenix back if you have it.
+
*Dragon eggs are not meant to be hatched off mountaintops
 +
*It's needs will quickly become too difficult for human keepers, and it will get destructive
 +
*Returning the dragonling to a mountain is unfeasible; he releasing it into the Land of Mems
 +
*Dragonlings often run away from or harm mortal keepers-- the Trackers must treat it well for it to stick around at all
  
COMBAT GAME - stick or foam swords, projectiles
+
Orrin can also tell you how to travel to and from the Land of Mems. He would go himself, but he’s too physically weak to handle the dragonling or the crossing. Instead, he will outline his knowledge of four methods:
  
After the poachers have been repelled, Orrin will invite you to sit and learn from him. He will freely answer any questions about dragon lore. If the Trackers are struggling to find the right questions, you can also have him offer information.  
+
*Tracking and tunneling (recommended)
 +
**This choice involves following an animal you are familiar with (individual or species) until you come across an ancient tree, then tunneling through its roots.
 +
*Sailing through the Gap between the sea and the sky (harder)
 +
**This choice is like it says on the tin. Build a raft and (improv) sail away.
 +
*Meditation on connection with Mems (hardest)
 +
**This method is includes meditation (and improv), but is considered unreliable.
  
In addition to the Dragon Cycle and the Land of Mems lore, here are some points of knowledge Orrin can provide:
 
  
Dragon eggs are not meant to be hatched in this world
+
Once Orrin has told Trackers everything they need to know, he'll ask them to head back towards the Village to get help and start planning your journey.
  
You must return the dragonling to the Land of Mems, or it will become too destructive for the human world
 
  
Dragonlings often run away from or harm mortal keepers-- the Trackers must treat it well for it to stick around at all
+
If there's enough time before Trackers are due at the check-out area, have them run into a small band of Apex Predators. They're angry about the phoenix, and threaten the Village if the Trackers interfere with their operation again.
  
Orrin can also tell you how to travel to and from the Land of Mems. It requires a powerful connection to your homeland, or else you can get stuck there forever! He would go himself, but he’s too physically weak to handle the dragonling or the crossing.
 
  
Instead, he will outline his knowledge of four methods:
+
'''<span class="col-blue-navy">Combat Game of Choice (to run them off)</span>'''
  
Tunneling/following animals (recommended)
 
  
Sailing through the Gap between the sea and the sky
+
Ask Trackers to decide which path they'll take to the Land of Mems before ending gameplay.
  
Find Worm People, harvest their silk and use it to slice into the Land of Mems
+
<br />
 +
======Day Four Morning======
  
Meditation on connection with mems
 
  
Trackers must choose a method to use, which will be enacted the following day. They may also spend the rest of the day planning or beginning preparations for their chosen method.
+
The first game of the day can be any Pure Play game suitable for a warm-up. This is an active day! Morning Adventures start with the group's choice for entering the Land of Mems. Each path includes two consecutive games:
  
CARETAKING & STRATEGY GAME
 
  
As the day wraps up, remind Trackers that success or failure rests on their bonds with their home. They may want to think or journal about this over the evening to improve chances the following day!
+
'''Tracking & Tunneling'''
  
Day Four Morning
+
This method involves finding an animal to track with which the Trackers are familiar. Ideally this is an animal they’ve come to know, but a familiar species will work as well. Instruct them to focus on envisioning what it would look and feel like to be that animal.
  
Have Trackers proceed directly to their Team camps for some journaling and meditation. Remind them of the connection they must have to successfully get back! If you skipped the caretaking and strategy game on Day Three, work in a shorter version of it after Trackers return from their Secret Camps.
+
'''<span class="col-blue-navy">Tracking Game of Choice</span>'''
  
Rally everyone together to pursue your teams’ choice for entering the Land of Mems. Each path includes two different games. These storylines meet on page __.
+
'''<span class="col-blue-navy">Improv Game</span>''' - At the base of the largest tree the Trackers can find, improvise tunneling through ancient tree roots. Use existing terrain to crawl in, over, and under.
  
Tracking & Tunneling
 
  
This method involves finding an animal to track with which the Trackers are familiar. Ideally this is an animal they’ve come to know, but a familiar species will work as well. Instruct them to focus on envisioning what it would look and feel like to be that animal.
+
'''Sailing Through the Gap'''
  
Tracking Game of Choice
+
This method requires gathering materials and having each team build a raft. 
  
Improv Game - Tunnel through ancient tree roots.
+
'''<span class="col-blue-navy">Survival Games</span>''' to gather and build the raft.
  
Sailing Through the Gap
+
'''<span class="col-blue-navy">Improv Game</span>''' - Sailing through storm-tossed seas and into the Gap between the sea and the sky.
  
This method requires gathering materials and having each team build a “ship.” These will in fact be shelters, though the type will vary depending on available materials.
+
<br />'''<span class="col-black">Meditation</span>'''
  
Survival Games
+
Will always fail ''at this stage'', necessitating a return to the Tracking & Tunneling method.
  
Improv Game - Sailing through storm-tossed seas.
 
  
Worm People Silk
+
You successfully arrive in the Land of the Mems! The dragonling unceremoniously departs. What an ingrate.
  
Tracking Game of Choice
+
<br />
  
This method requires hunting down clues to find the Worm People. There should be at least as many clues as there are Tracker teams, forcing them to first hunt down the clues, then group up to put the clues (and their wits) together.
+
======Day Four Afternoon======
  
Clue Hunting Game
 
  
Improv Game - Meet the Worm People and trade for silk
 
  
Improv Game - Cut through the planes of reality
+
After returning from the break, it's time to set the scene for the Land of the Mems. Arrange Trackers in a circle and have them close their eyes. Then, walk them through a guided visualization.    <blockquote>''“Close your eyes and steady your breathing. As you step up from the roots / ship, you see the Land of Mems, a world of pure spirit. Strange, lantern-like plants emit a blue light on a ground covered in plants and fungus taller than you. The ground beneath our feet is part of a giant floating earth mote... one of innumerable platforms of strange, magical lifeforms. Flying mems looking like birds cross paths with jellyfish in a perpetually twilit sky. Let's explore before heading back to the human world!"''</blockquote>If you saved the phoenix earlier in the week, it flies over and greets the group! It has grown and appear to be doing well. After a minute, it will fly back out into the mist.
  
You’ve made it to the Land of Mems! The dragonling immediately, unceremoniously departs.
+
<br />
  
Day Four Afternoon
+
'''<span class="col-blue-navy ve-pasteProtect">Nature Exploration Game of Choice</span>''' 
  
Set an otherworldly scene for Trackers as they re-enter a strange new world.
+
<br />
  
Earth motes
+
At the end of the game, a rift of bright red light opens and Cinna bursts into the Land of Mems! He's accompanied by a starling Mem.
  
Have them sit in a circle and close their eyes, then walk them through the following:
+
<blockquote>“If it isn’t my favorite group of unwitting pawns! If you want to get out of here, you’d better have that phoenix, or at least that dragonling. All known crossings around here have been destroyed, except for the one I’ll be using, so don’t think you can get away.”</blockquote> Allow Trackers to interact with Cinna for the remaining time. They can ask Cinna questions and Cinna can do a villain monologue.
  
“Close your eyes and steady your breathing. As you step up from the roots / ship / through the tear, you see the Land of Mems. Flavor text!
+
  <blockquote>Why are you doing this?  “I thought you might’ve figured it out… I’m the leader of the Apex Predators! You really surprised me by handling that dragon egg, not to mention stealing the phoenix right from under our nose.”</blockquote><blockquote>What did you do to the exits? “Well, technically, I didn’t do anything at all! But I did convince my new friend here, Mercure (the starling), that it would be fun to trap some hapless adventurers here for their entertainment.</blockquote><blockquote><br />
 +
We won’t let you have the phoenix! / We don’t have the dragon/phoenix. “If that's true, this really won’t end well for you. If I can't recoup my costs, maybe stranding you here is too light a punishment."</blockquote>Prepare to fight tomorrow for the big finale!  
  
Improv Game of Choice
+
<br />
  
If you saved the phoenix earlier in the week, it flies over and greets you, then flies back into the mist.
+
======Day Five Morning======
  
Exploration Game of Choice - Plant three dragon pieces for them to potentially find: a tooth, a scale, and “finger” bone (wing).
 
  
Have the last round of the game halt prematurely, as Cinna bursts into the Land of Mems! He effectively explodes the entrance he used.
+
As soon as morning activities have wrapped, we can return to the showdown with Cinna.
  
“If it isn’t my favorite group of unwitting pawns! If you want to get out of here, you’d better have that phoenix, or at least the dragonling. All known crossings around here have been destroyed, except for the one I’ll be using, so don’t think you can get away.”
 
  
Allow Trackers to interact with Cinna for the remaining time. They can ask Cinna questions and Cinna can do a villain monologue:
+
<span class="col-blue-navy">'''Combat Game of Choice'''</span>
  
Why are you doing this?  “I thought you might’ve figured it out… I’m the leader of the (name for poaching ring here)! You really surprised me by handling that dragon egg, not to mention stealing the phoenix right from under our nose.”
 
  
What did you do to the exits? “Well, technically, I didn’t do anything at all! But I did convince my new friend, Mercure, that it would be fun to keep some hapless adventurers here. Would you like to meet them?” 
+
Make the odds appear to be in Cinna’s favor near the end of the game. At the last moment, the dragonling returns to help! Cinna, battered from your attacks, is on the edge of the earth mote when the dragonling slams into him, knocking him back into the mists. The dragonling takes off again, shedding one scale which Trackers may keep.
  
We won’t let you have the phoenix!
+
Mercure, the starling Mem, was very entertained by your performance. It tells everyone that Cinna won’t be killed from the fall in a place so dense with magic. He'll make it back to the human world eventually, as the exits Mercure destroyed will regenerate. Mercure suggests you get going if want to keep the village out of trouble!
  
We don’t have the dragon/phoenix. “Oh dear. If you’re not lying, this really won’t end well for you. If I can’t get any profit out of this trip.”
 
  
End on a menacing but ambiguous threat. Tomorrow is the big finale!
+
'''<span class="col-blue-navy">Improv Game</span>''' - Returning to the Human World
  
Day Five Morning
+
<br />Lead Trackers to the open portal, but you can't simply walk through it. To direct the portal to your home, versus anywhere in the human world, you have to concentrate on your connection with your home and Hearthstone. 
  
As soon as morning activities have wrapped, we can return to the showdown with Cinna.
+
<blockquote>“Close your eyes and slow the pace of your breathing. Take deep breaths, hold them for a count of four, and then breathe out all the air in your lungs. Put as much space between your ears and collar bones as possible. Run your focus over your body, taking stock of how you feel. Notice how your feet feel in your socks. Notice how the fabric of your clothes feels on your skin. Notice how the ground feels beneath you. Notice how your hair feels on your head. Now try to remember your connections to the human world with the same clarity."</blockquote>
  
Combat Game of Choice
+
You may also have them recollect their connection with an animal they met and named over the week, their Hearthstone, or their family. The stronger the memory and sentiment behind it, the better their chances of success!
  
Tip the odds in Cinna’s favor near the end of the game. However, at the last moment, the dragonling returns to help! Cinna, battered from your attacks, is on the edge of the earth mote when the dragonling slams into him, knocking him back into the mists.
+
The Trackers make it back, just in time for the break. Only one problem… they’re surrounded by the Apex Predators!
  
Mercure warns everyone that Cinna won’t be killed from the fall, and that he’ll likely make it back to the human world eventually. They suggest you find a way back if you want to stop him! And no… Mercure will not be helping.
 
  
There are two ways the Trackers can finish the morning. They may choose to find the single available exit or meditate.
+
======Day Five Afternoon======
  
If they choose to search for the exit:
 
  
Pure Play Game of Choice
+
You start surrounded by the poachers. They’re surprised Cinna isn’t with you, and threaten to set their animals (dangerous beasts they hunted and caged) on you if you don’t return the phoenix.
  
If they choose to meditate:
+
However, their beasts won’t attack! The dragon scale you brought back has protective magic, and they won’t behave for the poachers any longer. The objective now is to free the beasts and run the poachers out of the area for good!                       
  
Run the Trackers through a checklist to get into a meditative state before focusing in on their connection with nature.
 
  
“Close your eyes and slow the pace of your breathing. Take deep breaths, hold them for a count of four, and then breathe out all the air in your lungs. Put as much space between your ears and collar bones as possible. Run your focus over your body, taking stock of how you feel. Notice how your feet feel in your socks. Notice how the fabric of your clothes feels on your skin. Notice how the ground feels beneath you. Notice how your hair feels on your head. Open your mind to your memories…”
+
'''<span class="col-blue-navy">Defeat the Poachers</span> -''' a variant of Red Light, Green Light   
  
Instruct them to choose and focus on their favorite aspects of life in the human world. Their connection with an animal they met and named over the week, their Hearthstone, their family or friends, etc. The stronger the memory and sentiment behind it, the better their chances of success!
+
Trackers goal is to reach one of four markers symbolizing four chained creatures. Four individual Trackers need to reach a single objective. Together they must correctly answer three Trackers Trivia questions to break the chains on the creature, sending it running after several poachers.  
  
When lunch time draws near, announce the teams’ arrival back in the human world! Only one problem… they’re surrounded by enemies.
+
If Trackers are caught moving at the wrong time, they will have to sit out for one cycle of red light, green light. Guides may up the difficulty by moving the objectives during the Red Light phase, symbolizing the Apex Predators retreat.  
  
Day Five Afternoon
 
  
Return from lunch to be surrounded by the poachers. They’re surprised Cinna isn’t with you, and threaten to set their animals (dangerous beasts they hunted and caged) on you if you don’t return the dragon and phoenix.
 
  
However, the beasts won’t attack! The dragonling and phoenix marked you as friends, and they won’t behave for the poachers any longer.
+
Play until all the creatures are free and the Apex Predators chased off to the four directions. Then you may return to the Village with much fanfare. It's now time to celebrate! After Trackers have returned their Hearthstones to their Secret Camps, get everyone together to share stories, visit the Troll Market, play Trackers Trivia or other games, and sign each others’ journals.
  
Game of Choice: The objective is to free the beasts and run the poachers out of the area for good!
 
  
Return to the Village with much fanfare. You completed the mission and gained human and animal friendships along the way.
 
  
Final Secret Camp Time
 
  
After Trackers have returned their Hearthstones to their Secret Camps, it’s time to celebrate! Get all the teams together to share stories, visit the Troll Market, play Trackers Trivia, have snacks, and sign each others’ journals.
+
'''End of Draconian Parenting'''
<br />
 

Latest revision as of 03:26, 18 June 2021

In this first week, Trackers are recruited to help fend off a poaching ring. Called the Apex Predators, these poachers have begun capturing magical creatures, which could have dire consequences for all of Cascadia!

As the Guide, you play a local villager, belonging to a Guild of your choosing. Your were assigned by the Village to lead the Trackers in finding and driving the poachers out of the area.

Advance Preparation
  • This storyline deals with the Dragon Cycle and Land of the Mems. You may want to bookmark these resources for quick reference.
  • Depending on the games chosen for a day, you may need bands, rope, or other easy obtainable items. Plan your day out with your resources in mind; there's always an alternative for buying or having a prop on hand.
  • You will need to design a bird call to serve as the cry of a phoenix on Days 2 and 5. You can use your voice or a whistle, but it should not sound overly similar to the call of a native bird.
  • There are a few props recommended to represent the following:
    1. Dragon Egg - a football or other game ball
    2. Dragonling - a medium game ball (soccer, volley, basket, etc.)
    3. Phoenix - a hacky-sack, pine cone, or small game ball (tennis, softball, etc.)
NPCs

This is a list of NPCs present in this week's story, ordered from most to least time in the narrative:

  1. Cinna
  2. Indigo
  3. Orrin
  4. Ral
  5. Isha

Walkthrough


Day One Morning

The first Team Game of the day divides the group randomly into their teams for the week. Choose one of the following minigames:

Forehead Dots

Trackers all get a colored mark on their forehead while their eyes are closed. Mark four Trackers in each color, and choose randomly, as these will be future teams. The "dots" can be masking tape, a post-it, or even washable marker.

When you're done, Trackers open their eyes. They must now sort themselves into teams in complete silence, using only non-verbal communication to find their color matches.


OR


Hide and Seek Out Your Team

Half the Trackers hide within specified boundaries. After 30 seconds head start, send the other half out in search. When the seekers find someone, they both head back to group up, and are now teammates!

In the second round, play this in pairs to end with teams of four.

Backstage time throughout the morning can be spent on character creation and getting to know teammate's characters.

When you reach the Team Camp site, introduce yourself as the Guide.

“Welcome to the Village! This is biggest community of humans in the area, especially with all of you here. The Village elders called you from your homes because we need help. A notorious poaching ring called the Apex Predators have made the woods around here their headquarters. Bad enough when they prey on normal creatures, but lately, they’ve been hunting magical creatures, which threatens the very balance between the human world and the Land of the Mems.”

Engage with the Trackers and answer any immediate questions about the Village or Land of the Mems. The direct the Trackers to get to know each other better, to ensure you're all ready to work together.


Pure Play Game of Choice

After this game, an NPC approaches! Introduce the Trackers to Indigo and his osprey, Scree.


Hi there, newcomers! My name is Indigo, and this-- oww, hey! This is Scree. He's not the best behaved, sorry about that. I’m here to tell you about the poachers and your mission. We need someone to run them out of Cascadia and make sure they’re not ruining the things around here.


Trackers may engage Indigo in conversation as everyone finishes decorating. Then, Tracker Sticks in hand, we set out for our first mission.


Team Exploration Game of Choice - Hide the dragon egg prop somewhere near the lunch site. If you have time, you may also leave tracking signs suggesting poachers went through the area with the egg.

Group everyone up once the egg is found, and announce your suspicion: that appears to be a dragon egg!


Day One Afternoon

reassemble with the dragon egg. Before they can decide what to do with it, the dragon in the egg begins to move! It's heating up, to the point where you can't hold it, even through a layer of clothing!

Hot Potato Dragon Egg Game

Pathfinders must keep passing the egg around to prevent it from burning them while the Whiskers find materials for a sling or basket for the egg, passing materials on to and eventually joining the Cloaks in weaving together a carrying solution for the egg.

Once the egg has been contained, teams are approached by a new NPC, Cinna.

Well met, adventurers. I'm Cinna, and I presume you're all the new scouts! The Apex Predators are known for being a rough bunch... are you sure you're all tough enough to take them on? Let’s see your fighting form.

Combat Game of Choice - Sticking Fight or Projectiles

Cinna is impressed! He’s sure the village will be safe with such stalwart defenders. Before you part ways, he's curious about the strange egg you're all carrying. Here are some questions he may ask, if given the opportunity:

  • Where did you pick up such a thing?
  • Why do you think the poachers left it? Surely such an artifact is too valuable to misplace.
  • What do you know of dragons in Cascadia? (If a Tracker knows the lore, allow them to volunteer information. Otherwise, the Guide may step in.)
  • What do you plan to do with the egg?


Following this conversation, it will be time for Trackers to stealth back towards the check-out area. If you have extra time, refresh animal walks or help them into camo to give your teams an edge.

Congratulations for completing the first day!


Day Two Morning

The first game of the day is wayfinding to the Village.

Remind the Trackers where you left off: you have a dragon egg and no idea what to do with it. There are three NPCs available to ask for information. You've already met Indigo, and can also speak with an elder, Isha, or a teenage Artisan, Ral.

Roleplay with Indigo

Trackers ask about the egg: Wow, a dragon’s egg! Is it real? Let me see… I didn’t think they existed outside the Land of Mems. The real expert on Mems and dragons around here is Orrin.

Trackers ask about Orrin: Orrin is an Elder in the Artisan’s Guild, but you won’t find him there this time of year. Have you met his apprentice, Ral? If anyone can help you find Orrin, it’ll be Ral.

Roleplay with Isha

Introduction: “Nice to see some new blood around the Village. I’m Isha.”

If asked about herself:I’ve lived in this Village longer than the lot o’ you’ve been alive. I’m the best healer in Cascadia. Make all kinds of potions and poultices. If you need some wild magic and can get the ingredients, I’m the one to bring ‘em to.”

If asked about the egg: “Pah! I won’t believe it less you show me.” When shown, Isha looks shaken. “...By the sun and stars, where did you get such a thing!?  It shouldn't be here, among us mortals. Take it along to Orrin quick now, he can help you.”

Ask about Orrin: “He’ll be wandering somewhere around (insert name of area around the camp). Ask the birds. They always know where to find him.”


Roleplay with Ral

Introduction: Ral fumbles a piece of pottery as you enter.Ahhh, tech! Not again. H-hello, you must be the newcomers to the Village. My name is Ral, I’m an Artisan. An, err, struggling Artisan.” 

Ask about the egg: “Truly? That’s incredible! I don’t know anyone alive who’s seen a dragon’s egg. They're laid at the peaks of mountains in the human world."

Ask about Orrin: “Of course, you must be looking for him. He left two days ago, heading north and following (a common local bird) friend of his. If you ask the birds, they can help you track him down.”


When you have the hint, "follow the birds," let Trackers take the lead in interpreting. Listen to their ideas for communicating with birds and, if possible, use them. As a Guide, try to limit your feedback and let Trackers guide the discussion. Here are some activities that may be pursued:

  • Trackers spend their Team and Secret Camp time observing and recording details about birds.
  • Begin a hike into nature, utilizing an animal walk while traveling to avoid bird alarms.
  • As a Guide or by utilizing other Elders, teach Trackers to identify the most common local species.
  • Track a specific bird, or a type of bird that appears most communicative.

Plan to have birding activities draw to a close about an hour before lunchtime. At this point, announce that the birds have stopped moving and seem to be warning you of something ahead.

The poacher’s encampment looms ahead, right where (your tracked bird) was headed. It’s possible they were trying to warn us! There are guards around the perimeters, and at least two dozen inside the camp. There are too many to fight, but we have the advantage of time. Let’s put on some camouflage before sneaking by.

Apply Camouflage

Stealth Game of Choice


Part way through this game, make a bird call to represent the phoenix. As the Guide, you can give the Trackers the following information:

  • The bird call is probably a rare species caught by the poachers
  • It sounds near, so it’s likely on the edge of the camp
  • It would be very dangerous to try and rescue


The Trackers are allowed a choice: save the bird or don’t save the bird. Their choice will play out after lunch!

Day Two Afternoon

Save the Bird Heist Game

Hide the phoenix within the poacher's camp area before games resume.

Design lines of sight for "guards" within the camp. Pathfinders can briefly "deactivate" sightlines with distractions. Whiskers must explore and find the phoenix, then get it safely out of camp. Finally, Cloaks wait with projectiles to cover the escape.

After the phoenix has successfully been extracted, a poacher spots you! All Trackers must vacate the camp while Cloaks get a projectile game.

At the end of the phoenix heist, the poachers give up chase, shouting about how they’ll tell the boss about you. The phoenix was saved, but appears to be in bad shape. Have the Trackers attempt first aid on the magical creature. Walk them through several steps, based on factual avian emergency care:

  • Gently and quietly restrain the bird
  • Wrap it in a cloth
  • Examine the bird to determine where it may be injured
  • Keep the bird warm and dry
  • If bleeding, place a clean cloth over the wound and apply firm pressure for about five minutes
  • Make and apply a natural disinfectant: a paste of wood ash and water, garlic leaves, or honey

You may also mix in fantastical steps, but be clear that these measures are specific to the phoenix and would not be helpful to regular birds. Regardless of the attempts, the phoenix will unfortunately die. No need to make this too sad or traumatic, however-- it will be reborn moments later!

The phoenix goes limp, and it's body suddenly combusts into a bright blaze. After just a few moments, though, the glow dies down, and a fledgling phoenix with bright orange plumage is nestled in you arms. It appears healthy and alert, getting to its feet and inspecting you before taking off. It wobbles a little before stabilizing and soaring out into the world.

Skip the alternate scenario to finish out the day.


Don't Save the Bird Stealth Game: The stealth game continues, but gets more difficult. There are now guards on alert, and if you enter their line of sight, it will trigger a round of You’re Only Safe If... If you decided they've failed too often, use the end of the SAVE THE BIRD scenario where poachers chase you out of the camp.

Just as the action is winding down, announce that something odd is happening with the egg again...

You all hear a sharp cracking as a tiny, reptilian claw punches it’s way through the eggshell. The dragonling is hatching!


Day Three Morning

The first game of the day is an improv game. The dragon egg hatches! As the Guide, you can determine if the dragon is male or female, but everything else will be up to the Trackers.

Dragon Deciding Improv Game - An improv game or pure play game which determines the dragonling’s physical characteristics and personality. Using the dragonling prop, Trackers throw it to a random teammate as you call out a prompt. The Tracker who catches the ball must then determine that trait. Here are several prompts to use:

  • Main color
  • Underbelly color
  • Eye color
  • What color fire it breathes
  • Does it have horns
  • Tail Length
  • Number of toes
  • Smooth or spiky back
  • Fast or slow
  • Aggressive or shy
  • Slim or stocky
  • What does it sound like
  • What does it smell like
  • Does it bite or lick
  • Does it like being held


After the dragonling has a “character” established, Trackers may give it a name (if they hadn't already). This can take place during backstage time or traveling time.


When Morning Adventures begin, remind the Trackers of the necessity to find Orrin before the dragonling gets out of control. Before you can resume tracking, however, the dragonling is crying and acting out! Teams must decide how to address its needs, the split up to find the necessary resources it needs.


Multiple Survival Games of Choice - Get the dragonling foraged food, clean water, a transportable shelter, cordage for a harness etc.


The Trackers’ efforts are working, but there is clearly a need to find Orrin soon!


Day Three Afternoon

Before gameplay resumes, you will need to place Orrin somewhere in the field of play. He may be portrayed by an assistant Guide, Elder, or simply a band to mark his position until the main Guide can take up the role.


Team Hunt for Orrin Game - For increased difficulty on the Cloaks, counter-tracking skills, the Guide can patrol the area in play and impose short dragon care tasks on any team they can find.


The first team to find Orrin should call the others to group them up. Orrin was injured in a scuffle with the Apex Predators and can't walk without help, but he notices the dragonling and understands your need for knowledge is dire.

In addition to the Dragon Cycle and the Land of Mems lore, here are some points of knowledge Orrin can provide:

  • Dragon eggs are not meant to be hatched off mountaintops
  • It's needs will quickly become too difficult for human keepers, and it will get destructive
  • Returning the dragonling to a mountain is unfeasible; he releasing it into the Land of Mems
  • Dragonlings often run away from or harm mortal keepers-- the Trackers must treat it well for it to stick around at all

Orrin can also tell you how to travel to and from the Land of Mems. He would go himself, but he’s too physically weak to handle the dragonling or the crossing. Instead, he will outline his knowledge of four methods:

  • Tracking and tunneling (recommended)
    • This choice involves following an animal you are familiar with (individual or species) until you come across an ancient tree, then tunneling through its roots.
  • Sailing through the Gap between the sea and the sky (harder)
    • This choice is like it says on the tin. Build a raft and (improv) sail away.
  • Meditation on connection with Mems (hardest)
    • This method is includes meditation (and improv), but is considered unreliable.


Once Orrin has told Trackers everything they need to know, he'll ask them to head back towards the Village to get help and start planning your journey.


If there's enough time before Trackers are due at the check-out area, have them run into a small band of Apex Predators. They're angry about the phoenix, and threaten the Village if the Trackers interfere with their operation again.


Combat Game of Choice (to run them off)


Ask Trackers to decide which path they'll take to the Land of Mems before ending gameplay.


Day Four Morning

The first game of the day can be any Pure Play game suitable for a warm-up. This is an active day! Morning Adventures start with the group's choice for entering the Land of Mems. Each path includes two consecutive games:


Tracking & Tunneling

This method involves finding an animal to track with which the Trackers are familiar. Ideally this is an animal they’ve come to know, but a familiar species will work as well. Instruct them to focus on envisioning what it would look and feel like to be that animal.

Tracking Game of Choice

Improv Game - At the base of the largest tree the Trackers can find, improvise tunneling through ancient tree roots. Use existing terrain to crawl in, over, and under.


Sailing Through the Gap

This method requires gathering materials and having each team build a raft.

Survival Games to gather and build the raft.

Improv Game - Sailing through storm-tossed seas and into the Gap between the sea and the sky.


Meditation

Will always fail at this stage, necessitating a return to the Tracking & Tunneling method.


You successfully arrive in the Land of the Mems! The dragonling unceremoniously departs. What an ingrate.


Day Four Afternoon

After returning from the break, it's time to set the scene for the Land of the Mems. Arrange Trackers in a circle and have them close their eyes. Then, walk them through a guided visualization.

“Close your eyes and steady your breathing. As you step up from the roots / ship, you see the Land of Mems, a world of pure spirit. Strange, lantern-like plants emit a blue light on a ground covered in plants and fungus taller than you. The ground beneath our feet is part of a giant floating earth mote... one of innumerable platforms of strange, magical lifeforms. Flying mems looking like birds cross paths with jellyfish in a perpetually twilit sky. Let's explore before heading back to the human world!"

If you saved the phoenix earlier in the week, it flies over and greets the group! It has grown and appear to be doing well. After a minute, it will fly back out into the mist.


Nature Exploration Game of Choice


At the end of the game, a rift of bright red light opens and Cinna bursts into the Land of Mems! He's accompanied by a starling Mem.

“If it isn’t my favorite group of unwitting pawns! If you want to get out of here, you’d better have that phoenix, or at least that dragonling. All known crossings around here have been destroyed, except for the one I’ll be using, so don’t think you can get away.”

Allow Trackers to interact with Cinna for the remaining time. They can ask Cinna questions and Cinna can do a villain monologue.

Why are you doing this? “I thought you might’ve figured it out… I’m the leader of the Apex Predators! You really surprised me by handling that dragon egg, not to mention stealing the phoenix right from under our nose.”

What did you do to the exits? “Well, technically, I didn’t do anything at all! But I did convince my new friend here, Mercure (the starling), that it would be fun to trap some hapless adventurers here for their entertainment.


We won’t let you have the phoenix! / We don’t have the dragon/phoenix. “If that's true, this really won’t end well for you. If I can't recoup my costs, maybe stranding you here is too light a punishment."

Prepare to fight tomorrow for the big finale!


Day Five Morning

As soon as morning activities have wrapped, we can return to the showdown with Cinna.


Combat Game of Choice


Make the odds appear to be in Cinna’s favor near the end of the game. At the last moment, the dragonling returns to help! Cinna, battered from your attacks, is on the edge of the earth mote when the dragonling slams into him, knocking him back into the mists. The dragonling takes off again, shedding one scale which Trackers may keep.

Mercure, the starling Mem, was very entertained by your performance. It tells everyone that Cinna won’t be killed from the fall in a place so dense with magic. He'll make it back to the human world eventually, as the exits Mercure destroyed will regenerate. Mercure suggests you get going if want to keep the village out of trouble!


Improv Game - Returning to the Human World


Lead Trackers to the open portal, but you can't simply walk through it. To direct the portal to your home, versus anywhere in the human world, you have to concentrate on your connection with your home and Hearthstone.

“Close your eyes and slow the pace of your breathing. Take deep breaths, hold them for a count of four, and then breathe out all the air in your lungs. Put as much space between your ears and collar bones as possible. Run your focus over your body, taking stock of how you feel. Notice how your feet feel in your socks. Notice how the fabric of your clothes feels on your skin. Notice how the ground feels beneath you. Notice how your hair feels on your head. Now try to remember your connections to the human world with the same clarity."

You may also have them recollect their connection with an animal they met and named over the week, their Hearthstone, or their family. The stronger the memory and sentiment behind it, the better their chances of success!

The Trackers make it back, just in time for the break. Only one problem… they’re surrounded by the Apex Predators!


Day Five Afternoon

You start surrounded by the poachers. They’re surprised Cinna isn’t with you, and threaten to set their animals (dangerous beasts they hunted and caged) on you if you don’t return the phoenix.

However, their beasts won’t attack! The dragon scale you brought back has protective magic, and they won’t behave for the poachers any longer. The objective now is to free the beasts and run the poachers out of the area for good!


Defeat the Poachers - a variant of Red Light, Green Light

Trackers goal is to reach one of four markers symbolizing four chained creatures. Four individual Trackers need to reach a single objective. Together they must correctly answer three Trackers Trivia questions to break the chains on the creature, sending it running after several poachers.

If Trackers are caught moving at the wrong time, they will have to sit out for one cycle of red light, green light. Guides may up the difficulty by moving the objectives during the Red Light phase, symbolizing the Apex Predators retreat.


Play until all the creatures are free and the Apex Predators chased off to the four directions. Then you may return to the Village with much fanfare. It's now time to celebrate! After Trackers have returned their Hearthstones to their Secret Camps, get everyone together to share stories, visit the Troll Market, play Trackers Trivia or other games, and sign each others’ journals.



End of Draconian Parenting