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	<id>http://wiki.trackersearth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tony</id>
	<title>Trackers Earth - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.trackersearth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tony"/>
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	<updated>2026-04-28T18:55:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Mission&amp;diff=1473</id>
		<title>Mission</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Mission&amp;diff=1473"/>
		<updated>2022-06-10T14:40:42Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Remembering===&lt;br /&gt;
Our challenge begins when and where humans forget their connection and responsibility to family, the more than human world, and many generations beyond themselves. Tracking is about reclaiming and remembering our story of connection.&lt;br /&gt;
&lt;br /&gt;
====Protect the Village====&lt;br /&gt;
Saving the world does not mean saving only yourself, humans, or your generation. It must extend into your entire community. And it must encompass saving both the future descendants and past legacies of all our families.&lt;br /&gt;
&lt;br /&gt;
====Restore the Earth====&lt;br /&gt;
The Mission means following the Code and factoring it into all your plans. It requires you to constantly ask: Will playing this game, training this skill, or embarking on this journey help me Save the World?&lt;br /&gt;
&lt;br /&gt;
====When====&lt;br /&gt;
A Tracker Remembers the Mission every every second of every day. There is not a moment they lost sight of it.&lt;br /&gt;
&lt;br /&gt;
====Why====&lt;br /&gt;
Future generations of the human and more than human world face great change: climate, habitat, and social instability caused by ever denser human population. As Trackers, we cannot hide these facts from our youth.&lt;br /&gt;
&lt;br /&gt;
====Where====&lt;br /&gt;
We need this remembering of what it means to be human to happen every place on this earth.&lt;br /&gt;
&lt;br /&gt;
====How====&lt;br /&gt;
We teach Tracking as a tool of observation and awareness that helps assemble real strategies to save the world w&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1472</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1472"/>
		<updated>2022-06-10T14:36:42Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Compass]]&lt;br /&gt;
The Trackers Compass is the heart of our Teams. All Trackers agree to follow the compass when attending a program. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Compass is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;.&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Protect the Village''' in any way you can.&lt;br /&gt;
&lt;br /&gt;
'''Restore the earth''' to help nature.&lt;br /&gt;
&lt;br /&gt;
'''Respect the Waters''' to adapt to the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Remember our story''' and share it with the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;The Relic associated with the Mission is the [[Bands|Band]]. Read more about the [[Mission]].&lt;br /&gt;
&lt;br /&gt;
==='''Purpose'''===&lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature. &lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.  &lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
&lt;br /&gt;
==='''Code'''===&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to become part of everything.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
==='''Action Call'''=== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Compass. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Compass is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1471</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1471"/>
		<updated>2022-06-10T14:35:50Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Compass]]&lt;br /&gt;
The Trackers Compass is the heart of our Teams. All Trackers agree to follow the compass when attending a program. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Compass is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;.&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Protect the Village''' in any way you can.&lt;br /&gt;
&lt;br /&gt;
'''Restore the earth''' to help nature.&lt;br /&gt;
&lt;br /&gt;
'''Respect the Waters''' to adapt to the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Remember our story''' and share it with the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;The Relic associated with the Mission is the [[Bands|Band]]. Read more about the [[Mission]].&lt;br /&gt;
&lt;br /&gt;
==='''Purpose'''===&lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature. &lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.  &lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
&lt;br /&gt;
==='''Code'''===&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to become part of everything.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
=== '''Action Call''' === &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=1470</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=1470"/>
		<updated>2022-06-10T14:33:22Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Trackers Earth Wiki&lt;br /&gt;
**Main_Page|Main Page&lt;br /&gt;
**Trackers Compass|Trackers Code&lt;br /&gt;
**Safety &amp;amp; Quality Guide|Safety &amp;amp; Quality Guide&lt;br /&gt;
**Check-In &amp;amp; Check-Out Procedures|Check-In / Check-Out&lt;br /&gt;
**Training Overview (Summer 2021)|Training Overview&lt;br /&gt;
**Game Library|Game Library&lt;br /&gt;
**Skills|Skills&lt;br /&gt;
**Job Openings|Job Openings&lt;br /&gt;
*Navigation&lt;br /&gt;
** bs-allpages-url|bs-allpages-description&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Bands&amp;diff=1469</id>
		<title>Bands</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Bands&amp;diff=1469"/>
		<updated>2022-06-10T14:32:45Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Short for '''bandana'''. Bandanas are a Trackers Relic. They can be useful for collecting and filtering water, protecting your neck or face from the sun, gathering and drying edible forage, signaling or location marking, and much more.&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1468</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1468"/>
		<updated>2022-06-10T14:31:32Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Compass]]&lt;br /&gt;
The Trackers Compass is the heart of our Teams. All Trackers agree to follow the compass when attending a program. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Compass is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;.&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Protect the Village''' in any way you can.&lt;br /&gt;
&lt;br /&gt;
'''Restore the earth''' to help nature.&lt;br /&gt;
&lt;br /&gt;
'''Respect the Waters''' to adapt to the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Remember our story''' and share it with the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;The Relic associated with the Mission is the [[Bands|Band]]. Read more about the [[Mission]].&lt;br /&gt;
&lt;br /&gt;
==='''Purpose'''===&lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature. &lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.  &lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
&lt;br /&gt;
===Code===&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to become part of everything.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1467</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1467"/>
		<updated>2022-06-10T14:27:16Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Compass]]&lt;br /&gt;
The Trackers Compass is the heart of our Teams. All Trackers agree to follow the compass when attending a program. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Compass is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;.&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Protect the Village''' in any way you can.&lt;br /&gt;
&lt;br /&gt;
'''Restore the earth''' to help nature.&lt;br /&gt;
&lt;br /&gt;
'''Respect the Waters''' to adapt to the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Remember our story''' and share it with the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''Purpose'''===&lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature. &lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.  &lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
&lt;br /&gt;
===Code===&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to become part of everything.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1466</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1466"/>
		<updated>2022-06-10T14:23:07Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Compass]]&lt;br /&gt;
The Trackers Compass is the heart of our Teams. All Trackers agree to follow the compass when attending a program. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Compass is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;.&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Protect the Village''' in any way you can.&lt;br /&gt;
&lt;br /&gt;
'''Restore the earth''' to help nature.&lt;br /&gt;
&lt;br /&gt;
Respect the Waters to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
Remember our story and share it with the world.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''Purpose'''===&lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature. &lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.  &lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
&lt;br /&gt;
===Code===&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to become part of everything.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1465</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1465"/>
		<updated>2022-06-10T14:19:31Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Compass]]&lt;br /&gt;
The Trackers Compass is the heart of our Teams. All Trackers agree to follow the compass when attending a program. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Compass is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;.&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Protect the Village''' in any way you can.&lt;br /&gt;
&lt;br /&gt;
'''Restore the earth''' to help nature.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''Purpose'''===&lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature. &lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.  &lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
&lt;br /&gt;
===Code===&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1464</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1464"/>
		<updated>2022-06-10T14:17:51Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Compass]]&lt;br /&gt;
The Trackers Compass is the heart of our Teams. All Trackers agree to follow the compass when attending a program. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Compass is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;.&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;'''Protect the Village''' in any way you can '''Restore the earth'''&amp;lt;/blockquote&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''Purpose'''===&lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature. &lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.  &lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
&lt;br /&gt;
===Code===&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1463</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1463"/>
		<updated>2022-06-10T14:15:32Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Compass]]&lt;br /&gt;
The Trackers Compass is the heart of our Teams. All Trackers agree to follow the compass when attending a program. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Compass is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;.&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==='''Purpose'''===&lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature. &lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.  &lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
&lt;br /&gt;
===Code===&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1462</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1462"/>
		<updated>2022-06-10T14:14:46Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Compass]]&lt;br /&gt;
The Trackers Compass is the heart of our Teams. All Trackers agree to follow the compass when attending a program. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Compass is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;.&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== '''Purpose'''  ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature. &lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.  &lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Code ===&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1461</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1461"/>
		<updated>2022-06-10T14:07:09Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Compass]]&lt;br /&gt;
The Trackers Compass is the heart of our Teams. All Trackers agree to follow the compass when attending a program. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Compass is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;.&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&lt;br /&gt;
&lt;br /&gt;
=== '''Purpose'''  The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.  '''Care for the More''' Than Human World to include every aspect of nature.  '''Care for Many Generations Beyond Us''' for those who come before and after.  '''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;  The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]]. ===&lt;br /&gt;
&lt;br /&gt;
====Code====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1460</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1460"/>
		<updated>2022-06-10T14:02:53Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Compass]]&lt;br /&gt;
The Trackers Compass is the heart of our Teams. All Trackers agree to follow the compass when attending a program. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Compass is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt; '''Protect the Village''' in any shape or form.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;blockquote/&amp;gt;'''Restore the Earth''' and heal the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Code====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1459</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1459"/>
		<updated>2022-06-10T14:01:44Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Compass]]&lt;br /&gt;
The Trackers Compass is the heart of our Teams. All Trackers agree to follow the compass when attending a program. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Compass is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt; '''Protect the Village''' in any shape or form.&amp;lt;/blockquote&amp;gt;'''Restore the Earth''' and heal the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Code====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1458</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1458"/>
		<updated>2022-06-10T13:59:07Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Compass]]&lt;br /&gt;
The Trackers Compass is the heart of our Teams. All Trackers agree to follow the compass when attending a program. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Compass is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt; &amp;lt;/blockquote&amp;gt; &amp;lt;blockquote /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Code====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1457</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1457"/>
		<updated>2022-06-10T13:58:42Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Compass]]&lt;br /&gt;
The Trackers Compass is the heart of our Teams. All Trackers agree to follow the compass when attending a program. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Compass is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt; &amp;lt;/blockquote&amp;gt;&amp;lt;blockquote/&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Code====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1456</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1456"/>
		<updated>2022-06-10T13:53:12Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Compass]]&lt;br /&gt;
The Trackers Compass is the heart of our Teams. All Trackers agree to follow the compass when attending a program. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Compass is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt; &amp;lt;/blockquote&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Code====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1455</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1455"/>
		<updated>2022-06-10T13:45:41Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt; '''Protect the Village''' in any way you can.&amp;lt;/blockquote&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Code====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1454</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1454"/>
		<updated>2022-06-10T13:45:06Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt; '''Protect the Village''' in any way you can.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Code====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1453</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1453"/>
		<updated>2022-06-10T13:43:37Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt; '''Protect the Village''' in any way you can.&lt;br /&gt;
'''Restore the Earth''' to heal the world.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Code====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Flow with Nature''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1452</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1452"/>
		<updated>2022-06-10T13:42:50Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt; '''Protect the Village''' in any way you can.&lt;br /&gt;
'''Restore the Earth''' to heal the world.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Code====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;'''Flow with Nature''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1451</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1451"/>
		<updated>2022-06-10T13:38:15Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt; '''Protect the Village''' in any way you can.&lt;br /&gt;
'''Restore the Earth''' to heal the world.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Code====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Respect''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1450</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1450"/>
		<updated>2022-06-10T13:36:18Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;'''Restore the Earth''' to heal the world.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Code====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Respect''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1449</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1449"/>
		<updated>2022-06-10T13:31:15Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. Its meant to let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;'''Protect the Village''' in any way you can&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Code====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Respect''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Your doing it Wrong, Do it Better''' to always improve.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Code is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1448</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1448"/>
		<updated>2022-06-10T13:24:38Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''Mission'''===&lt;br /&gt;
The Trackers mission is simple. It’s meant to be brave and bold. To let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;'''Protect the Village'''&lt;br /&gt;
'''Restore the Earth'''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Code====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Respect''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Compass is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1447</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1447"/>
		<updated>2022-06-10T13:22:31Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass|Code]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Mission===&lt;br /&gt;
The Trackers mission is simple. It’s meant to be brave and bold. To let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;'''Protect the Village'''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Code====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Code. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Respect''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Compass is the [[Stick]]. Read more about the [[Compass|Code.]]&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Outdoor_Educator_Training&amp;diff=1446</id>
		<title>Outdoor Educator Training</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Outdoor_Educator_Training&amp;diff=1446"/>
		<updated>2022-01-14T19:31:39Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:'''Contents''' [[Safety &amp;amp; Quality Guide]]&lt;br /&gt;
:'''First Article''' [[Safety &amp;amp; Quality: Introduction|Safety &amp;amp; Quality: Introduction &amp;gt;&amp;gt;]]&amp;lt;hr /&amp;gt;The Safety &amp;amp; Quality Guide is a living document outlining all essential procedures for Guides and staff serving at [[Trackers Organizational Programs]]. All staff must read the manual in full before working programs. '''Please Note:''' Contents and policies of this manual are subject to change. All staff are responsible for staying up-to-date with policies.&lt;br /&gt;
&lt;br /&gt;
=Guide Contents=&lt;br /&gt;
Start and the beginning and follow each page or go directly to each page.&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
#[[Safety &amp;amp; Quality: Introduction#Welcome to Trackers|Welcome to Trackers]]&lt;br /&gt;
#[[Safety &amp;amp; Quality: Introduction#Safety First|Safety First]]&lt;br /&gt;
#[[Safety &amp;amp; Quality: Introduction#Rules &amp;amp; Code|Rules &amp;amp; Code]]&lt;br /&gt;
&lt;br /&gt;
==Part 1: Policies &amp;amp; Procedures==&lt;br /&gt;
===[[Overall Program Flow]]===&lt;br /&gt;
&lt;br /&gt;
#[[Overall Program Flow#Protocol &amp;amp; Requirements For Every Site|Protocol &amp;amp; Requirements For Every Site]]&lt;br /&gt;
#[[Overall Program Flow#Program Fundamentals|Program Fundamentals]]&lt;br /&gt;
#[[Overall Program Flow#Program Flow|Program Flow]]&lt;br /&gt;
&lt;br /&gt;
===[[Group Safety Enforcement]]===&lt;br /&gt;
&lt;br /&gt;
#[[Group Safety Enforcement#Step 1: Pre-Program Safety Review|Step 1: Pre-Program Safety Review]]&lt;br /&gt;
#[[Group Safety Enforcement#SStep 2: Site Safety Sheet|Step 2: Site Safety Sheet]]&lt;br /&gt;
#[[Group Safety Enforcement#Step 3: Stand-Up Safety Meetings|Step 3: Stand-Up Safety Meetings]]&lt;br /&gt;
#[[Group Safety Enforcement#Step 4: First Meeting with Participants|Step 4: First Meeting with Participants]]&lt;br /&gt;
#[[Group Safety Enforcement#Step 5: During the Program|Step 5: During the Program]]&lt;br /&gt;
#[[Group Safety Enforcement#Step 6: End of Day|Step 6: End of Day]]&lt;br /&gt;
#[[Group Safety Enforcement#Staff Qualifications|Staff Qualifications]]&lt;br /&gt;
&lt;br /&gt;
===[[Supervision of Students]]===&lt;br /&gt;
&lt;br /&gt;
#[[Supervision of Students#Constant Witness|Constant Witness]]&lt;br /&gt;
#[[Supervision of Students#Level of Supervision|Level of Supervision]]&lt;br /&gt;
#[[Supervision of Students#Open Versus Closed Areas|Open Versus Closed Areas]]&lt;br /&gt;
#[[Supervision of Students#Overnight Programs and Gender Balance|Overnight Programs &amp;amp; Gender Balance]]&lt;br /&gt;
#[[Supervision of Students#Staff-to-Student Ratios|Staff-to-Student Ratios]]&lt;br /&gt;
&lt;br /&gt;
===[[Check-In &amp;amp; Check-Out Procedures]]===&lt;br /&gt;
&lt;br /&gt;
#[[Check-In &amp;amp; Check-Out Procedures#Check-In|Check-In]]&lt;br /&gt;
#[[Check-In &amp;amp; Check-Out Procedures#Check-Out|Check-Out]]&lt;br /&gt;
&lt;br /&gt;
===[[Appropriate Interactions]]===&lt;br /&gt;
&lt;br /&gt;
#[[Appropriate Interactions#Staff to Student Interactions|Staff to Student Interactions]]&lt;br /&gt;
#[[Appropriate Interactions#Staff to Guardian Interactions|Staff to Guardian Interactions]]&lt;br /&gt;
#[[Appropriate Interactions#Staff to Staff Interactions|Staff to Staff Interactions]]&lt;br /&gt;
&lt;br /&gt;
===[[Child Managment]]===&lt;br /&gt;
&lt;br /&gt;
#[[Child Managment#Behavior Management|Behavior Management]]&lt;br /&gt;
#[[Child Managment#Dangerous Behavior Response|Dangerous Behavior Response]]&lt;br /&gt;
&lt;br /&gt;
===[[Emergencies &amp;amp; Incidents]]===&lt;br /&gt;
&lt;br /&gt;
#[[Emergencies &amp;amp; Incidents#Missing Student Protocol|Missing Student Protocol]]&lt;br /&gt;
#[[Emergencies &amp;amp; Incidents#Application of First Aid|Application of First Aid]]&lt;br /&gt;
#[[Emergencies &amp;amp; Incidents#Incident Reporting|Incident Reporting]]&lt;br /&gt;
&lt;br /&gt;
===[[Staying Healthy]]===&lt;br /&gt;
&lt;br /&gt;
#[[Staying Healthy#Systemic Allergies|Systemic Allergies]]&lt;br /&gt;
#[[Staying Healthy#Allergens|Allergens]]&lt;br /&gt;
#[[Staying Healthy#Insects &amp;amp; Blood Suckers|Insects &amp;amp; Blood Suckers]]&lt;br /&gt;
#[[Staying Healthy#Hydration: Drinking Water Food &amp;amp; Drinking Water Safety|Hydration: Drinking Water Food &amp;amp; Drinking Water Safety]]===&lt;br /&gt;
#[[Staying Healthy#Bathroom Breaks|Bathroom Breaks]]&lt;br /&gt;
#[[Staying Healthy#Inclement Weather|Inclement Weather]]&lt;br /&gt;
&lt;br /&gt;
===[[Organization &amp;amp; Cleanliness]]===&lt;br /&gt;
&lt;br /&gt;
#[[Organization &amp;amp; Cleanliness#Gear Preparation &amp;amp; Care|Gear Preparation &amp;amp; Care]]&lt;br /&gt;
#[[Organization &amp;amp; Cleanliness#Lost &amp;amp; Found|Lost &amp;amp; Found]]&lt;br /&gt;
&lt;br /&gt;
===[[Gear Safety]]===&lt;br /&gt;
&lt;br /&gt;
#[[Gear Safety#Tool Use|Tool Use]]=&lt;br /&gt;
#[[Gear Safety#Blades: Wood Carving &amp;amp; Splitting|Blades: Wood Carving &amp;amp; Splitting]]&lt;br /&gt;
#[[Gear Safety#Blades: Food Prep|Blades: Food Prep]]&lt;br /&gt;
#[[Gear Safety#Propane &amp;amp; Stoves|Propane &amp;amp; Stoves]]&lt;br /&gt;
&lt;br /&gt;
===[[Site Protocols]]===&lt;br /&gt;
&lt;br /&gt;
#[[Site Protocols#Laws &amp;amp; Regulations|Laws &amp;amp; Regulations]]&lt;br /&gt;
#[[Site Protocols#Radio Protocol|Radio Protocol]]&lt;br /&gt;
#[[Site Protocols#Vehicle Policy|Vehicle Policy]]&lt;br /&gt;
#[[Site Protocols#Urban &amp;amp; Public Sites|Urban &amp;amp; Public Sites]]&lt;br /&gt;
#[[Site Protocols#Staying Found (Not Getting Lost)|Staying Found (Not Getting Lost)]]&lt;br /&gt;
&lt;br /&gt;
===[[Camp Activities]]===&lt;br /&gt;
&lt;br /&gt;
#[[Camp Activities#Camp Visitors|Camp Visitors]]&lt;br /&gt;
#[[Camp Activities#Swimming &amp;amp; Wading|Swimming &amp;amp; Wading]]&lt;br /&gt;
#[[Camp Activities#Campfires|Campfires]]&lt;br /&gt;
#[[Camp Activities#Climbing: Logs, Rocks &amp;amp; Trees|Climbing: Logs, Rocks &amp;amp; Trees]]&lt;br /&gt;
#[[Camp Activities#Traveling Off-Trail|Traveling Off-Trail]]&lt;br /&gt;
#[[Camp Activities#Edible Plants, Poisonous Plants|Edible Plants, Poisonous Plants]]&lt;br /&gt;
#[[Camp Activities#Tag &amp;amp; Running Games|Tag &amp;amp; Running Games]]&lt;br /&gt;
&lt;br /&gt;
==Part 3: Appendix==&lt;br /&gt;
&lt;br /&gt;
#[[Incident Report]]&lt;br /&gt;
#[[Behavior As Choice Policy (AKA Because Knives)|Behavior As Choice Policy]]&lt;br /&gt;
#[[Evacuation Policy]]&lt;br /&gt;
#[[Vehicle Pre-Trip Check List]]&lt;br /&gt;
#[[Non-Solicitation Policy]]&lt;br /&gt;
#[[Child Restraint Policy]]&lt;br /&gt;
#[[Tick Protocol]]&lt;br /&gt;
#[[Site Safety Sheet]]&amp;lt;hr /&amp;gt;&amp;lt;big&amp;gt;'''First Article''' [[Safety &amp;amp; Quality: Introduction|Safety &amp;amp; Quality: Introduction &amp;gt;&amp;gt;]]&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Outdoor_Educator_Training&amp;diff=1445</id>
		<title>Outdoor Educator Training</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Outdoor_Educator_Training&amp;diff=1445"/>
		<updated>2022-01-14T19:31:23Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:'''Contents''' [[Safety &amp;amp; Quality Guide]]&lt;br /&gt;
:'''First Article''' [[Safety &amp;amp; Quality: Introduction|Safety &amp;amp; Quality: Introduction &amp;gt;&amp;gt;]]&amp;lt;hr /&amp;gt;The Safety &amp;amp; Quality Guide is a living document outlining all essential procedures for Guides and staff serving at [[Trackers Organizational Programs]]. All staff must read the manual in full before working programs. '''Please Note:''' Contents and policies of this manual are subject to change. All staff are responsible for staying up-to-date with policies.&lt;br /&gt;
&lt;br /&gt;
=Guide Contents=&lt;br /&gt;
Start and the beginning and follow each page or go directly to each page.&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
#[[Safety &amp;amp; Quality: Introduction#Welcome to Trackers|Welcome to Trackers]]&lt;br /&gt;
#[[Safety &amp;amp; Quality: Introduction#Safety First|Safety First]]&lt;br /&gt;
#[[Safety &amp;amp; Quality: Introduction#Rules &amp;amp; Code|Rules &amp;amp; Code]]&lt;br /&gt;
&lt;br /&gt;
==Part 1: Policies &amp;amp; Procedures==&lt;br /&gt;
===[[Overall Program Flow]]===&lt;br /&gt;
&lt;br /&gt;
#[[Overall Program Flow#Protocol &amp;amp; Requirements For Every Site|Protocol &amp;amp; Requirements For Every Site]]&lt;br /&gt;
#[[Overall Program Flow#Program Fundamentals|Program Fundamentals]]&lt;br /&gt;
#[[Overall Program Flow#Program Flow|Program Flow]]&lt;br /&gt;
&lt;br /&gt;
===[[Group Safety Enforcement]]===&lt;br /&gt;
&lt;br /&gt;
#[[Group Safety Enforcement#Step 1: Pre-Program Safety Review|Step 1: Pre-Program Safety Review]]&lt;br /&gt;
#[[Group Safety Enforcement#SStep 2: Site Safety Sheet|Step 2: Site Safety Sheet]]&lt;br /&gt;
#[[Group Safety Enforcement#Step 3: Stand-Up Safety Meetings|Step 3: Stand-Up Safety Meetings]]&lt;br /&gt;
#[[Group Safety Enforcement#Step 4: First Meeting with Participants|Step 4: First Meeting with Participants]]&lt;br /&gt;
#[[Group Safety Enforcement#Step 5: During the Program|Step 5: During the Program]]&lt;br /&gt;
#[[Group Safety Enforcement#Step 6: End of Day|Step 6: End of Day]]&lt;br /&gt;
#[[Group Safety Enforcement#Staff Qualifications|Staff Qualifications]]&lt;br /&gt;
&lt;br /&gt;
===[[Supervision of Students]]===&lt;br /&gt;
&lt;br /&gt;
#[[Supervision of Students#Constant Witness|Constant Witness]]&lt;br /&gt;
#[[Supervision of Students#Level of Supervision|Level of Supervision]]&lt;br /&gt;
#[[Supervision of Students#Open Versus Closed Areas|Open Versus Closed Areas]]&lt;br /&gt;
#[[Supervision of Students#Overnight Programs and Gender Balance|Overnight Programs &amp;amp; Gender Balance]]&lt;br /&gt;
#[[Supervision of Students#Staff-to-Student Ratios|Staff-to-Student Ratios]]&lt;br /&gt;
&lt;br /&gt;
===[[Check-In &amp;amp; Check-Out Procedures]]===&lt;br /&gt;
&lt;br /&gt;
#[[Check-In &amp;amp; Check-Out Procedures#Check-In|Check-In]]&lt;br /&gt;
#[[Check-In &amp;amp; Check-Out Procedures#Check-Out|Check-Out]]&lt;br /&gt;
&lt;br /&gt;
===[[Appropriate Interactions]]===&lt;br /&gt;
&lt;br /&gt;
#[[Appropriate Interactions#Staff to Student Interactions|Staff to Student Interactions]]&lt;br /&gt;
#[[Appropriate Interactions#Staff to Guardian Interactions|Staff to Guardian Interactions]]&lt;br /&gt;
#[[Appropriate Interactions#Staff to Staff Interactions|Staff to Staff Interactions]]&lt;br /&gt;
&lt;br /&gt;
===[[Child Managment]]===&lt;br /&gt;
&lt;br /&gt;
#[[Child Managment#Behavior Management|Behavior Management]]&lt;br /&gt;
#[[Child Managment#Dangerous Behavior Response|Dangerous Behavior Response]]&lt;br /&gt;
&lt;br /&gt;
===[[Emergencies &amp;amp; Incidents]]===&lt;br /&gt;
&lt;br /&gt;
#[[Emergencies &amp;amp; Incidents#Missing Student Protocol|Missing Student Protocol]]&lt;br /&gt;
#[[Emergencies &amp;amp; Incidents#Application of First Aid|Application of First Aid]]&lt;br /&gt;
#[[Emergencies &amp;amp; Incidents#Incident Reporting|Incident Reporting]]&lt;br /&gt;
&lt;br /&gt;
===[[Staying Healthy]]===&lt;br /&gt;
&lt;br /&gt;
#[[Staying Healthy#Systemic Allergies|Systemic Allergies]]&lt;br /&gt;
#[[Staying Healthy#Allergens|Allergens]]&lt;br /&gt;
#[[Staying Healthy#Insects &amp;amp; Blood Suckers|Insects &amp;amp; Blood Suckers]]&lt;br /&gt;
#[[Staying Healthy#Hydration: Drinking Water Food &amp;amp; Drinking Water Safety|Hydration: Drinking Water Food &amp;amp; Drinking Water Safety]]===&lt;br /&gt;
#[[Staying Healthy#Bathroom Breaks|Bathroom Breaks]]&lt;br /&gt;
#[[Staying Healthy#Inclement Weather|Inclement Weather]]&lt;br /&gt;
&lt;br /&gt;
===[[Organization &amp;amp; Cleanliness]]===&lt;br /&gt;
&lt;br /&gt;
#[[Organization &amp;amp; Cleanliness#Gear Preparation &amp;amp; Care|Gear Preparation &amp;amp; Care]]&lt;br /&gt;
#[[Organization &amp;amp; Cleanliness#Lost &amp;amp; Found|Lost &amp;amp; Found]]&lt;br /&gt;
&lt;br /&gt;
===[[Gear Safety]]===&lt;br /&gt;
&lt;br /&gt;
#[[Gear Safety#Tool Use|Tool Use]]=&lt;br /&gt;
#[[Gear Safety#Blades: Wood Carving &amp;amp; Splitting|Blades: Wood Carving &amp;amp; Splitting]]&lt;br /&gt;
#[[Gear Safety#Blades: Food Prep|Blades: Food Prep]]&lt;br /&gt;
#[[Gear Safety#Propane &amp;amp; Stoves|Propane &amp;amp; Stoves]]&lt;br /&gt;
&lt;br /&gt;
===[[Site Protocols]]===&lt;br /&gt;
&lt;br /&gt;
#[[Site Protocols#Laws &amp;amp; Regulations|Laws &amp;amp; Regulations]]&lt;br /&gt;
#[[Site Protocols#Radio Protocol|Radio Protocol]]&lt;br /&gt;
#[[Site Protocols#Vehicle Policy|Vehicle Policy]]&lt;br /&gt;
#[[Site Protocols#Urban &amp;amp; Public Sites|Urban &amp;amp; Public Sites]]&lt;br /&gt;
#[[Site Protocols#Staying Found (Not Getting Lost)|Staying Found (Not Getting Lost)]]&lt;br /&gt;
&lt;br /&gt;
===[[Camp Activities]]===&lt;br /&gt;
&lt;br /&gt;
#[[Camp Activities#Camp Visitors|Camp Visitors]]&lt;br /&gt;
#[[Camp Activities#Swimming &amp;amp; Wading|Swimming &amp;amp; Wading]]&lt;br /&gt;
#[[Camp Activities#Campfires|Campfires]]&lt;br /&gt;
#[[Camp Activities#Climbing: Logs, Rocks &amp;amp; Trees|Climbing: Logs, Rocks &amp;amp; Trees]]&lt;br /&gt;
#[[Camp Activities#Traveling Off-Trail|Traveling Off-Trail]]&lt;br /&gt;
#[[Camp Activities#Edible Plants, Poisonous Plants|Edible Plants, Poisonous Plants]]&lt;br /&gt;
#[[Camp Activities#Tag &amp;amp; Running Games|Tag &amp;amp; Running Games]]&lt;br /&gt;
&lt;br /&gt;
===[[Personnel Policies]]===&lt;br /&gt;
&lt;br /&gt;
#[[Personnel Policies#Alcohol, Tobacco, Coffee &amp;amp; Drugs|Alcohol, Tobacco, Coffee &amp;amp; Drugs]]&lt;br /&gt;
#[[Personnel Policies#Dating &amp;amp; Consensual Workplace Relationships|Dating &amp;amp; Consensual Workplace Relationships]]&lt;br /&gt;
#[[Personnel Policies#Inclusion|Inclusion]]&lt;br /&gt;
#[[Personnel Policies#Harassment|Harassment]]&lt;br /&gt;
#[[Personnel Policies#Performance Optimization|Performance Optimization]]&lt;br /&gt;
#[[Personnel Policies#Professional Appearance|Professional Appearance]]&lt;br /&gt;
#[[Personnel Policies#Program Media|Program Media]]&lt;br /&gt;
#[[Personnel Policies#The Role of Humor|The Role of Humor]]&lt;br /&gt;
&lt;br /&gt;
==Part 3: Appendix==&lt;br /&gt;
&lt;br /&gt;
#[[Incident Report]]&lt;br /&gt;
#[[Behavior As Choice Policy (AKA Because Knives)|Behavior As Choice Policy]]&lt;br /&gt;
#[[Evacuation Policy]]&lt;br /&gt;
#[[Vehicle Pre-Trip Check List]]&lt;br /&gt;
#[[Non-Solicitation Policy]]&lt;br /&gt;
#[[Child Restraint Policy]]&lt;br /&gt;
#[[Tick Protocol]]&lt;br /&gt;
#[[Site Safety Sheet]]&amp;lt;hr /&amp;gt;&amp;lt;big&amp;gt;'''First Article''' [[Safety &amp;amp; Quality: Introduction|Safety &amp;amp; Quality: Introduction &amp;gt;&amp;gt;]]&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Outdoor_Educator_Training&amp;diff=1444</id>
		<title>Outdoor Educator Training</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Outdoor_Educator_Training&amp;diff=1444"/>
		<updated>2022-01-14T19:28:48Z</updated>

		<summary type="html">&lt;p&gt;Tony: Created page with &amp;quot;:'''Contents''' Safety &amp;amp; Quality Guide :'''First Article''' Safety &amp;amp; Quality: Introduction &amp;gt;&amp;gt;&amp;lt;hr /&amp;gt;The Safety &amp;amp; Quality Guide is a livin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:'''Contents''' [[Safety &amp;amp; Quality Guide]]&lt;br /&gt;
:'''First Article''' [[Safety &amp;amp; Quality: Introduction|Safety &amp;amp; Quality: Introduction &amp;gt;&amp;gt;]]&amp;lt;hr /&amp;gt;The Safety &amp;amp; Quality Guide is a living document outlining all essential procedures for Guides and staff serving at [[Trackers Organizational Programs]]. All staff must read the manual in full before working programs. '''Please Note:''' Contents and policies of this manual are subject to change. All staff are responsible for staying up-to-date with policies.&lt;br /&gt;
=Guide Contents=&lt;br /&gt;
Start and the beginning and follow each page or go directly to each page.&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
#[[Safety &amp;amp; Quality: Introduction#Welcome to Trackers|Welcome to Trackers]]&lt;br /&gt;
#[[Safety &amp;amp; Quality: Introduction#Safety First|Safety First]]&lt;br /&gt;
#[[Safety &amp;amp; Quality: Introduction#Rules &amp;amp; Code|Rules &amp;amp; Code]]&lt;br /&gt;
&lt;br /&gt;
==Part 1: Policies &amp;amp; Procedures==&lt;br /&gt;
===[[Overall Program Flow]]===&lt;br /&gt;
&lt;br /&gt;
#[[Overall Program Flow#Protocol &amp;amp; Requirements For Every Site|Protocol &amp;amp; Requirements For Every Site]]&lt;br /&gt;
#[[Overall Program Flow#Program Fundamentals|Program Fundamentals]]&lt;br /&gt;
#[[Overall Program Flow#Program Flow|Program Flow]]&lt;br /&gt;
&lt;br /&gt;
===[[Group Safety Enforcement]]===&lt;br /&gt;
&lt;br /&gt;
#[[Group Safety Enforcement#Step 1: Pre-Program Safety Review|Step 1: Pre-Program Safety Review]]&lt;br /&gt;
#[[Group Safety Enforcement#SStep 2: Site Safety Sheet|Step 2: Site Safety Sheet]]&lt;br /&gt;
#[[Group Safety Enforcement#Step 3: Stand-Up Safety Meetings|Step 3: Stand-Up Safety Meetings]]&lt;br /&gt;
#[[Group Safety Enforcement#Step 4: First Meeting with Participants|Step 4: First Meeting with Participants]]&lt;br /&gt;
#[[Group Safety Enforcement#Step 5: During the Program|Step 5: During the Program]]&lt;br /&gt;
#[[Group Safety Enforcement#Step 6: End of Day|Step 6: End of Day]]&lt;br /&gt;
#[[Group Safety Enforcement#Staff Qualifications|Staff Qualifications]]&lt;br /&gt;
&lt;br /&gt;
===[[Supervision of Students]]===&lt;br /&gt;
&lt;br /&gt;
#[[Supervision of Students#Constant Witness|Constant Witness]]&lt;br /&gt;
#[[Supervision of Students#Level of Supervision|Level of Supervision]]&lt;br /&gt;
#[[Supervision of Students#Open Versus Closed Areas|Open Versus Closed Areas]]&lt;br /&gt;
#[[Supervision of Students#Overnight Programs and Gender Balance|Overnight Programs &amp;amp; Gender Balance]]&lt;br /&gt;
#[[Supervision of Students#Staff-to-Student Ratios|Staff-to-Student Ratios]]&lt;br /&gt;
&lt;br /&gt;
===[[Check-In &amp;amp; Check-Out Procedures]]===&lt;br /&gt;
&lt;br /&gt;
#[[Check-In &amp;amp; Check-Out Procedures#Check-In|Check-In]]&lt;br /&gt;
#[[Check-In &amp;amp; Check-Out Procedures#Check-Out|Check-Out]]&lt;br /&gt;
&lt;br /&gt;
===[[Appropriate Interactions]]===&lt;br /&gt;
&lt;br /&gt;
#[[Appropriate Interactions#Staff to Student Interactions|Staff to Student Interactions]]&lt;br /&gt;
#[[Appropriate Interactions#Staff to Guardian Interactions|Staff to Guardian Interactions]]&lt;br /&gt;
#[[Appropriate Interactions#Staff to Staff Interactions|Staff to Staff Interactions]]&lt;br /&gt;
&lt;br /&gt;
===[[Child Managment]]===&lt;br /&gt;
&lt;br /&gt;
#[[Child Managment#Behavior Management|Behavior Management]]&lt;br /&gt;
#[[Child Managment#Dangerous Behavior Response|Dangerous Behavior Response]]&lt;br /&gt;
&lt;br /&gt;
===[[Emergencies &amp;amp; Incidents]]===&lt;br /&gt;
&lt;br /&gt;
#[[Emergencies &amp;amp; Incidents#Missing Student Protocol|Missing Student Protocol]]&lt;br /&gt;
#[[Emergencies &amp;amp; Incidents#Application of First Aid|Application of First Aid]]&lt;br /&gt;
#[[Emergencies &amp;amp; Incidents#Incident Reporting|Incident Reporting]]&lt;br /&gt;
&lt;br /&gt;
===[[Staying Healthy]]===&lt;br /&gt;
&lt;br /&gt;
#[[Staying Healthy#Systemic Allergies|Systemic Allergies]]&lt;br /&gt;
#[[Staying Healthy#Allergens|Allergens]]&lt;br /&gt;
#[[Staying Healthy#Insects &amp;amp; Blood Suckers|Insects &amp;amp; Blood Suckers]]&lt;br /&gt;
#[[Staying Healthy#Hydration: Drinking Water Food &amp;amp; Drinking Water Safety|Hydration: Drinking Water Food &amp;amp; Drinking Water Safety]]===&lt;br /&gt;
#[[Staying Healthy#Bathroom Breaks|Bathroom Breaks]]&lt;br /&gt;
#[[Staying Healthy#Inclement Weather|Inclement Weather]]&lt;br /&gt;
&lt;br /&gt;
===[[Organization &amp;amp; Cleanliness]]===&lt;br /&gt;
&lt;br /&gt;
#[[Organization &amp;amp; Cleanliness#Gear Preparation &amp;amp; Care|Gear Preparation &amp;amp; Care]]&lt;br /&gt;
#[[Organization &amp;amp; Cleanliness#Lost &amp;amp; Found|Lost &amp;amp; Found]]&lt;br /&gt;
&lt;br /&gt;
===[[Gear Safety]]===&lt;br /&gt;
&lt;br /&gt;
#[[Gear Safety#Tool Use|Tool Use]]=&lt;br /&gt;
#[[Gear Safety#Blades: Wood Carving &amp;amp; Splitting|Blades: Wood Carving &amp;amp; Splitting]]&lt;br /&gt;
#[[Gear Safety#Blades: Food Prep|Blades: Food Prep]]&lt;br /&gt;
#[[Gear Safety#Propane &amp;amp; Stoves|Propane &amp;amp; Stoves]]&lt;br /&gt;
&lt;br /&gt;
===[[Site Protocols]]===&lt;br /&gt;
&lt;br /&gt;
#[[Site Protocols#Laws &amp;amp; Regulations|Laws &amp;amp; Regulations]]&lt;br /&gt;
#[[Site Protocols#Radio Protocol|Radio Protocol]]&lt;br /&gt;
#[[Site Protocols#Vehicle Policy|Vehicle Policy]]&lt;br /&gt;
#[[Site Protocols#Urban &amp;amp; Public Sites|Urban &amp;amp; Public Sites]]&lt;br /&gt;
#[[Site Protocols#Staying Found (Not Getting Lost)|Staying Found (Not Getting Lost)]]&lt;br /&gt;
&lt;br /&gt;
===[[Camp Activities]]===&lt;br /&gt;
&lt;br /&gt;
#[[Camp Activities#Camp Visitors|Camp Visitors]]&lt;br /&gt;
#[[Camp Activities#Swimming &amp;amp; Wading|Swimming &amp;amp; Wading]]&lt;br /&gt;
#[[Camp Activities#Campfires|Campfires]]&lt;br /&gt;
#[[Camp Activities#Climbing: Logs, Rocks &amp;amp; Trees|Climbing: Logs, Rocks &amp;amp; Trees]]&lt;br /&gt;
#[[Camp Activities#Traveling Off-Trail|Traveling Off-Trail]]&lt;br /&gt;
#[[Camp Activities#Edible Plants, Poisonous Plants|Edible Plants, Poisonous Plants]]&lt;br /&gt;
#[[Camp Activities#Tag &amp;amp; Running Games|Tag &amp;amp; Running Games]]&lt;br /&gt;
&lt;br /&gt;
===[[Personnel Policies]]===&lt;br /&gt;
&lt;br /&gt;
#[[Personnel Policies#Alcohol, Tobacco, Coffee &amp;amp; Drugs|Alcohol, Tobacco, Coffee &amp;amp; Drugs]]&lt;br /&gt;
#[[Personnel Policies#Dating &amp;amp; Consensual Workplace Relationships|Dating &amp;amp; Consensual Workplace Relationships]]&lt;br /&gt;
#[[Personnel Policies#Inclusion|Inclusion]]&lt;br /&gt;
#[[Personnel Policies#Harassment|Harassment]]&lt;br /&gt;
#[[Personnel Policies#Performance Optimization|Performance Optimization]]&lt;br /&gt;
#[[Personnel Policies#Professional Appearance|Professional Appearance]]&lt;br /&gt;
#[[Personnel Policies#Program Media|Program Media]]&lt;br /&gt;
#[[Personnel Policies#The Role of Humor|The Role of Humor]]&lt;br /&gt;
&lt;br /&gt;
==Part 2: Teaching &amp;amp; Learning==&lt;br /&gt;
===[[Caring for Children]]===&lt;br /&gt;
&lt;br /&gt;
#[[Caring for Children#Tone|Tone]]&lt;br /&gt;
#[[Caring for Children#Problem-Solving with Students|Problem-Solving with Students]]&lt;br /&gt;
#[[Caring for Children#Keep Your Cool|Keep Your Cool]]&lt;br /&gt;
#[[Caring for Children#Motivation &amp;amp; Response|Motivation &amp;amp; Response]]&lt;br /&gt;
&lt;br /&gt;
===[[Prevent Bullying]]===&lt;br /&gt;
&lt;br /&gt;
#[[Prevent Bullying#Prevention|Prevention]]&lt;br /&gt;
#[[Prevent Bullying#Solutions|Solutions]]&lt;br /&gt;
#[[Prevent Bullying#Tattling Versus Reporting|Tattling Versus Reporting]]&lt;br /&gt;
&lt;br /&gt;
===[[Learning is Progress (Not Perfection)]]===&lt;br /&gt;
&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#Build Trust|Build Trust]]&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#Set Goals|Set Goals]]&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#Modify Behavior|Modify Behavior]]&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#Fine Tuning|Fine Tuning]]&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#Appreciation|Appreciation]]&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#Behavior Chains|Behavior Chains]]&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#All Models Are Wrong, Some Are Useful|All Models Are Wrong, Some Are Useful]]&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#Negative Reinforcement|Negative Reinforcement]]&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#Ecology of Appreciation|Ecology of Appreciation]]&lt;br /&gt;
&lt;br /&gt;
===[[Developmental Phases]]===&lt;br /&gt;
&lt;br /&gt;
#[[Developmental Phases#Grade K (5 years)|Grade K (5 years)]]&lt;br /&gt;
#[[Developmental Phases#Grade 1 (6 years)|Grade 1 (6 years)]]&lt;br /&gt;
#[[Developmental Phases#Grade 2-3 (7-8 years)|Grade 2-3 (7-8 years)]]&lt;br /&gt;
#[[Developmental Phases#Grade 4-5 (9-10 years)|Grade 4-5 (9-10 years)]]&lt;br /&gt;
#[[Developmental Phases#Grade 6-8 (11-13 years)|Grade 6-8 (11-13 years)]]&lt;br /&gt;
#[[Developmental Phases#Grade 9-12 (14-17 years)|Grade 9-12 (14-17 years)]]&lt;br /&gt;
&lt;br /&gt;
==Part 3: Appendix==&lt;br /&gt;
&lt;br /&gt;
#[[Incident Report]]&lt;br /&gt;
#[[Behavior As Choice Policy (AKA Because Knives)|Behavior As Choice Policy]]&lt;br /&gt;
#[[Evacuation Policy]]&lt;br /&gt;
#[[Vehicle Pre-Trip Check List]]&lt;br /&gt;
#[[Non-Solicitation Policy]]&lt;br /&gt;
#[[Child Restraint Policy]]&lt;br /&gt;
#[[Tick Protocol]]&lt;br /&gt;
#[[Site Safety Sheet]]&amp;lt;hr /&amp;gt;&amp;lt;big&amp;gt;'''First Article''' [[Safety &amp;amp; Quality: Introduction|Safety &amp;amp; Quality: Introduction &amp;gt;&amp;gt;]]&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Hearthstone&amp;diff=1443</id>
		<title>Hearthstone</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Hearthstone&amp;diff=1443"/>
		<updated>2021-10-11T02:22:15Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hearthstone How-To.jpg|thumb|Hearthstone from Summer 2021 Trackers Journal.]]&lt;br /&gt;
Also known as ♥️ Heartstone in other [[Trackers Lore]], a Hearthstone is [[Relic]], which is [[Mem Element]].&lt;br /&gt;
&lt;br /&gt;
A Hearthstone marks a home, center, and connection to a place. Every Trackers Camp has a Hearthstone. Village Camps might have a grand hearthstone. While a Secret Camp has one that fits your pocket. The Hearthstone helps a Tracker remember their connection to family, nature, and many generations. In [[Story Game|Story Games]] sometimes Trackers must recover the Hearthstone to save the Heart of the Village, otherwise the village dissolves, and all is lost.&lt;br /&gt;
&lt;br /&gt;
== In Trackers Camps ==&lt;br /&gt;
There is one Hearthstone for every Trackers Camp:&lt;br /&gt;
&lt;br /&gt;
* '''Village Stone''' Stone for a Village Camp, centering the Four Guilds&lt;br /&gt;
* '''Family Stone''' Stone for a Family Camp. Foundational for the Family Hearth.&lt;br /&gt;
* '''Team Stone''' Stone for a Team Camp. Serves as a key rock in the campfire ring.&lt;br /&gt;
* '''Secret Stone''' Stone found in Secret Camp. Travels with the Tracker during the day.&lt;br /&gt;
&lt;br /&gt;
==== Secret Stone (from your Secret Camp) ====&lt;br /&gt;
When coming to camp, it’s very useful to have a Secret Stone that fits in your pocket and hides in your hand. This Hearthstone reminds a Tracker to return to their Secret Camp every day around sunrise and sunset. Here’s how we use this game piece:&lt;br /&gt;
&lt;br /&gt;
* '''Every morning''' the Tracker visits their Secret Camp every morning to retrieve their Secret Stone. They start off carrying it in their right pocket.&lt;br /&gt;
* '''When they do One Good Turn (good deed)''' for family, nature, and other generations, they can move their Secret Stone to their left pocket. Doing the dishes counts.&lt;br /&gt;
* '''In the evening''' they return their Secret Stone to their Secret Camp. This recharges it by collecting stories of the stars, birds, trees, animals, plants, water and earth of your Camp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=File:Hearthstone_How-To.jpg&amp;diff=1442</id>
		<title>File:Hearthstone How-To.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=File:Hearthstone_How-To.jpg&amp;diff=1442"/>
		<updated>2021-10-11T02:21:47Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1441</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1441"/>
		<updated>2021-10-10T22:29:48Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Mission===&lt;br /&gt;
The Trackers mission is simple. It’s meant to be brave and bold. To let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;'''Save the world!'''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Compass====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Compass. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Respect''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Remember Our Story''' to share your adventures with your family.&amp;lt;/blockquote&amp;gt;The Relic associated with the Compass is the [[Stick]]. Read more about the [[Compass]].&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements: World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1440</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1440"/>
		<updated>2021-10-10T22:29:29Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Mission===&lt;br /&gt;
The Trackers mission is simple. It’s meant to be brave and bold. To let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;'''Save the world!'''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Compass====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Compass. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Respect''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Remember Our Story''' to share your adventures with your family.&amp;lt;/blockquote&amp;gt;The Relic associated with the Compass is the [[Stick]]. Read more about the [[Compass]].&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1439</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1439"/>
		<updated>2021-10-10T22:18:53Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Mission===&lt;br /&gt;
The Trackers mission is simple. It’s meant to be brave and bold. To let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;'''Save the world!'''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Compass====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Compass. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Respect''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Remember Our Story''' to share your adventures with your family.&amp;lt;/blockquote&amp;gt;The Relic associated with the Compass is the [[Stick]]. Read more about the [[Compass]].&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
===Agreements &amp;amp; World Saving===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1438</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1438"/>
		<updated>2021-10-10T22:17:48Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Mission===&lt;br /&gt;
The Trackers mission is simple. It’s meant to brave and bold. To let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;'''Save the world!'''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Purpose==== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
====Compass====&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Compass. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Respect''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Remember Our Story''' to share your adventures with your family.&amp;lt;/blockquote&amp;gt;The Relic associated with the Compass is the [[Stick]]. Read more about the [[Compass]].&lt;br /&gt;
&lt;br /&gt;
====Action Call==== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
=== Agreements &amp;amp; World Saving ===&lt;br /&gt;
By attending Trackers, youth, Guides, and Guardians all agree to follow the Trackers Code. While Tracking may just be a game at our camp, we hope it supports families to deepen their connection and care for each other and the greater world around them. The Trackers Code is our tiny version of helping to save the world!&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1437</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1437"/>
		<updated>2021-10-10T22:16:09Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Mission==&lt;br /&gt;
The Trackers mission is simple. It’s meant to brave and bold. To let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;'''Save the world!'''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Purpose== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
==Compass==&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Compass. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&lt;br /&gt;
&lt;br /&gt;
'''Be Truly Helpful''' to become a true caretaker for everyone.&lt;br /&gt;
&lt;br /&gt;
'''Respect''' to adapt to the true nature of the wilderness.&lt;br /&gt;
&lt;br /&gt;
'''Remember Our Story''' to share your adventures with your family.&amp;lt;/blockquote&amp;gt;The Relic associated with the Compass is the [[Stick]]. Read more about the [[Compass]].&lt;br /&gt;
&lt;br /&gt;
==Action Call== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&lt;br /&gt;
&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and many generations.&lt;br /&gt;
&lt;br /&gt;
'''Be Gritty''' by staying strong and persevering whenever challenges arise.&lt;br /&gt;
&lt;br /&gt;
'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1436</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1436"/>
		<updated>2021-10-10T22:15:32Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Mission==&lt;br /&gt;
The Trackers mission is simple. It’s meant to brave and bold. To let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;'''Save the world!'''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Purpose== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
==Compass==&lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Compass. It guides the Tracker in four points of awareness:&amp;lt;blockquote&amp;gt;'''Pay Attention''' to the world and its wonderful puzzles by tracking.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;'''Be Truly Helpful''' to become a true caretaker for everyone.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;'''Respect''' to adapt to the true nature of the wilderness.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;'''Remember Our Story''' to share your adventures with your family.&amp;lt;/blockquote&amp;gt;The Relic associated with the Compass is the [[Stick]]. Read more about the [[Compass]].&lt;br /&gt;
&lt;br /&gt;
==Action Call== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to start them on this journey. The Action Call are four essential character traits:&amp;lt;blockquote&amp;gt;'''Be Ready''' by training in essential outdoor skills.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;'''Be a Caretaker''' by caring for other people, creatures, and many generations.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;'''Be Gritty''' by staying strong and persevering whenever challenges arise.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;'''Be a Team''' by working together with friends for the greater good.&amp;lt;/blockquote&amp;gt;'''Trackers Tip''' You can also say, Be a Ready Caretaker. Be a Gritty Team.&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1435</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1435"/>
		<updated>2021-10-10T22:13:30Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Mission==&lt;br /&gt;
The Trackers mission is simple. It’s meant to brave and bold. To let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;'''Save the world!'''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Purpose== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
==Compass== &lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Compass. It guides the Tracker by four points of awareness:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''Pay Attention''' to the world and its subtle clues and puzzles.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be Truly Helpful''' to find even deeper connections to care for others.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Respect the Flow''' to adapt to how everything moves in nature.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Remember Our Story''' to share your adventures with your family.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The Relic associated with the Compass is the [[Stick]]. Read more about the [[Compass]].&lt;br /&gt;
&lt;br /&gt;
==Action Call== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to begin their heroic journey. The Action Call are four character traits vital for playing the Game of Tracking:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''Be Ready''' by training in essential outdoor skills.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and places.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be Gritty''' by staying strong for your higher purpose and calling.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be a Team''' by finding friends and working together for the greater good.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;The Action Call also be stated as: Be Ready Caretaker. Be Gritty Team. The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1434</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1434"/>
		<updated>2021-10-10T22:13:07Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Mission==&lt;br /&gt;
The Trackers mission is simple. It’s meant to brave and bold. To let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;Save the world.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Purpose== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
'''Care for the More''' Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
==Compass== &lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Compass. It guides the Tracker by four points of awareness:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''Pay Attention''' to the world and its subtle clues and puzzles.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be Truly Helpful''' to find even deeper connections to care for others.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Respect the Flow''' to adapt to how everything moves in nature.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Remember Our Story''' to share your adventures with your family.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The Relic associated with the Compass is the [[Stick]]. Read more about the [[Compass]].&lt;br /&gt;
&lt;br /&gt;
==Action Call== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to begin their heroic journey. The Action Call are four character traits vital for playing the Game of Tracking:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''Be Ready''' by training in essential outdoor skills.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and places.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be Gritty''' by staying strong for your higher purpose and calling.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be a Team''' by finding friends and working together for the greater good.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;The Action Call also be stated as: Be Ready Caretaker. Be Gritty Team. The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1433</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1433"/>
		<updated>2021-10-10T22:12:40Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Mission==&lt;br /&gt;
The Trackers mission is simple. It’s meant to brave and bold. To let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;Save the world.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Purpose== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;'''Care for Family''' whatever form it takes.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;'''Care for the More''' Than Human World to include every aspect of nature.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;'''Care for Many Generations Beyond Us''' for those who come before and after.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;'''Care for the Silent &amp;amp; Invisible''' A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
==Compass== &lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Compass. It guides the Tracker by four points of awareness:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''Pay Attention''' to the world and its subtle clues and puzzles.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be Truly Helpful''' to find even deeper connections to care for others.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Respect the Flow''' to adapt to how everything moves in nature.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Remember Our Story''' to share your adventures with your family.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The Relic associated with the Compass is the [[Stick]]. Read more about the [[Compass]].&lt;br /&gt;
&lt;br /&gt;
==Action Call== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to begin their heroic journey. The Action Call are four character traits vital for playing the Game of Tracking:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''Be Ready''' by training in essential outdoor skills.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and places.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be Gritty''' by staying strong for your higher purpose and calling.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be a Team''' by finding friends and working together for the greater good.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;The Action Call also be stated as: Be Ready Caretaker. Be Gritty Team. The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1432</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1432"/>
		<updated>2021-10-10T22:11:26Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Mission==&lt;br /&gt;
The Trackers mission is simple. It’s meant to brave and bold. To let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;Save the world.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Purpose== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;Care for Family whatever form it takes.&lt;br /&gt;
&lt;br /&gt;
Care for the More Than Human World to include every aspect of nature.&lt;br /&gt;
&lt;br /&gt;
Care for Many Generations Beyond Us for those who come before and after.&lt;br /&gt;
&lt;br /&gt;
Care for the Silent &amp;amp; Invisible A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
&lt;br /&gt;
==Compass== &lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Compass. It guides the Tracker by four points of awareness:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''Pay Attention''' to the world and its subtle clues and puzzles.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be Truly Helpful''' to find even deeper connections to care for others.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Respect the Flow''' to adapt to how everything moves in nature.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Remember Our Story''' to share your adventures with your family.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The Relic associated with the Compass is the [[Stick]]. Read more about the [[Compass]].&lt;br /&gt;
&lt;br /&gt;
==Action Call== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to begin their heroic journey. The Action Call are four character traits vital for playing the Game of Tracking:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''Be Ready''' by training in essential outdoor skills.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and places.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be Gritty''' by staying strong for your higher purpose and calling.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be a Team''' by finding friends and working together for the greater good.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;The Action Call also be stated as: Be Ready Caretaker. Be Gritty Team. The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1431</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1431"/>
		<updated>2021-10-10T22:10:51Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Mission==&lt;br /&gt;
The Trackers mission is simple. It’s meant to brave and bold. To let youth knew we care about their future and the future of world we live. We’re here to:&amp;lt;blockquote&amp;gt;Save the world.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Purpose== &lt;br /&gt;
The Purpose is a map to the world we’re saving. Letting youth know we rely on them taps into deeper wells of resilience and grit. A Tracker cares for four layers:&amp;lt;blockquote&amp;gt;Care for Family whatever form it takes.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;Care for the More Than Human World to include every aspect of nature.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;Care for Many Generations Beyond Us for those who come before and after.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;Care for the Silent &amp;amp; Invisible A Tracker values and provides for that which is quiet.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
&lt;br /&gt;
==Compass== &lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Compass. It guides the Tracker by four points of awareness:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''Pay Attention''' to the world and its subtle clues and puzzles.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be Truly Helpful''' to find even deeper connections to care for others.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Respect the Flow''' to adapt to how everything moves in nature.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Remember Our Story''' to share your adventures with your family.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The Relic associated with the Compass is the [[Stick]]. Read more about the [[Compass]].&lt;br /&gt;
&lt;br /&gt;
==Action Call== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to begin their heroic journey. The Action Call are four character traits vital for playing the Game of Tracking:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''Be Ready''' by training in essential outdoor skills.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and places.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be Gritty''' by staying strong for your higher purpose and calling.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be a Team''' by finding friends and working together for the greater good.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;The Action Call also be stated as: Be Ready Caretaker. Be Gritty Team. The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1430</id>
		<title>Trackers Code</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Trackers_Code&amp;diff=1430"/>
		<updated>2021-10-10T22:08:57Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trackers Code.jpg|thumbnail|A map of the Trackers Code]]&lt;br /&gt;
The Trackers Code is the heart of our Teams. All Trackers agree to follow the code when attending a program. The Trackers Code is simply a “practice code”. It’s where youth learn that having a greater goal in life leads to deeper perseverance and strength. Youth crave responsibility and want to mirror the care we give them as [[Guide|Guides]], [[Guardian|Guardians]], and [[Elder|Elders]].&lt;br /&gt;
&lt;br /&gt;
The Code is made up of the [[Mission]], [[Purpose]], [[Compass]], and [[Action Call]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Mission==&lt;br /&gt;
Save the world.&lt;br /&gt;
==Purpose== &lt;br /&gt;
Having a higher purpose helps youth tap into deeper wells of resilience. All our programs start with an agreement to follow the Trackers Purpose while at camp:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''Care for Family''' whatever form it takes.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Care for the More Than Human World''' to include every aspect of nature.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Care for Many Generations Beyond Us''' for those who come before and after.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The Relic associated with the Purpose is the [[Hearthstone]]. Read more about the [[Purpose]].&lt;br /&gt;
&lt;br /&gt;
==Compass== &lt;br /&gt;
If the Purpose is a map for the Game of Tracking, we find our way with the Compass. It guides the Tracker by four points of awareness:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''Pay Attention''' to the world and its subtle clues and puzzles.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be Truly Helpful''' to find even deeper connections to care for others.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Respect the Flow''' to adapt to how everything moves in nature.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Remember Our Story''' to share your adventures with your family.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The Relic associated with the Compass is the [[Stick]]. Read more about the [[Compass]].&lt;br /&gt;
&lt;br /&gt;
==Action Call== &lt;br /&gt;
While a Tracker navigates with the Compass, they need an Action Call to begin their heroic journey. The Action Call are four character traits vital for playing the Game of Tracking:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''Be Ready''' by training in essential outdoor skills.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be a Caretaker''' by caring for other people, creatures, and places.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be Gritty''' by staying strong for your higher purpose and calling.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Be a Team''' by finding friends and working together for the greater good.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;The Action Call also be stated as: Be Ready Caretaker. Be Gritty Team. The Relic associated with the Purpose is the [[Kit]]. Read more about the [[Action Call]].&lt;br /&gt;
[[Category:Code]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Incident_Report&amp;diff=1429</id>
		<title>Incident Report</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Incident_Report&amp;diff=1429"/>
		<updated>2021-10-09T18:14:38Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:'''Contents''' [[Safety &amp;amp; Quality Guide]]&lt;br /&gt;
:'''Next Article''' [[Behavior As Choice Policy (AKA Because Knives)|Behavior As Choice Policy]]&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
[[File:incident-report-2018-page-1 Page 1.jpg|thumb|upright=2.5|center|Incident Report Page 1 of earlier.]]&lt;br /&gt;
[[File:incident-report-2018-page-1 Page 2.jpg|thumb|upright=2.5|center|Incident Report Page 2 of Earlier]]&lt;br /&gt;
&lt;br /&gt;
[[File:incident-report-2018.pdf|frame|center|Incident Report form from early.]]&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Next Article''' [[Behavior As Choice Policy (AKA Because Knives)|Behavior As Choice Policy &amp;gt;&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
[[Category:Safety &amp;amp; Quality Guide]]&lt;br /&gt;
[[Category:Part 3: Appendix]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Child_Managment&amp;diff=1428</id>
		<title>Child Managment</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Child_Managment&amp;diff=1428"/>
		<updated>2021-10-09T18:12:31Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:Contents [[Safety &amp;amp; Quality Guide]]&lt;br /&gt;
:Next Article [[Emergencies &amp;amp; Incidents|Emergencies &amp;amp; Incidents &amp;gt;&amp;gt;]]&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
Students come to us to learn and following directions is crucial in facilitating that. That includes students, parents, colleagues, and yourself. Discipline or behavior management is not about punishment; it’s about thoughtfully getting the results needed for the success of the team. With behavior management, it helps to remember, that kids (and even adults) are doing the best with the information they have. Our job is to improve the information they get.&lt;br /&gt;
&lt;br /&gt;
==Essential Expectations==&lt;br /&gt;
The first day of a program should begin with an introduction to the 3 Rules and Code. While introducing these, ask students to give examples of ways to carry out the Code in their personal and group interactions at camp. This is the time to set expectations to prevent inappropriate interactions, such as bullying. This is the time we set our students up for successful behavior, based on common knowledge and agreed-upon goals. Assertively maintain expectations and boundaries firmly from the very start of you program, but don’t be a jerk. You set the tone for your program as soon as you start interacting with participants.&lt;br /&gt;
&lt;br /&gt;
==Behavior Management Procedure==&lt;br /&gt;
We always focus on being positive role models and using positive reinforcement to accomplish challenging tasks. When challenging behavior first comes up, proactively try redirection as your first option. If redirection doesn’t work, employ these three steps in order:&lt;br /&gt;
===Triage of Behavior Management===&lt;br /&gt;
&lt;br /&gt;
*Ask if the student understands why their behavior is not working. If they cannot articulate it, explain the problem, focusing on the desired behavior you would like the student to progress into. Stay in an Open Area or, if possible, have another staff member present during behavior discussions with students.&lt;br /&gt;
*Set clear expectations for how they should modify the behavior, as well as a timeline for improvement. Consistently help keep them on track.&lt;br /&gt;
*If they are unable to modify their behavior within the set timeline, have them sit out of the activity. Alert your Coordinator if behavior management gets to this point.&lt;br /&gt;
*If the above strategies do not solve the issue, consult your Coordinator and identify relevant consequences. More serious consequence options include:&lt;br /&gt;
**Parents come and pick them up immediately.&lt;br /&gt;
**They miss the next day of the program.&lt;br /&gt;
**They are permanently expelled from the program (Director involvement is required).&lt;br /&gt;
&lt;br /&gt;
In all cases, follow through with any stated consequences. Children need to feel secure that if an adult says something will happen, they&lt;br /&gt;
can be trusted to follow through, even with things that they might not like in the moment. Consequences should never be a punishment, nor presented as such. Consequences are a time for the student to reflect upon their decisions and consider how to correct their behavior. It can be an opportunity for the student to figure out how they are going to rejoin the group, create equilibrium, and help function as a member of a healthy community or team.&lt;br /&gt;
&lt;br /&gt;
===Fair Share of Attention===&lt;br /&gt;
When managing student behavior, remember that your job as a Teacher is to ensure that everyone participating in a program gets a “fair share” of your attention. When any participant requires more than their fair share of attention in order to remain safe and to participate in program activities, you should attempt to reestablish equity of attention for other students. For more details on how to do this, please see our [[Behavior As Choice Policy (AKA Because Knives)|Behavior As Choice Policy]].&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
'''Remember''' Escalate mitigative action when physical and/or emotional damage is taking place.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Rules of Behavior Management===&lt;br /&gt;
&lt;br /&gt;
*Behavior that is physically or emotionally threatening to a fellow student, staff member or property could result in the immediate dismissal of the offending student.&lt;br /&gt;
*Physical discipline, or even threatening or joking about physical discipline, is never acceptable.&lt;br /&gt;
*Physical contact or restraint of students NOT be used to manage behavior. Do NOT put your hands on a student to move them. The only exceptions to this policy is for safety purposes and outlined in the following section [[#Dangerous Behavior Response|Dangerous Behavior Response]].&lt;br /&gt;
&lt;br /&gt;
====Follow-up====&lt;br /&gt;
At pick-up, the Coordinator will inform the parent or guardian of any inappropriate behavior. If there is an immediate need, or you are at overnight program, a call home to inform and request strategies used by parents can be an option for minor behavioral issues. If behavior management results in a serious discussion with guardians, or being sent home, consult with your Coordinator and fill out an Incident Report regarding the behavior. Most often parents provide very useful strategies for redirecting their child’s behavior, however, on occasion they do not. If you find yourself in a situation where a parent insists on under-disciplining or over-disciplining their child, involve your Coordinator immediately.&lt;br /&gt;
==Dangerous Behavior Response==&lt;br /&gt;
Behavior causing urgent safety hazards results in immediate removal of the student from the circumstances to prevent further risk to themselves or others. In the event that a participant is behaving in ways dangerous to themselves and to others, remember these basic rules: Keep yourself and everyone safe at all times.&lt;br /&gt;
===Minor or Low-Risk===&lt;br /&gt;
If the behavior is minor or low-risk, first redirect using standard behavior management procedures (see previous page). Make sure your other participants are well supervised.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Example''' If a participant is trying to leave the site, but not about to step into a road or other hazardous areas, talk with the participant about the dangers they are placing themselves in.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
===Major or High-Risk===&lt;br /&gt;
A high-risk situation creates an immediate safety threat to staff or students.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;'''Example''' If a participant attempts to leave the group and is headed towards a road or other dangerous area, stand between them and that area.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
If at all possible, maintain safety without restraining the student. If standard Behavior Management techniques are not working and a high-risk incident occurs, follow as many of these steps as possible:&lt;br /&gt;
&lt;br /&gt;
*Alert a Coordinator on-site via radio. Follow [[Site Protocols#Radio Protocol|Radio Protocol]].&lt;br /&gt;
*Ask other staff to remove other participants from the area while you handle the behavior (e.g. “Miles, please take the group over to those tables by the bathrooms”).&lt;br /&gt;
*Place yourself between participant and danger, while maintaining your personal safety.&lt;br /&gt;
*Assume a nonthreatening posture (get down at child’s level). Keep you hands in front of your body and free in case you need to block a punch if the student does attack.&lt;br /&gt;
*Speak in a soothing voice, calling the student by name. Attempt to redirect the behavior. Tell the student what you want them to do and do not lie to the student about what you will or will not do.&lt;br /&gt;
*Approach the upset student slowly, from the front and slightly to one side. Leave the student personal space, maintain eye contact, and speak softly.&lt;br /&gt;
*If a child runs, follow them to prevent them from getting hurt. Update your Coordinator on your position via radio. If you have to follow a student alone, video with your cell phone camera.&lt;br /&gt;
*After safety is established, the Coordinator immediately calls and notifies the parent.&lt;br /&gt;
*'''AVOID''' language that suggest orders such as “You have to wait here,” or “You must put the bow down.” Demanding language may further trigger an aggressive response.&lt;br /&gt;
*'''USE''' compassionate language such as “Can you help me by waiting here?”&lt;br /&gt;
&lt;br /&gt;
===Restraint===&lt;br /&gt;
In the event a student violently acts out against other students or staff, you may need to physically restrain them. Physically restrain a participant only if absolutely necessary, as a last resort, and if you can do so while protecting your own safety. Use the following protocol.&lt;br /&gt;
&lt;br /&gt;
*Stay calm and focus on deescalation. Do not get caught up in a power struggle.&lt;br /&gt;
*Keep yourself safe: make sure you cannot get head-butted, kneed or kicked. Even a 6-year-old child can break your nose, teeth, or ribs with a head-butt or knee.&lt;br /&gt;
*Use a Basket Hold technique. See [[Child Restraint Policy]].&lt;br /&gt;
*Make absolutely sure the participant can breathe. Do not hold them face down on any surface. Avoid their neck and chest.&lt;br /&gt;
*Tell participant you will release them when they are calm, safe, and in control of themselves.&lt;br /&gt;
*Do not maintain the hold for more than two minutes. As you approach the two-minute mark, tell them you are going to release them and that they need to be calm or you will have to restrain them again.&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;Next Article [[Emergencies &amp;amp; Incidents|Emergencies &amp;amp; Incidents &amp;gt;&amp;gt;]] &amp;lt;/big&amp;gt;&lt;br /&gt;
[[Category:Safety &amp;amp; Quality Guide]]&lt;br /&gt;
[[Category:Part 1: Policies &amp;amp; Procedures]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Safety_%26_Quality_Guide&amp;diff=1427</id>
		<title>Safety &amp; Quality Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Safety_%26_Quality_Guide&amp;diff=1427"/>
		<updated>2021-10-09T18:11:22Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
:'''Contents''' [[Safety &amp;amp; Quality Guide]]&lt;br /&gt;
:'''First Article''' [[Safety &amp;amp; Quality: Introduction|Safety &amp;amp; Quality: Introduction &amp;gt;&amp;gt;]]&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
The Safety &amp;amp; Quality Guide is a living document outlining all essential procedures for Guides and staff serving at [[Trackers Organizational Programs]]. All staff must read the manual in full before working programs. '''Please Note:''' Contents and policies of this manual are subject to change. All staff are responsible for staying up-to-date with policies.&lt;br /&gt;
=Guide Contents=&lt;br /&gt;
Start and the beginning and follow each page or go directly to each page.&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
#[[Safety &amp;amp; Quality: Introduction#Welcome to Trackers|Welcome to Trackers]]&lt;br /&gt;
#[[Safety &amp;amp; Quality: Introduction#Safety First|Safety First]]&lt;br /&gt;
#[[Safety &amp;amp; Quality: Introduction#Rules &amp;amp; Code|Rules &amp;amp; Code]]&lt;br /&gt;
&lt;br /&gt;
==Part 1: Policies &amp;amp; Procedures==&lt;br /&gt;
===[[Overall Program Flow]]===&lt;br /&gt;
&lt;br /&gt;
#[[Overall Program Flow#Protocol &amp;amp; Requirements For Every Site|Protocol &amp;amp; Requirements For Every Site]]&lt;br /&gt;
#[[Overall Program Flow#Program Fundamentals|Program Fundamentals]]&lt;br /&gt;
#[[Overall Program Flow#Program Flow|Program Flow]]&lt;br /&gt;
&lt;br /&gt;
===[[Group Safety Enforcement]]===&lt;br /&gt;
&lt;br /&gt;
#[[Group Safety Enforcement#Step 1: Pre-Program Safety Review|Step 1: Pre-Program Safety Review]]&lt;br /&gt;
#[[Group Safety Enforcement#SStep 2: Site Safety Sheet|Step 2: Site Safety Sheet]]&lt;br /&gt;
#[[Group Safety Enforcement#Step 3: Stand-Up Safety Meetings|Step 3: Stand-Up Safety Meetings]]&lt;br /&gt;
#[[Group Safety Enforcement#Step 4: First Meeting with Participants|Step 4: First Meeting with Participants]]&lt;br /&gt;
#[[Group Safety Enforcement#Step 5: During the Program|Step 5: During the Program]]&lt;br /&gt;
#[[Group Safety Enforcement#Step 6: End of Day|Step 6: End of Day]]&lt;br /&gt;
#[[Group Safety Enforcement#Staff Qualifications|Staff Qualifications]]&lt;br /&gt;
&lt;br /&gt;
===[[Supervision of Students]]===&lt;br /&gt;
&lt;br /&gt;
#[[Supervision of Students#Constant Witness|Constant Witness]]&lt;br /&gt;
#[[Supervision of Students#Level of Supervision|Level of Supervision]]&lt;br /&gt;
#[[Supervision of Students#Open Versus Closed Areas|Open Versus Closed Areas]]&lt;br /&gt;
#[[Supervision of Students#Overnight Programs and Gender Balance|Overnight Programs &amp;amp; Gender Balance]]&lt;br /&gt;
#[[Supervision of Students#Staff-to-Student Ratios|Staff-to-Student Ratios]]&lt;br /&gt;
&lt;br /&gt;
===[[Check-In &amp;amp; Check-Out Procedures]]===&lt;br /&gt;
&lt;br /&gt;
#[[Check-In &amp;amp; Check-Out Procedures#Check-In|Check-In]]&lt;br /&gt;
#[[Check-In &amp;amp; Check-Out Procedures#Check-Out|Check-Out]]&lt;br /&gt;
&lt;br /&gt;
===[[Appropriate Interactions]]===&lt;br /&gt;
&lt;br /&gt;
#[[Appropriate Interactions#Staff to Student Interactions|Staff to Student Interactions]]&lt;br /&gt;
#[[Appropriate Interactions#Staff to Guardian Interactions|Staff to Guardian Interactions]]&lt;br /&gt;
#[[Appropriate Interactions#Staff to Staff Interactions|Staff to Staff Interactions]]&lt;br /&gt;
&lt;br /&gt;
===[[Child Managment]]===&lt;br /&gt;
&lt;br /&gt;
#[[Child Managment#Behavior Management|Behavior Management]]&lt;br /&gt;
#[[Child Managment#Dangerous Behavior Response|Dangerous Behavior Response]]&lt;br /&gt;
&lt;br /&gt;
===[[Emergencies &amp;amp; Incidents]]===&lt;br /&gt;
&lt;br /&gt;
#[[Emergencies &amp;amp; Incidents#Missing Student Protocol|Missing Student Protocol]]&lt;br /&gt;
#[[Emergencies &amp;amp; Incidents#Application of First Aid|Application of First Aid]]&lt;br /&gt;
#[[Emergencies &amp;amp; Incidents#Incident Reporting|Incident Reporting]]&lt;br /&gt;
&lt;br /&gt;
===[[Staying Healthy]]===&lt;br /&gt;
&lt;br /&gt;
#[[Staying Healthy#Systemic Allergies|Systemic Allergies]]&lt;br /&gt;
#[[Staying Healthy#Allergens|Allergens]]&lt;br /&gt;
#[[Staying Healthy#Insects &amp;amp; Blood Suckers|Insects &amp;amp; Blood Suckers]]&lt;br /&gt;
#[[Staying Healthy#Hydration: Drinking Water Food &amp;amp; Drinking Water Safety|Hydration: Drinking Water Food &amp;amp; Drinking Water Safety]]===&lt;br /&gt;
#[[Staying Healthy#Bathroom Breaks|Bathroom Breaks]]&lt;br /&gt;
#[[Staying Healthy#Inclement Weather|Inclement Weather]]&lt;br /&gt;
&lt;br /&gt;
===[[Organization &amp;amp; Cleanliness]]===&lt;br /&gt;
&lt;br /&gt;
#[[Organization &amp;amp; Cleanliness#Gear Preparation &amp;amp; Care|Gear Preparation &amp;amp; Care]]&lt;br /&gt;
#[[Organization &amp;amp; Cleanliness#Lost &amp;amp; Found|Lost &amp;amp; Found]]&lt;br /&gt;
&lt;br /&gt;
===[[Gear Safety]]===&lt;br /&gt;
&lt;br /&gt;
#[[Gear Safety#Tool Use|Tool Use]]=&lt;br /&gt;
#[[Gear Safety#Blades: Wood Carving &amp;amp; Splitting|Blades: Wood Carving &amp;amp; Splitting]]&lt;br /&gt;
#[[Gear Safety#Blades: Food Prep|Blades: Food Prep]]&lt;br /&gt;
#[[Gear Safety#Propane &amp;amp; Stoves|Propane &amp;amp; Stoves]]&lt;br /&gt;
&lt;br /&gt;
===[[Site Protocols]]===&lt;br /&gt;
&lt;br /&gt;
#[[Site Protocols#Laws &amp;amp; Regulations|Laws &amp;amp; Regulations]]&lt;br /&gt;
#[[Site Protocols#Radio Protocol|Radio Protocol]]&lt;br /&gt;
#[[Site Protocols#Vehicle Policy|Vehicle Policy]]&lt;br /&gt;
#[[Site Protocols#Urban &amp;amp; Public Sites|Urban &amp;amp; Public Sites]]&lt;br /&gt;
#[[Site Protocols#Staying Found (Not Getting Lost)|Staying Found (Not Getting Lost)]]&lt;br /&gt;
&lt;br /&gt;
===[[Camp Activities]]===&lt;br /&gt;
&lt;br /&gt;
#[[Camp Activities#Camp Visitors|Camp Visitors]]&lt;br /&gt;
#[[Camp Activities#Swimming &amp;amp; Wading|Swimming &amp;amp; Wading]]&lt;br /&gt;
#[[Camp Activities#Campfires|Campfires]]&lt;br /&gt;
#[[Camp Activities#Climbing: Logs, Rocks &amp;amp; Trees|Climbing: Logs, Rocks &amp;amp; Trees]]&lt;br /&gt;
#[[Camp Activities#Traveling Off-Trail|Traveling Off-Trail]]&lt;br /&gt;
#[[Camp Activities#Edible Plants, Poisonous Plants|Edible Plants, Poisonous Plants]]&lt;br /&gt;
#[[Camp Activities#Tag &amp;amp; Running Games|Tag &amp;amp; Running Games]]&lt;br /&gt;
&lt;br /&gt;
===[[Personnel Policies]]===&lt;br /&gt;
&lt;br /&gt;
#[[Personnel Policies#Alcohol, Tobacco, Coffee &amp;amp; Drugs|Alcohol, Tobacco, Coffee &amp;amp; Drugs]]&lt;br /&gt;
#[[Personnel Policies#Dating &amp;amp; Consensual Workplace Relationships|Dating &amp;amp; Consensual Workplace Relationships]]&lt;br /&gt;
#[[Personnel Policies#Inclusion|Inclusion]]&lt;br /&gt;
#[[Personnel Policies#Harassment|Harassment]]&lt;br /&gt;
#[[Personnel Policies#Performance Optimization|Performance Optimization]]&lt;br /&gt;
#[[Personnel Policies#Professional Appearance|Professional Appearance]]&lt;br /&gt;
#[[Personnel Policies#Program Media|Program Media]]&lt;br /&gt;
#[[Personnel Policies#The Role of Humor|The Role of Humor]]&lt;br /&gt;
&lt;br /&gt;
==Part 2: Teaching &amp;amp; Learning==&lt;br /&gt;
===[[Caring for Children]]===&lt;br /&gt;
&lt;br /&gt;
#[[Caring for Children#Tone|Tone]]&lt;br /&gt;
#[[Caring for Children#Problem-Solving with Students|Problem-Solving with Students]]&lt;br /&gt;
#[[Caring for Children#Keep Your Cool|Keep Your Cool]]&lt;br /&gt;
#[[Caring for Children#Motivation &amp;amp; Response|Motivation &amp;amp; Response]]&lt;br /&gt;
&lt;br /&gt;
===[[Prevent Bullying]]===&lt;br /&gt;
&lt;br /&gt;
#[[Prevent Bullying#Prevention|Prevention]]&lt;br /&gt;
#[[Prevent Bullying#Solutions|Solutions]]&lt;br /&gt;
#[[Prevent Bullying#Tattling Versus Reporting|Tattling Versus Reporting]]&lt;br /&gt;
&lt;br /&gt;
===[[Learning is Progress (Not Perfection)]]===&lt;br /&gt;
&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#Build Trust|Build Trust]]&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#Set Goals|Set Goals]]&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#Modify Behavior|Modify Behavior]]&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#Fine Tuning|Fine Tuning]]&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#Appreciation|Appreciation]]&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#Behavior Chains|Behavior Chains]]&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#All Models Are Wrong, Some Are Useful|All Models Are Wrong, Some Are Useful]]&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#Negative Reinforcement|Negative Reinforcement]]&lt;br /&gt;
#[[Learning is Progress (Not Perfection)#Ecology of Appreciation|Ecology of Appreciation]]&lt;br /&gt;
&lt;br /&gt;
===[[Developmental Phases]]===&lt;br /&gt;
&lt;br /&gt;
#[[Developmental Phases#Grade K (5 years)|Grade K (5 years)]]&lt;br /&gt;
#[[Developmental Phases#Grade 1 (6 years)|Grade 1 (6 years)]]&lt;br /&gt;
#[[Developmental Phases#Grade 2-3 (7-8 years)|Grade 2-3 (7-8 years)]]&lt;br /&gt;
#[[Developmental Phases#Grade 4-5 (9-10 years)|Grade 4-5 (9-10 years)]]&lt;br /&gt;
#[[Developmental Phases#Grade 6-8 (11-13 years)|Grade 6-8 (11-13 years)]]&lt;br /&gt;
#[[Developmental Phases#Grade 9-12 (14-17 years)|Grade 9-12 (14-17 years)]]&lt;br /&gt;
&lt;br /&gt;
==Part 3: Appendix==&lt;br /&gt;
&lt;br /&gt;
#[[Incident Report]]&lt;br /&gt;
#[[Behavior As Choice Policy (AKA Because Knives)|Behavior As Choice Policy]]&lt;br /&gt;
#[[Evacuation Policy]]&lt;br /&gt;
#[[Vehicle Pre-Trip Check List]]&lt;br /&gt;
#[[Non-Solicitation Policy]]&lt;br /&gt;
#[[Child Restraint Policy]]&lt;br /&gt;
#[[Tick Protocol]]&lt;br /&gt;
#[[Site Safety Sheet]]&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''First Article''' [[Safety &amp;amp; Quality: Introduction|Safety &amp;amp; Quality: Introduction &amp;gt;&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
[[Category:Safety &amp;amp; Quality Guide]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Behavior_As_Choice_Policy_(AKA_Because_Knives)&amp;diff=1425</id>
		<title>Behavior As Choice Policy (AKA Because Knives)</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Behavior_As_Choice_Policy_(AKA_Because_Knives)&amp;diff=1425"/>
		<updated>2021-10-09T18:10:15Z</updated>

		<summary type="html">&lt;p&gt;Tony: Tony moved page Fair Share of Attention Policy to Behavior As Choice Policy (AKA Because Knives)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:'''Contents''' [[Safety &amp;amp; Quality Guide]]&lt;br /&gt;
:'''Next Article''' [[Evacuation Policy|Evacuation Policy &amp;gt;&amp;gt;]]&lt;br /&gt;
&amp;lt;hr /&amp;gt;Our Trackers Behavior and Choices Policy is direct and matter of fact:&amp;lt;blockquote&amp;gt;''To stay with the Team, always act to keep fellow Trackers safe and growing.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Because Knives ====&lt;br /&gt;
At Trackers, we keep our expectations high for youth because we use wood carving knives with other real tools while we journey into the wilds! Teens work by blacksmith forges at 2300° F. Kindergartners light campfires (in winter). And everyone respects the woodlands we thrive in. We trust youth to act responsibly. These things make us different than other camps.&lt;br /&gt;
&lt;br /&gt;
We will not water down the deeper skills we share or the wild places we explore. We believe youth are capable of great things. We dedicate ourselves to that true potential. Nearly every kid can step up that expectation. They appreciate honesty and trust as we discuss real world results of choices they can make. With such lofty goals, there are some behaviors we cannot accommodate.&lt;br /&gt;
&lt;br /&gt;
===== It’s About Choice =====&lt;br /&gt;
We recognize everyone makes choices personal to them. We don’t define behavior as good or bad. Choices may simply conflict with the needs of the Team.&amp;lt;blockquote&amp;gt;''And every Trackers Team has more than 1 camper.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== We Take Direct Steps =====&lt;br /&gt;
With most behavioral conflicts, we use redirection, reminders, or conversation. We can apply natural consequences; for example, taking a short break after ignoring boundaries. If such choices persist, we begin our Fair Share Process.&lt;br /&gt;
&lt;br /&gt;
==== Fair Share Process ====&lt;br /&gt;
Our ability to guide youth depends on how they align their contributions and needs with their Trackers Team and Village. Guides will not spend excessive time addressing one participant at the expense of other youth in the program.&lt;br /&gt;
&lt;br /&gt;
This process begins when a participant makes choices that demand more than their Fair Share of attention. Please note, we immediately move to the next step if they miss commitments, are defiant, or misunderstand the outcome of their choices. &lt;br /&gt;
&lt;br /&gt;
* '''Step #1: Commitment''' Participant, Guardians (Parents), and Guides agree together to contribute to the well being of the Team and village. The participant writes about their renewed commitment to respectful choices. Guardians can assist youth who are developing writing skills. &lt;br /&gt;
* '''Step #2: Homestay''' Youth are asked to stay-at-home for a time defined by the Guide. During which we require them to write about choices that will help them return.&lt;br /&gt;
* '''Step #3: Go Separate Ways''' Youth are expelled from the program, forfeiting any registration fees. Depending on the behavior, they may not return to Trackers Earth programs.&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT''' Very few youths choose actions that bring them to step #3 (Go Separate Ways). It’s important to note, dangerous or obstinate behavior can skip directly to any step in the Fair Share Process. While rare, we may require Guardians to Respond Swiftly. &lt;br /&gt;
&lt;br /&gt;
===== Respond Swiftly =====&lt;br /&gt;
Guardians are required to IMMEDIATELY pick up their child at any site and youth will not return if the following applies:&lt;br /&gt;
&lt;br /&gt;
* '''Dangerous Behavior:''' Anything impairing the ability of staff, students, and families to keep each other healthy. This could include the unwillingness to stay with the team. Physical health is the priority.&lt;br /&gt;
* '''Openly Defiant:''' The dangerous behavior needs to be a choice, or open defiance. Accidents are forgivable and become teachable moments. Choice can be relative, defining it remains at our Guide’s discretion to keep us all safe.&lt;br /&gt;
* '''Lacking certainty of future compliance:''' If we're not 100% certain that, in the future, the participant/student will comply by choosing to keep everyone safe, they cannot continue in a functional way in the program.&lt;br /&gt;
&lt;br /&gt;
==== How Kids Value Choices ====&lt;br /&gt;
At Trackers, we trust kids. Most youth uphold and exceed that confidence. Kids coming to Trackers to discover adventures rarely to find elsewhere. They value the opportunity to do something different and real. We need the active support of every youth, Guardian, and Guide to help stand up for these essential goals. With clear expectations, youth can safely play and work together as a Trackers Team while learning a timeless craft and caring [[Trackers Code|for family, nature, and many generations beyond]].&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Next Article''' [[Evacuation Policy|Evacuation Policy &amp;gt;&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
[[Category:Safety &amp;amp; Quality Guide]]&lt;br /&gt;
[[Category:Part 3: Appendix]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Fair_Share_of_Attention_Policy&amp;diff=1426</id>
		<title>Fair Share of Attention Policy</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Fair_Share_of_Attention_Policy&amp;diff=1426"/>
		<updated>2021-10-09T18:10:15Z</updated>

		<summary type="html">&lt;p&gt;Tony: Tony moved page Fair Share of Attention Policy to Behavior As Choice Policy (AKA Because Knives)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Behavior As Choice Policy (AKA Because Knives)]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Behavior_As_Choice_Policy_(AKA_Because_Knives)&amp;diff=1424</id>
		<title>Behavior As Choice Policy (AKA Because Knives)</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Behavior_As_Choice_Policy_(AKA_Because_Knives)&amp;diff=1424"/>
		<updated>2021-10-09T18:09:12Z</updated>

		<summary type="html">&lt;p&gt;Tony: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:'''Contents''' [[Safety &amp;amp; Quality Guide]]&lt;br /&gt;
:'''Next Article''' [[Evacuation Policy|Evacuation Policy &amp;gt;&amp;gt;]]&lt;br /&gt;
&amp;lt;hr /&amp;gt;Our Trackers Behavior and Choices Policy is direct and matter of fact:&amp;lt;blockquote&amp;gt;''To stay with the Team, always act to keep fellow Trackers safe and growing.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Because Knives ====&lt;br /&gt;
At Trackers, we keep our expectations high for youth because we use wood carving knives with other real tools while we journey into the wilds! Teens work by blacksmith forges at 2300° F. Kindergartners light campfires (in winter). And everyone respects the woodlands we thrive in. We trust youth to act responsibly. These things make us different than other camps.&lt;br /&gt;
&lt;br /&gt;
We will not water down the deeper skills we share or the wild places we explore. We believe youth are capable of great things. We dedicate ourselves to that true potential. Nearly every kid can step up that expectation. They appreciate honesty and trust as we discuss real world results of choices they can make. With such lofty goals, there are some behaviors we cannot accommodate.&lt;br /&gt;
&lt;br /&gt;
===== It’s About Choice =====&lt;br /&gt;
We recognize everyone makes choices personal to them. We don’t define behavior as good or bad. Choices may simply conflict with the needs of the Team.&amp;lt;blockquote&amp;gt;''And every Trackers Team has more than 1 camper.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== We Take Direct Steps =====&lt;br /&gt;
With most behavioral conflicts, we use redirection, reminders, or conversation. We can apply natural consequences; for example, taking a short break after ignoring boundaries. If such choices persist, we begin our Fair Share Process.&lt;br /&gt;
&lt;br /&gt;
==== Fair Share Process ====&lt;br /&gt;
Our ability to guide youth depends on how they align their contributions and needs with their Trackers Team and Village. Guides will not spend excessive time addressing one participant at the expense of other youth in the program.&lt;br /&gt;
&lt;br /&gt;
This process begins when a participant makes choices that demand more than their Fair Share of attention. Please note, we immediately move to the next step if they miss commitments, are defiant, or misunderstand the outcome of their choices. &lt;br /&gt;
&lt;br /&gt;
* '''Step #1: Commitment''' Participant, Guardians (Parents), and Guides agree together to contribute to the well being of the Team and village. The participant writes about their renewed commitment to respectful choices. Guardians can assist youth who are developing writing skills. &lt;br /&gt;
* '''Step #2: Homestay''' Youth are asked to stay-at-home for a time defined by the Guide. During which we require them to write about choices that will help them return.&lt;br /&gt;
* '''Step #3: Go Separate Ways''' Youth are expelled from the program, forfeiting any registration fees. Depending on the behavior, they may not return to Trackers Earth programs.&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT''' Very few youths choose actions that bring them to step #3 (Go Separate Ways). It’s important to note, dangerous or obstinate behavior can skip directly to any step in the Fair Share Process. While rare, we may require Guardians to Respond Swiftly. &lt;br /&gt;
&lt;br /&gt;
===== Respond Swiftly =====&lt;br /&gt;
Guardians are required to IMMEDIATELY pick up their child at any site and youth will not return if the following applies:&lt;br /&gt;
&lt;br /&gt;
* '''Dangerous Behavior:''' Anything impairing the ability of staff, students, and families to keep each other healthy. This could include the unwillingness to stay with the team. Physical health is the priority.&lt;br /&gt;
* '''Openly Defiant:''' The dangerous behavior needs to be a choice, or open defiance. Accidents are forgivable and become teachable moments. Choice can be relative, defining it remains at our Guide’s discretion to keep us all safe.&lt;br /&gt;
* '''Lacking certainty of future compliance:''' If we're not 100% certain that, in the future, the participant/student will comply by choosing to keep everyone safe, they cannot continue in a functional way in the program.&lt;br /&gt;
&lt;br /&gt;
==== How Kids Value Choices ====&lt;br /&gt;
At Trackers, we trust kids. Most youth uphold and exceed that confidence. Kids coming to Trackers to discover adventures rarely to find elsewhere. They value the opportunity to do something different and real. We need the active support of every youth, Guardian, and Guide to help stand up for these essential goals. With clear expectations, youth can safely play and work together as a Trackers Team while learning a timeless craft and caring [[Trackers Code|for family, nature, and many generations beyond]].&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Next Article''' [[Evacuation Policy|Evacuation Policy &amp;gt;&amp;gt;]]&amp;lt;/big&amp;gt;&lt;br /&gt;
[[Category:Safety &amp;amp; Quality Guide]]&lt;br /&gt;
[[Category:Part 3: Appendix]]&lt;/div&gt;</summary>
		<author><name>Tony</name></author>
		
	</entry>
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