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	<updated>2026-04-28T18:57:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Group_Juggle&amp;diff=1364</id>
		<title>Group Juggle</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Group_Juggle&amp;diff=1364"/>
		<updated>2021-07-16T13:49:31Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' 8-16&lt;br /&gt;
*'''Time''' 4-8 min rounds&lt;br /&gt;
*'''Location''' Small clear area&lt;br /&gt;
*'''Energy''' Low (sitting, standing)&lt;br /&gt;
*'''Materials''' Throwables (Bands tied in several loose, stacked knots work)&lt;br /&gt;
*'''Lead by''' Whiskers&lt;br /&gt;
*'''Guides''' 1&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
&lt;br /&gt;
===Mission===&lt;br /&gt;
Have the group stand in a circle, and instruct everyone to hold their hands in front of them.&lt;br /&gt;
&lt;br /&gt;
Explain that our goal as a group is to throw a ball in a random pattern so that everyone in the circle has caught, and then thrown, the ball exactly once, and we want to remember the sequence so we can repeat it later. One restriction: you can’t throw the ball to the person next to you.&lt;br /&gt;
&lt;br /&gt;
In addition, we're going to use names as we throw the ball, like this: the person with the ball says their own name, then the name of someone across the circle who they're going to throw the ball to (if you don’t know the name of the person you want to throw to, just point to them and ask). When you do throw the ball, remember who you threw it to, then put your hands behind your back to indicate to the rest of the circle that you've already received the ball.&lt;br /&gt;
&lt;br /&gt;
The person who just received the ball repeats the process: a) says their own name, b) says the name of the person they are going to throw the ball to, c) throws the ball, d) remembers who they threw it to, and e) puts their hands behind their back.&lt;br /&gt;
&lt;br /&gt;
After everyone in the circle has thrown and caught the ball once, the ball should be thrown back to the facilitator, completing the sequence.&lt;br /&gt;
&lt;br /&gt;
Do a second a round of throwing and catching, repeating the original sequence.&lt;br /&gt;
&lt;br /&gt;
Now it’s time to make things more interesting. First, add a “time” challenge. Ask the participants how fast they think they can repeat their sequence of throwing, catching, and saying names (FYI, most groups can, with practice, eventually complete the sequence in less than one second per person). Let the group offer a few guesses. Then run the game several times, trying to get faster with each round.&lt;br /&gt;
&lt;br /&gt;
Second, add a “complexity” challenge. Start by throwing one ball as usual (in the usual sequence), but a few seconds later, throw a second, then a third ball (also in the usual sequence). Finally, announce that one ball (ideally, a different color) likes to go backwards. Ask everyone to think of the person who they normally receive the ball FROM. That’s the person who they’ll throw the “backwards ball” TO (have everyone point to this person). Throw a few “regular” balls in the “normal” direction, then start the “backwards” ball going backwards.&lt;br /&gt;
&lt;br /&gt;
===Modify===&lt;br /&gt;
Variations of the game.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Circle Games]]&lt;br /&gt;
[[Category:Name Games]]&lt;br /&gt;
[[Category:Needs Work]]&lt;br /&gt;
[[Category:Icebreaker Games]]&lt;br /&gt;
[[Category:Just-Bandanas Games]]&lt;br /&gt;
[[Category:Low-Energy Games]]&lt;br /&gt;
[[Category:Small Clearing Games]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Tracking_Games_%26_Challenges&amp;diff=1363</id>
		<title>Tracking Games &amp; Challenges</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Tracking_Games_%26_Challenges&amp;diff=1363"/>
		<updated>2021-07-16T13:46:54Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' 8-12&lt;br /&gt;
*'''Time''' 3-5 min rounds&lt;br /&gt;
*'''Location''' Small clear area Large clear area Forest&lt;br /&gt;
*'''Energy''' Low (sitting, standing) Medium (walking, stalking) High (running) Extreme (sprinting)&lt;br /&gt;
*'''Materials''' Bands&lt;br /&gt;
*'''Lead by''' Pathfinder Whiskers Cloak&lt;br /&gt;
*'''Guides''' 1&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
*Tracking&lt;br /&gt;
&lt;br /&gt;
===Mission===&lt;br /&gt;
&lt;br /&gt;
# Bigfoot tracking&lt;br /&gt;
# Blood tracking&lt;br /&gt;
# Stick drag tracking&lt;br /&gt;
# &amp;quot;Watch me walk / examine my steps&amp;quot; activity&lt;br /&gt;
# Caterpillar / millipede tracking drill (&amp;quot;People shuffling feet in a line&amp;quot;)&lt;br /&gt;
# Stick drag tracking&lt;br /&gt;
# Hanging bait tracking box (in sandbox)&lt;br /&gt;
# Intro to tracking (tracks, sign, animal gaits)&lt;br /&gt;
# Make plaster casts of tracks&lt;br /&gt;
# Match the track to the animal (card) game&lt;br /&gt;
# Use field guides to identify tracks&lt;br /&gt;
# Wisdom of the marks (in sandbox)&lt;br /&gt;
&lt;br /&gt;
===Modify===&lt;br /&gt;
Variations of the game.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Needs Work]]&lt;br /&gt;
[[Category:Tracking Games]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Category:Archery_Games&amp;diff=1362</id>
		<title>Category:Archery Games</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Category:Archery_Games&amp;diff=1362"/>
		<updated>2021-07-16T13:45:18Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These games all involve archery. For &amp;lt;span style=&amp;quot;color: rgb(51, 51, 51)&amp;quot;&amp;gt;information about archery concepts and teaching tips, visit the following archery Skill pages: [[Archery]] and [[Advanced Archery Techniques|Advanced Archery Techniques.]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Archery_Games_%26_Challenges&amp;diff=1361</id>
		<title>Archery Games &amp; Challenges</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Archery_Games_%26_Challenges&amp;diff=1361"/>
		<updated>2021-07-16T13:43:16Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: Changed categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' 8-12&lt;br /&gt;
*'''Time''' 3-5 min rounds&lt;br /&gt;
*'''Location''' Small clear area Large clear area Forest&lt;br /&gt;
*'''Energy''' Low (sitting, standing) Medium (walking, stalking) High (running) Extreme (sprinting)&lt;br /&gt;
*'''Materials''' Bands&lt;br /&gt;
*'''Lead by''' Pathfinder Whiskers Cloak&lt;br /&gt;
*'''Guides''' 1&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
&lt;br /&gt;
===Mission===&lt;br /&gt;
&lt;br /&gt;
==== '''Non-shooting drills''' ====&lt;br /&gt;
&lt;br /&gt;
===== Back muscle drill =====&lt;br /&gt;
Have people pair up. Practice letting the stronger muscles in your back do most of the work as you draw the bow as opposed to your arm muscles. Have a person push your elbow forward while you try to resist to experience this.&lt;br /&gt;
&lt;br /&gt;
==== Non-shooting games ====&lt;br /&gt;
&lt;br /&gt;
===== Stretch band golf =====&lt;br /&gt;
&lt;br /&gt;
# Equipment needed&lt;br /&gt;
## Each person needs a stretch band or long rubber band. To make a stretch band:&lt;br /&gt;
## From a large roll of red resistance tubing, cut a piece that is 40-42 inches in length.&lt;br /&gt;
## Bring the ends together, parallel to each other.&lt;br /&gt;
## Tie an overhand knot approximately 1-2 inches from the ends while holding the ends together.&lt;br /&gt;
## Each team/group needs a tennis ball.&lt;br /&gt;
# Instructions&lt;br /&gt;
## Divide your total group of archers into groups of 3 to 4 people. Give each group a tennis ball, and have groups move apart from the other groups.&lt;br /&gt;
## One person in each group should throw the tennis ball about 30-60 feet away.&lt;br /&gt;
## Using good archery form, each person in the group should shoot their stretch band towards the tennis ball. Everyone should remember where their band landed so they can find it later.&lt;br /&gt;
## Once everyone in the group has shot, archers walk to where their stretch band landed and pick it up. From that location, each person shoots at the tennis ball again, starting with the person who is furthest away. If an archer who is closer to the tennis ball is obstructing the shot of an archer who is further away, the closer archer should stand aside, well out of the shot line, until the further archer has shot.&lt;br /&gt;
## Repeat this process until everyone has hit the tennis ball with their stretch band.&lt;br /&gt;
## Like golf, archers should keep track of the number of shots it took them to hit the tennis ball.&lt;br /&gt;
## Once everyone has hit the tennis ball, that round is over. A new round begins when the tennis ball is thrown in a different direction.&lt;br /&gt;
# Notes&lt;br /&gt;
## This game is great field archery practice if you have hills and trees to shoot around.&lt;br /&gt;
## Archers should always ensure no one is in front of them when shooting and that the stretch band is always pointed in safe directions.&lt;br /&gt;
&lt;br /&gt;
==== Anchor ====&lt;br /&gt;
This activity is designed to help campers get comfortable with proper archery form, plus consistent with their anchoring and follow-through.&lt;br /&gt;
&lt;br /&gt;
# Equipment needed:&lt;br /&gt;
## Giant rubber bands: 12-, 14-, and 17-inch rubber bands. &lt;br /&gt;
## Anchor targets: four pedestals. At the top of each pedestal is a piece of plywood, cut into a particular shape, painted a particular color.&lt;br /&gt;
## Shapes: circle, square, triangle, diamond&lt;br /&gt;
## Colors: red, yellow, green, blue&lt;br /&gt;
## Never use real bows (risk of dry firing) or arrows during this activity!&lt;br /&gt;
# The storyline is: we need to train to be able to aim our bows quickly, accurately, no matter what.&lt;br /&gt;
# Prep: show everyone what “anchor” position looks like:&lt;br /&gt;
## Bow arm straight out, arm pointed at target.&lt;br /&gt;
## Arrow hand fingers shaped like a hook, gripping the rubber band with index, middle, and ring fingers; tip of middle finger at corner of mouth; elbow straight back from hand/mouth.&lt;br /&gt;
# Game: When you say, “go for a walk,” everyone just walks around aimlessly. A few seconds later, call “[Object], anchor!” (for instance, “Blue, anchor!”) As fast as they can, everyone should get into “anchor” position, aiming at the designated object, and freeze. Stay frozen until you say “Release,” at which point they should release. Then they should stay frozen until you say “go for a walk” again.&lt;br /&gt;
# To make it more interesting, add additional commands. Call out an action or position, then specify a target, then call “anchor!” Emphasize that no one should move until you’ve given the complete series of commands and called “anchor!” Ideas:&lt;br /&gt;
## For actions:&lt;br /&gt;
### Twirl around two (or three, or four) times&lt;br /&gt;
### Do a somersault&lt;br /&gt;
### Do three push ups&lt;br /&gt;
### Do five jumping jacks&lt;br /&gt;
### Give three people a high five&lt;br /&gt;
### Close your eyes (just use your memory of where the target is)&lt;br /&gt;
## For positions:&lt;br /&gt;
### Hold the bow with your OFF hand&lt;br /&gt;
### Sit cross-legged on the ground&lt;br /&gt;
### Stand on one leg&lt;br /&gt;
### Kneel on your right (or left) knee, with the other foot on the ground&lt;br /&gt;
### Kneel on both knees&lt;br /&gt;
### Lay completely on your side&lt;br /&gt;
### Freeze your feet (you have to stop walking and can’t move your feet at all)&lt;br /&gt;
# To make it more interesting: do everything as above, but make it an elimination game like Captain’s Coming. After you give your series of commands and say “Anchor!” start counting down: “3, 2, 1, freeze!” When you say Freeze, everyone has to freeze wherever they are. If they aren’t at full draw, aimed at the correct target, they’re out. Then say nonsense words: “write!” “swim!”. No one should do anything until you say the correct word: “release!” Then they should stay frozen until you say “go for a walk.” If anyone moves, they’re out.&lt;br /&gt;
# To make it more interesting: add easily identified “target” objects into the area? Stuffed animals scattered on the ground? Small pedestals with brightly-painted tops? Small pedestals with wood, painted cut-outs of vicious monsters? Dragons, robots, dinosaurs? &lt;br /&gt;
# Other options: after everyone has aimed, pick up the target and walk around with it so the campers have to move to keep their bow trained on the target. This gets harder when their feet are frozen to the ground! Or have your assistant instructors hide in the woods, with masks on, and jump out screaming. The campers have to immediately react.&lt;br /&gt;
# These could be two decks of cards: one deck of cards for actions, one deck for targets. Facilitator draws one, two, or three action cards, then a target card, then yells “anchor!”&lt;br /&gt;
&lt;br /&gt;
==== Individual shooting drills and challenges ====&lt;br /&gt;
&lt;br /&gt;
===== Eyes-closed shooting =====&lt;br /&gt;
&lt;br /&gt;
# Shooting with eyes closed takes all the focus off of AIM and allows the archer to focus entirely on FORM.&lt;br /&gt;
# To do eyes-closed shooting:&lt;br /&gt;
## Have each archer stand 3 yards from a target.&lt;br /&gt;
## Have everyone nock and draw their bow at the same time and aim at the center of their target. &lt;br /&gt;
## Ask everyone to freeze, then close their eyes.&lt;br /&gt;
## Ask everyone to focus on a specific aspect of their form, such as: the position of their bow arm, how their bow hand is holding the grip, the feel of their anchor point; the position of their arrow arm elbow, the feeling of the muscles in their back, the position of their head, their release and follow-through.&lt;br /&gt;
## Count down “3, 2, 1” and say “shoot.” Everyone should shoot. &lt;br /&gt;
&lt;br /&gt;
===== Split a wand =====&lt;br /&gt;
&lt;br /&gt;
# Lean a piece of split bamboo against a blank target face. Archers should try to split the wand, in other words, drive their arrow through the piece of bamboo. It doesn’t matter where on the wand they hit - their vertical aim is irrelevant. This exercise trains them to just focus on their left/right shooting.&lt;br /&gt;
&lt;br /&gt;
===== Shoot a “388” =====&lt;br /&gt;
&lt;br /&gt;
# The term “388” refers to “3 arrows shot into an 8-inch wide circle from a distance of 8 yards away.”&lt;br /&gt;
# Shooting a 388 requires CONSISTENCY. Shooting a single arrow into a small target could be mostly luck. But shooting three arrows into a relatively small target demonstrates that the archer has a level of correct, repeatable shooting form.&lt;br /&gt;
&lt;br /&gt;
==== Shooting games ====&lt;br /&gt;
&lt;br /&gt;
===== Game format: one-versus-one or team-versus-team =====&lt;br /&gt;
&lt;br /&gt;
# Most shooting games can be done either with one person competing against another person, or one team competing against another team.&lt;br /&gt;
# In either case, most games will require that you place two ground quivers centered in front of the targets about four feet away from each other. Place a shooting line rope on the ground even with the quivers. You may have to place more than three arrows in each quiver to help the game proceed efficiently.&lt;br /&gt;
# For one versus one, each archer simply stands next to a ground quiver as normal and shoots when appropriate (either on command or alternating, depending on the game).&lt;br /&gt;
# For team versus team, divide the whole group of archers into two equal teams (consider having everyone “pair and split,” meaning everyone finds a partner of approximately equal skill, then they each go to different teams). Each archer should have a bow that fits them. Teams should wait behind the waiting line. When the facilitator calls “Next!” one archer from each team should walk to a quiver, straddle the shooting line, and load an arrow onto their bow.&lt;br /&gt;
&lt;br /&gt;
===== Rapid Fire =====&lt;br /&gt;
&lt;br /&gt;
# Set-up: move all the targets fairly close to each other (about 6 inches apart) and pin several different “letter” targets on each one. Consider moving the targets so they all face slightly inward in an arc. The shooting line should be about 7 yards from the targets.&lt;br /&gt;
# When there are two archers at the ground quivers and they’ve loaded their bows, call out “3, 2, 1, [a specific letter on one of the targets]” As soon as they hear the letter, the archers try to hit the 8” circle of the target you named before the other archer does. If they do so, they earn a point for their team. A miss earns no points. Hitting the target second earns no points. If one archer shoots and misses, the other archer can take their time shooting, because there’s no time pressure.&lt;br /&gt;
# Once a point has been earned or both archers have shot, call “next!” The archers who just shot should go to the back of their respective lines, and new archers should go to the quivers.&lt;br /&gt;
# If you’re playing one-versus-one, you don’t have to call “next”; you can just repeat the countdown and letter-calling.&lt;br /&gt;
# You can either play to a specified number of points (first team to get five points wins) or play for a specified time (8 minutes and whoever has the most points wins).&lt;br /&gt;
# Variation: rather than only allowing one shot per archer per letter called, you can allow them unlimited shots. First to hit the target gets the point.&lt;br /&gt;
&lt;br /&gt;
===== Tic-Tac-Toe =====&lt;br /&gt;
&lt;br /&gt;
# Set-up: you need an archery tic-tac-toe board; essentially, a 3-foot by 3-foot piece of cardboard divided by 4 thick black lines into 9 one-foot by one-foot squares. To identify the squares quickly from a distance, it’s helpful to write a letter in each square (from A to I). Attach this archery tic-tac-toe board to a target using four target pins. The distance from the shooting line to the target should be commensurate with the archer’s skill. &lt;br /&gt;
# Archers alternate shooting at the tic-tac-toe board. The objective is to get three squares in a row (horizontally, vertically, or diagonally).&lt;br /&gt;
# When an archer lands an arrow within a square, they/their team owns that square.&lt;br /&gt;
# If your arrow touches a line, it doesn’t count for anything, so avoid lines.&lt;br /&gt;
# If someone shoots into a claimed square, it has no effect. The square still belongs to the team who first put an arrow into it.&lt;br /&gt;
# Team members cycle through, alternating shots with the other team, until one team wins or there is a draw.&lt;br /&gt;
&lt;br /&gt;
===== All Clear =====&lt;br /&gt;
&lt;br /&gt;
# Materials/equipment needed&lt;br /&gt;
## Six foam disks for each target, in three pairs of disks measuring 10”, 8”, and 6” in diameter.&lt;br /&gt;
## You can make discs from old sleeping pads, cut with scissors into circles.&lt;br /&gt;
# Set-up&lt;br /&gt;
## Choose two targets to be the focus of the game. On each target, pin three disks, one of each size. &lt;br /&gt;
## Put a one ground quiver in front of each target at a reasonable distance and place three arrows in each ground quiver.&lt;br /&gt;
# Game play&lt;br /&gt;
## The game operates in three-arrow rounds. After three arrows have been shot, they are retrieved, disks are moved, and another round is played until one person/team wins.&lt;br /&gt;
## Archers shoot at the target in front of them, trying to hit the foam discs.&lt;br /&gt;
## At the end of each round, each disk that was hit gets moved to the competitor’s target. Discs must be pinned to targets such that no part of the disc protrudes past the edge of the target.&lt;br /&gt;
## In order to count as a hit, the arrow has to be completely encircled by disk foam. Arrows that touch the side of the disk without completely piercing it don’t count.&lt;br /&gt;
## If an archer hits a disk more than once in a round, the two arrows cancel each other out and the disk is NOT moved at the end of the round.&lt;br /&gt;
## Archers continue shooting rounds of arrows until one archer clears his or her half of the target of disks. The archer with no remaining disks is the winner!&lt;br /&gt;
&lt;br /&gt;
===== Archery Battleship =====&lt;br /&gt;
&lt;br /&gt;
# Materials/equipment needed&lt;br /&gt;
## 2 “Archery Battleship Grid” pieces of cardboard&lt;br /&gt;
## 2 “Archery Battleship Placement and Scoring” sheets&lt;br /&gt;
## 2 clipboards (for the Archery Battleship Placement and Scoring sheets)&lt;br /&gt;
## 2 pens (so each team can place their battleships, then mark hits and misses)&lt;br /&gt;
# Set-up&lt;br /&gt;
## Give each team of archers a pen and clipboard with an Archery Battleship Placement and Scoring sheet on it.&lt;br /&gt;
## Each team of archers must place their three ships somewhere on their grid (don’t let your opponent see where!)&lt;br /&gt;
# Game play&lt;br /&gt;
## Each round involves one archer from each team shooting three arrows at their own target. Archers can alternate shots at their target to keep things orderly.&lt;br /&gt;
## After each shot is fired, the opposing team notes what square the arrow landed in and announces “hit” or “miss” based on which squares their ships secretly occupy.&lt;br /&gt;
## Each team should mark their Archery Battleship Placement and Scoring sheet as hits and misses are announced so they know what squares to shoot at next: “X” for hits and “O” for misses.&lt;br /&gt;
## Optional extra challenge: the archer must call out the square they are aiming for before shooting; if they don’t hit their intended mark, the shot doesn’t count.&lt;br /&gt;
## When an archer “sinks” a ship by putting an arrow in the final square the ship occupies, the opposing team must declare which of their ships has been sunk so the opposing team knows how many spaces it occupied.&lt;br /&gt;
## The first team to sink all of the opposing team’s ships wins!&lt;br /&gt;
&lt;br /&gt;
==== Making shooting more challenging ====&lt;br /&gt;
&lt;br /&gt;
# At any time, as a game is in progress, you can make the game more interesting or challenging by introducing extra requirements to the shooting. For instance, as two people are playing Tic-Tac-Toe, you could tell them that they are only allowed to shoot from a specific stance, or after completing a certain action.&lt;br /&gt;
# Stance examples:&lt;br /&gt;
## Kneel on your right (or left) knee, with the other foot on the ground&lt;br /&gt;
## Stand on one leg&lt;br /&gt;
## Kneel on both knees&lt;br /&gt;
## Stand with your toes facing directly away from the target (you have to twist your upper body around towards the target to make the shot. Beware of archers beginning to draw their bows before they’re fully turned)&lt;br /&gt;
## Sit cross-legged on the ground&lt;br /&gt;
## Lay completely on your side&lt;br /&gt;
## Shoot with your head turned away from the target (archers can draw and aim first, for safety reasons, then turn their heads before releasing)&lt;br /&gt;
# Action examples:&lt;br /&gt;
## Twirl around two (or three, or four) times&lt;br /&gt;
## Do a somersault&lt;br /&gt;
## Do three push ups&lt;br /&gt;
## Do five jumping jacks&lt;br /&gt;
## Give three people a high five&lt;br /&gt;
&lt;br /&gt;
==== Misc games/ideas ====&lt;br /&gt;
&lt;br /&gt;
# Make a pizza! This game requires the use of a standard 5-color target face. Archers work in teams to get all of the ingredients. White is flour, blue is water, add them together you get dough. Black turns the oven on. Red is sauce and yellow is the cheese.&lt;br /&gt;
# Spinning target. Target is a two-sided disk or square, painted a different color on each side, hanging from a string. Wind it up, let it start spinning. Archers are supposed to hit ONLY the designated side in a specified amount of time.&lt;br /&gt;
# Target on a swinging pendulum.&lt;br /&gt;
# Run and shoot. Both shooters start at a point far away from the shooting line. At “go,” both run to the range, pick up a bow, nock an arrow, and try to shoot as many arrows as they can into a specified target before a set amount of time expires (30 seconds?) To make it more interesting: set the targets at different distances from the shooting line. The close targets have hangers that are worth low points. The far targets are worth more. Try to get the highest score.&lt;br /&gt;
# Exploding CDs. Stick old CDs to your targets and lay a tarp down underneath them (to make clean-up easier).&lt;br /&gt;
# Each team must stand in a specified area and attempt to hit all five targets.&lt;br /&gt;
# Two targets hang from a rope suspended from two pulleys. Each team tries to fill their target so full of arrows that it raises the other target up until it touches the pulley.&lt;br /&gt;
&lt;br /&gt;
== Forest archery ==&lt;br /&gt;
&lt;br /&gt;
==== Seven stones ====&lt;br /&gt;
Everyone puts seven pebbles in his or her pocket. The group moves through the woods, and everyone takes a turn identifying a target, specifying a) an area that lets you drop a stone, b) an area that doesn’t make you drop or pick up a stone, and c) an area that makes you pick up a stone. Everyone takes the shots, drops or picks up stones as need be, and the group keeps moving. The goal is to get rid of all your stones.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Modify===&lt;br /&gt;
Variations of the game.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Archery Games]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Archery_Games_%26_Challenges&amp;diff=1360</id>
		<title>Archery Games &amp; Challenges</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Archery_Games_%26_Challenges&amp;diff=1360"/>
		<updated>2021-07-16T13:42:51Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: Created page with &amp;quot;''back to: Game Library'' ===Requirements===  *'''Age''' 7+ *'''Players''' 8-12 *'''Time''' 3-5 min rounds *'''Location''' Small clear area Large clear area Forest *'''Ene...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' 8-12&lt;br /&gt;
*'''Time''' 3-5 min rounds&lt;br /&gt;
*'''Location''' Small clear area Large clear area Forest&lt;br /&gt;
*'''Energy''' Low (sitting, standing) Medium (walking, stalking) High (running) Extreme (sprinting)&lt;br /&gt;
*'''Materials''' Bands&lt;br /&gt;
*'''Lead by''' Pathfinder Whiskers Cloak&lt;br /&gt;
*'''Guides''' 1&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
&lt;br /&gt;
===Mission===&lt;br /&gt;
&lt;br /&gt;
==== '''Non-shooting drills''' ====&lt;br /&gt;
&lt;br /&gt;
===== Back muscle drill =====&lt;br /&gt;
Have people pair up. Practice letting the stronger muscles in your back do most of the work as you draw the bow as opposed to your arm muscles. Have a person push your elbow forward while you try to resist to experience this.&lt;br /&gt;
&lt;br /&gt;
==== Non-shooting games ====&lt;br /&gt;
&lt;br /&gt;
===== Stretch band golf =====&lt;br /&gt;
&lt;br /&gt;
# Equipment needed&lt;br /&gt;
## Each person needs a stretch band or long rubber band. To make a stretch band:&lt;br /&gt;
## From a large roll of red resistance tubing, cut a piece that is 40-42 inches in length.&lt;br /&gt;
## Bring the ends together, parallel to each other.&lt;br /&gt;
## Tie an overhand knot approximately 1-2 inches from the ends while holding the ends together.&lt;br /&gt;
## Each team/group needs a tennis ball.&lt;br /&gt;
# Instructions&lt;br /&gt;
## Divide your total group of archers into groups of 3 to 4 people. Give each group a tennis ball, and have groups move apart from the other groups.&lt;br /&gt;
## One person in each group should throw the tennis ball about 30-60 feet away.&lt;br /&gt;
## Using good archery form, each person in the group should shoot their stretch band towards the tennis ball. Everyone should remember where their band landed so they can find it later.&lt;br /&gt;
## Once everyone in the group has shot, archers walk to where their stretch band landed and pick it up. From that location, each person shoots at the tennis ball again, starting with the person who is furthest away. If an archer who is closer to the tennis ball is obstructing the shot of an archer who is further away, the closer archer should stand aside, well out of the shot line, until the further archer has shot.&lt;br /&gt;
## Repeat this process until everyone has hit the tennis ball with their stretch band.&lt;br /&gt;
## Like golf, archers should keep track of the number of shots it took them to hit the tennis ball.&lt;br /&gt;
## Once everyone has hit the tennis ball, that round is over. A new round begins when the tennis ball is thrown in a different direction.&lt;br /&gt;
# Notes&lt;br /&gt;
## This game is great field archery practice if you have hills and trees to shoot around.&lt;br /&gt;
## Archers should always ensure no one is in front of them when shooting and that the stretch band is always pointed in safe directions.&lt;br /&gt;
&lt;br /&gt;
==== Anchor ====&lt;br /&gt;
This activity is designed to help campers get comfortable with proper archery form, plus consistent with their anchoring and follow-through.&lt;br /&gt;
&lt;br /&gt;
# Equipment needed:&lt;br /&gt;
## Giant rubber bands: 12-, 14-, and 17-inch rubber bands. &lt;br /&gt;
## Anchor targets: four pedestals. At the top of each pedestal is a piece of plywood, cut into a particular shape, painted a particular color.&lt;br /&gt;
## Shapes: circle, square, triangle, diamond&lt;br /&gt;
## Colors: red, yellow, green, blue&lt;br /&gt;
## Never use real bows (risk of dry firing) or arrows during this activity!&lt;br /&gt;
# The storyline is: we need to train to be able to aim our bows quickly, accurately, no matter what.&lt;br /&gt;
# Prep: show everyone what “anchor” position looks like:&lt;br /&gt;
## Bow arm straight out, arm pointed at target.&lt;br /&gt;
## Arrow hand fingers shaped like a hook, gripping the rubber band with index, middle, and ring fingers; tip of middle finger at corner of mouth; elbow straight back from hand/mouth.&lt;br /&gt;
# Game: When you say, “go for a walk,” everyone just walks around aimlessly. A few seconds later, call “[Object], anchor!” (for instance, “Blue, anchor!”) As fast as they can, everyone should get into “anchor” position, aiming at the designated object, and freeze. Stay frozen until you say “Release,” at which point they should release. Then they should stay frozen until you say “go for a walk” again.&lt;br /&gt;
# To make it more interesting, add additional commands. Call out an action or position, then specify a target, then call “anchor!” Emphasize that no one should move until you’ve given the complete series of commands and called “anchor!” Ideas:&lt;br /&gt;
## For actions:&lt;br /&gt;
### Twirl around two (or three, or four) times&lt;br /&gt;
### Do a somersault&lt;br /&gt;
### Do three push ups&lt;br /&gt;
### Do five jumping jacks&lt;br /&gt;
### Give three people a high five&lt;br /&gt;
### Close your eyes (just use your memory of where the target is)&lt;br /&gt;
## For positions:&lt;br /&gt;
### Hold the bow with your OFF hand&lt;br /&gt;
### Sit cross-legged on the ground&lt;br /&gt;
### Stand on one leg&lt;br /&gt;
### Kneel on your right (or left) knee, with the other foot on the ground&lt;br /&gt;
### Kneel on both knees&lt;br /&gt;
### Lay completely on your side&lt;br /&gt;
### Freeze your feet (you have to stop walking and can’t move your feet at all)&lt;br /&gt;
# To make it more interesting: do everything as above, but make it an elimination game like Captain’s Coming. After you give your series of commands and say “Anchor!” start counting down: “3, 2, 1, freeze!” When you say Freeze, everyone has to freeze wherever they are. If they aren’t at full draw, aimed at the correct target, they’re out. Then say nonsense words: “write!” “swim!”. No one should do anything until you say the correct word: “release!” Then they should stay frozen until you say “go for a walk.” If anyone moves, they’re out.&lt;br /&gt;
# To make it more interesting: add easily identified “target” objects into the area? Stuffed animals scattered on the ground? Small pedestals with brightly-painted tops? Small pedestals with wood, painted cut-outs of vicious monsters? Dragons, robots, dinosaurs? &lt;br /&gt;
# Other options: after everyone has aimed, pick up the target and walk around with it so the campers have to move to keep their bow trained on the target. This gets harder when their feet are frozen to the ground! Or have your assistant instructors hide in the woods, with masks on, and jump out screaming. The campers have to immediately react.&lt;br /&gt;
# These could be two decks of cards: one deck of cards for actions, one deck for targets. Facilitator draws one, two, or three action cards, then a target card, then yells “anchor!”&lt;br /&gt;
&lt;br /&gt;
==== Individual shooting drills and challenges ====&lt;br /&gt;
&lt;br /&gt;
===== Eyes-closed shooting =====&lt;br /&gt;
&lt;br /&gt;
# Shooting with eyes closed takes all the focus off of AIM and allows the archer to focus entirely on FORM.&lt;br /&gt;
# To do eyes-closed shooting:&lt;br /&gt;
## Have each archer stand 3 yards from a target.&lt;br /&gt;
## Have everyone nock and draw their bow at the same time and aim at the center of their target. &lt;br /&gt;
## Ask everyone to freeze, then close their eyes.&lt;br /&gt;
## Ask everyone to focus on a specific aspect of their form, such as: the position of their bow arm, how their bow hand is holding the grip, the feel of their anchor point; the position of their arrow arm elbow, the feeling of the muscles in their back, the position of their head, their release and follow-through.&lt;br /&gt;
## Count down “3, 2, 1” and say “shoot.” Everyone should shoot. &lt;br /&gt;
&lt;br /&gt;
===== Split a wand =====&lt;br /&gt;
&lt;br /&gt;
# Lean a piece of split bamboo against a blank target face. Archers should try to split the wand, in other words, drive their arrow through the piece of bamboo. It doesn’t matter where on the wand they hit - their vertical aim is irrelevant. This exercise trains them to just focus on their left/right shooting.&lt;br /&gt;
&lt;br /&gt;
===== Shoot a “388” =====&lt;br /&gt;
&lt;br /&gt;
# The term “388” refers to “3 arrows shot into an 8-inch wide circle from a distance of 8 yards away.”&lt;br /&gt;
# Shooting a 388 requires CONSISTENCY. Shooting a single arrow into a small target could be mostly luck. But shooting three arrows into a relatively small target demonstrates that the archer has a level of correct, repeatable shooting form.&lt;br /&gt;
&lt;br /&gt;
==== Shooting games ====&lt;br /&gt;
&lt;br /&gt;
===== Game format: one-versus-one or team-versus-team =====&lt;br /&gt;
&lt;br /&gt;
# Most shooting games can be done either with one person competing against another person, or one team competing against another team.&lt;br /&gt;
# In either case, most games will require that you place two ground quivers centered in front of the targets about four feet away from each other. Place a shooting line rope on the ground even with the quivers. You may have to place more than three arrows in each quiver to help the game proceed efficiently.&lt;br /&gt;
# For one versus one, each archer simply stands next to a ground quiver as normal and shoots when appropriate (either on command or alternating, depending on the game).&lt;br /&gt;
# For team versus team, divide the whole group of archers into two equal teams (consider having everyone “pair and split,” meaning everyone finds a partner of approximately equal skill, then they each go to different teams). Each archer should have a bow that fits them. Teams should wait behind the waiting line. When the facilitator calls “Next!” one archer from each team should walk to a quiver, straddle the shooting line, and load an arrow onto their bow.&lt;br /&gt;
&lt;br /&gt;
===== Rapid Fire =====&lt;br /&gt;
&lt;br /&gt;
# Set-up: move all the targets fairly close to each other (about 6 inches apart) and pin several different “letter” targets on each one. Consider moving the targets so they all face slightly inward in an arc. The shooting line should be about 7 yards from the targets.&lt;br /&gt;
# When there are two archers at the ground quivers and they’ve loaded their bows, call out “3, 2, 1, [a specific letter on one of the targets]” As soon as they hear the letter, the archers try to hit the 8” circle of the target you named before the other archer does. If they do so, they earn a point for their team. A miss earns no points. Hitting the target second earns no points. If one archer shoots and misses, the other archer can take their time shooting, because there’s no time pressure.&lt;br /&gt;
# Once a point has been earned or both archers have shot, call “next!” The archers who just shot should go to the back of their respective lines, and new archers should go to the quivers.&lt;br /&gt;
# If you’re playing one-versus-one, you don’t have to call “next”; you can just repeat the countdown and letter-calling.&lt;br /&gt;
# You can either play to a specified number of points (first team to get five points wins) or play for a specified time (8 minutes and whoever has the most points wins).&lt;br /&gt;
# Variation: rather than only allowing one shot per archer per letter called, you can allow them unlimited shots. First to hit the target gets the point.&lt;br /&gt;
&lt;br /&gt;
===== Tic-Tac-Toe =====&lt;br /&gt;
&lt;br /&gt;
# Set-up: you need an archery tic-tac-toe board; essentially, a 3-foot by 3-foot piece of cardboard divided by 4 thick black lines into 9 one-foot by one-foot squares. To identify the squares quickly from a distance, it’s helpful to write a letter in each square (from A to I). Attach this archery tic-tac-toe board to a target using four target pins. The distance from the shooting line to the target should be commensurate with the archer’s skill. &lt;br /&gt;
# Archers alternate shooting at the tic-tac-toe board. The objective is to get three squares in a row (horizontally, vertically, or diagonally).&lt;br /&gt;
# When an archer lands an arrow within a square, they/their team owns that square.&lt;br /&gt;
# If your arrow touches a line, it doesn’t count for anything, so avoid lines.&lt;br /&gt;
# If someone shoots into a claimed square, it has no effect. The square still belongs to the team who first put an arrow into it.&lt;br /&gt;
# Team members cycle through, alternating shots with the other team, until one team wins or there is a draw.&lt;br /&gt;
&lt;br /&gt;
===== All Clear =====&lt;br /&gt;
&lt;br /&gt;
# Materials/equipment needed&lt;br /&gt;
## Six foam disks for each target, in three pairs of disks measuring 10”, 8”, and 6” in diameter.&lt;br /&gt;
## You can make discs from old sleeping pads, cut with scissors into circles.&lt;br /&gt;
# Set-up&lt;br /&gt;
## Choose two targets to be the focus of the game. On each target, pin three disks, one of each size. &lt;br /&gt;
## Put a one ground quiver in front of each target at a reasonable distance and place three arrows in each ground quiver.&lt;br /&gt;
# Game play&lt;br /&gt;
## The game operates in three-arrow rounds. After three arrows have been shot, they are retrieved, disks are moved, and another round is played until one person/team wins.&lt;br /&gt;
## Archers shoot at the target in front of them, trying to hit the foam discs.&lt;br /&gt;
## At the end of each round, each disk that was hit gets moved to the competitor’s target. Discs must be pinned to targets such that no part of the disc protrudes past the edge of the target.&lt;br /&gt;
## In order to count as a hit, the arrow has to be completely encircled by disk foam. Arrows that touch the side of the disk without completely piercing it don’t count.&lt;br /&gt;
## If an archer hits a disk more than once in a round, the two arrows cancel each other out and the disk is NOT moved at the end of the round.&lt;br /&gt;
## Archers continue shooting rounds of arrows until one archer clears his or her half of the target of disks. The archer with no remaining disks is the winner!&lt;br /&gt;
&lt;br /&gt;
===== Archery Battleship =====&lt;br /&gt;
&lt;br /&gt;
# Materials/equipment needed&lt;br /&gt;
## 2 “Archery Battleship Grid” pieces of cardboard&lt;br /&gt;
## 2 “Archery Battleship Placement and Scoring” sheets&lt;br /&gt;
## 2 clipboards (for the Archery Battleship Placement and Scoring sheets)&lt;br /&gt;
## 2 pens (so each team can place their battleships, then mark hits and misses)&lt;br /&gt;
# Set-up&lt;br /&gt;
## Give each team of archers a pen and clipboard with an Archery Battleship Placement and Scoring sheet on it.&lt;br /&gt;
## Each team of archers must place their three ships somewhere on their grid (don’t let your opponent see where!)&lt;br /&gt;
# Game play&lt;br /&gt;
## Each round involves one archer from each team shooting three arrows at their own target. Archers can alternate shots at their target to keep things orderly.&lt;br /&gt;
## After each shot is fired, the opposing team notes what square the arrow landed in and announces “hit” or “miss” based on which squares their ships secretly occupy.&lt;br /&gt;
## Each team should mark their Archery Battleship Placement and Scoring sheet as hits and misses are announced so they know what squares to shoot at next: “X” for hits and “O” for misses.&lt;br /&gt;
## Optional extra challenge: the archer must call out the square they are aiming for before shooting; if they don’t hit their intended mark, the shot doesn’t count.&lt;br /&gt;
## When an archer “sinks” a ship by putting an arrow in the final square the ship occupies, the opposing team must declare which of their ships has been sunk so the opposing team knows how many spaces it occupied.&lt;br /&gt;
## The first team to sink all of the opposing team’s ships wins!&lt;br /&gt;
&lt;br /&gt;
==== Making shooting more challenging ====&lt;br /&gt;
&lt;br /&gt;
# At any time, as a game is in progress, you can make the game more interesting or challenging by introducing extra requirements to the shooting. For instance, as two people are playing Tic-Tac-Toe, you could tell them that they are only allowed to shoot from a specific stance, or after completing a certain action.&lt;br /&gt;
# Stance examples:&lt;br /&gt;
## Kneel on your right (or left) knee, with the other foot on the ground&lt;br /&gt;
## Stand on one leg&lt;br /&gt;
## Kneel on both knees&lt;br /&gt;
## Stand with your toes facing directly away from the target (you have to twist your upper body around towards the target to make the shot. Beware of archers beginning to draw their bows before they’re fully turned)&lt;br /&gt;
## Sit cross-legged on the ground&lt;br /&gt;
## Lay completely on your side&lt;br /&gt;
## Shoot with your head turned away from the target (archers can draw and aim first, for safety reasons, then turn their heads before releasing)&lt;br /&gt;
# Action examples:&lt;br /&gt;
## Twirl around two (or three, or four) times&lt;br /&gt;
## Do a somersault&lt;br /&gt;
## Do three push ups&lt;br /&gt;
## Do five jumping jacks&lt;br /&gt;
## Give three people a high five&lt;br /&gt;
&lt;br /&gt;
==== Misc games/ideas ====&lt;br /&gt;
&lt;br /&gt;
# Make a pizza! This game requires the use of a standard 5-color target face. Archers work in teams to get all of the ingredients. White is flour, blue is water, add them together you get dough. Black turns the oven on. Red is sauce and yellow is the cheese.&lt;br /&gt;
# Spinning target. Target is a two-sided disk or square, painted a different color on each side, hanging from a string. Wind it up, let it start spinning. Archers are supposed to hit ONLY the designated side in a specified amount of time.&lt;br /&gt;
# Target on a swinging pendulum.&lt;br /&gt;
# Run and shoot. Both shooters start at a point far away from the shooting line. At “go,” both run to the range, pick up a bow, nock an arrow, and try to shoot as many arrows as they can into a specified target before a set amount of time expires (30 seconds?) To make it more interesting: set the targets at different distances from the shooting line. The close targets have hangers that are worth low points. The far targets are worth more. Try to get the highest score.&lt;br /&gt;
# Exploding CDs. Stick old CDs to your targets and lay a tarp down underneath them (to make clean-up easier).&lt;br /&gt;
# Each team must stand in a specified area and attempt to hit all five targets.&lt;br /&gt;
# Two targets hang from a rope suspended from two pulleys. Each team tries to fill their target so full of arrows that it raises the other target up until it touches the pulley.&lt;br /&gt;
&lt;br /&gt;
== Forest archery ==&lt;br /&gt;
&lt;br /&gt;
==== Seven stones ====&lt;br /&gt;
Everyone puts seven pebbles in his or her pocket. The group moves through the woods, and everyone takes a turn identifying a target, specifying a) an area that lets you drop a stone, b) an area that doesn’t make you drop or pick up a stone, and c) an area that makes you pick up a stone. Everyone takes the shots, drops or picks up stones as need be, and the group keeps moving. The goal is to get rid of all your stones.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===Modify===&lt;br /&gt;
Variations of the game.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Game_Library&amp;diff=1359</id>
		<title>Game Library</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Game_Library&amp;diff=1359"/>
		<updated>2021-07-16T13:34:37Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Leading Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
*[[Ideas for Getting a Group's Attention]]&lt;br /&gt;
*[[Ideas for Checking In with a Group]]&lt;br /&gt;
*[[Ideas for Splitting a Group into Subgroups]]&lt;br /&gt;
*[[Misc Game Leading Tips and Tricks]]&lt;br /&gt;
&lt;br /&gt;
==Theme Story Games==&lt;br /&gt;
Story games for a full week of camp.&lt;br /&gt;
&lt;br /&gt;
*[[Realms - Story Game Library]]&lt;br /&gt;
&lt;br /&gt;
==Games Sorted by Useful Categories==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Click on any category below to see a list of games that match that category.&lt;br /&gt;
|'''''SKILL EMPHASIS'''''&lt;br /&gt;
*[[:Category:Archery Games|Archery]]&lt;br /&gt;
*[[:Category:Awareness Games|Awareness]]&lt;br /&gt;
*[[:Category:Fire Games|Fire]]&lt;br /&gt;
*[[:Category:Hiding/Camo Games|Hiding/camouflage]]&lt;br /&gt;
*[[:Category:Throwing Games|Throwing]]&lt;br /&gt;
*[[:Category:Tracking Games|Tracking]]&lt;br /&gt;
*[[:Category:Shelter Games|Shelter]]&lt;br /&gt;
*[[:Category:Stalking Games|Stalking]]&lt;br /&gt;
|'''''ENERGY LEVEL'''''&lt;br /&gt;
*[[:Category:High-Energy Games|High-energy (mostly running)]]&lt;br /&gt;
*[[:Category:Medium-Energy Games|Medium-energy (mostly walking or stalking)]]&lt;br /&gt;
*[[:Category:Low-Energy Games|Low-energy (mostly sitting or standing)]]&lt;br /&gt;
|'''''LOCATION'''''&lt;br /&gt;
*[[:Category:Small Clearing Games|Games that only need a small clear area]]&lt;br /&gt;
*[[:Category:Forest Games|Games that are best in a forest]]&lt;br /&gt;
*[[:Category:Field Games|Games that are best in a large open field]]&lt;br /&gt;
|'''''MATERIALS/PROPS'''''&lt;br /&gt;
*[[:Category:No-Materials Games|Games that require NO materials]]&lt;br /&gt;
*[[:Category:Just-Bandanas Games|Games that only require BANDS]]&lt;br /&gt;
|'''''MISC'''''&lt;br /&gt;
*[[:Category:Icebreaker Games|Icebreaker games]]&lt;br /&gt;
*[[:Category:Initiative Games|Initiative games]]&lt;br /&gt;
*[[:Category:Name Games|Name games]]&lt;br /&gt;
*[[:Category:Rovers-Age Games|Rovers-age games]]&lt;br /&gt;
*[[:Category:Transition Games|Transition games]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sortable List of All Games==&lt;br /&gt;
{| class=&amp;quot;sortable contenttable-blue&amp;quot;&lt;br /&gt;
|+Click on any column below to sort the games alphabetically by that column. This can help group the games into relevant sets, like age range or number of players.&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Age&lt;br /&gt;
!Players&lt;br /&gt;
!Location&lt;br /&gt;
!Energy&lt;br /&gt;
!Materials&lt;br /&gt;
|-&lt;br /&gt;
|[[A Great Wind Blows]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A get-to-know-you game in which players learn what they have in common with others.&amp;lt;/small&amp;gt;&lt;br /&gt;
|4+&lt;br /&gt;
|8-32&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low - Medium&lt;br /&gt;
|None or water bottles&lt;br /&gt;
|-&lt;br /&gt;
|[[Archery Games &amp;amp; Challenges]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Awareness Games - Misc]]&lt;br /&gt;
|&amp;lt;small&amp;gt;This is a collection of quick awareness tests, challenges, and games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bat &amp;amp; Moths]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Silent &amp;quot;moths&amp;quot; try to avoid being tagged by a blindfolded &amp;quot;bat.&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|6-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|Band, game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Bear Salmon Mosquito]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A nature-inspired, group version of &amp;quot;Rock, Scissors, Paper,&amp;quot; with running and tagging.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|4-32&lt;br /&gt;
|Large clear area&lt;br /&gt;
|High&lt;br /&gt;
|Boundary markers&lt;br /&gt;
|-&lt;br /&gt;
|[[Coral among Kings]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A group of scarlet kingsnakes must discover the deadly coral snake hiding among them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|12-24&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Cougar Stalks Deer]]&lt;br /&gt;
|&amp;lt;small&amp;gt;An intense, quiet game in which hungry &amp;quot;cougars&amp;quot; stalk and tag a wary &amp;quot;deer.&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|8-16&lt;br /&gt;
|Forest&lt;br /&gt;
|Low&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Moon Mission]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Trackers must silently stalk across hostile terrain in the dead of night (wearing blindfolds).&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|4+&lt;br /&gt;
|Depends on group skill&lt;br /&gt;
|Low&lt;br /&gt;
|Bands&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge Arrow]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ducks in a Row]]&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;quot;Ducks&amp;quot; follow series of commands in this funny game that involves attentive listening and quick thinking.&amp;lt;/small&amp;gt;&lt;br /&gt;
|8+&lt;br /&gt;
|8-32&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Eagle Eye]]&lt;br /&gt;
|&amp;lt;small&amp;gt;An Eagle tries to spot Hiders who are concealed in the forest around the Eagle's nest.&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|8-16&lt;br /&gt;
|Forest&lt;br /&gt;
|Medium&lt;br /&gt;
|Game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Elbow Tag]]&lt;br /&gt;
|&amp;lt;small&amp;gt;In this non-stop tag game, prey evade predators by running, dodging, and linking onto other players to find safety.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|4-32&lt;br /&gt;
|Large clear area or forest&lt;br /&gt;
|High&lt;br /&gt;
|Bands&lt;br /&gt;
|-&lt;br /&gt;
|[[Everybody's It]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A fast-paced, energetic tag game that keeps everyone engaged and moving.&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|12-24&lt;br /&gt;
|Large clear area&lt;br /&gt;
|Extreme&lt;br /&gt;
|Bands, game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Eyes-Closed Archery]]&lt;br /&gt;
|&lt;br /&gt;
|7+&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Games &amp;amp; Challenges]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Visit this page to find over 2 dozen games and challenges involving fire.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Frog &amp;amp; Bugs]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A secret frog in the circle is killing and eating all the bugs - can the detective find the frog fast?&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Frog Battle]]&lt;br /&gt;
|&amp;lt;small&amp;gt;This games challenges players' balance, flexibility, and strategy as they battle to be the &amp;quot;last frog squatting.&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|2-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Group Juggle]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A fun NAME game that involves throwing, catching, and quick thinking.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|Throwables&lt;br /&gt;
|-&lt;br /&gt;
|[[Iceberg]]&lt;br /&gt;
|&amp;lt;small&amp;gt;In this initiative game, your group is stuck on a melting, flipping iceberg surrounded by frigid water. The group must communicate and work together to keep everyone aboard!&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|6-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|Tarp&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini-Shelter-Building Challenge]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Can each group build a small shelter for their stuffed animal before the menacing thunderstorm arrives?&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Monarchs &amp;amp; Viceroys]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: rgb(17, 17, 17)&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Viceroy butterflies mimic the actions of a Monarch butterfly as a bluejay tries to determine which player is the Monarch.&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Otter Steals Fish]]&lt;br /&gt;
|&amp;lt;small&amp;gt;An osprey must defend its fish from hungry otters - a fast-paced tag game that can be played in a small area.&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|High&lt;br /&gt;
|Bands, game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate Waiter]]&lt;br /&gt;
|&amp;lt;small&amp;gt;On guard! Deft swordplay and agility are required in this hilarious dueling game that concludes with a clear winner each time.&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|4-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|High&lt;br /&gt;
|Game boundary, foam 2&amp;quot;half&amp;quot;-noodles, 2 Frisbees&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate's Cursed Treasure Fire Challenge]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Pirate's have protected their treasure with a cursed, deadly rope and key. Can your team use fire to break the curse and win the treasure?&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelter Games &amp;amp; Challenges]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Dodgeball]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Pairs of players - one on offense, one on defense - strive to be the last team standing in this creative spin on dodgeball.&amp;lt;/small&amp;gt;&lt;br /&gt;
|8+&lt;br /&gt;
|12-24&lt;br /&gt;
|Large clear area&lt;br /&gt;
|Extreme&lt;br /&gt;
|Game boundary, foam balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Snake Pit]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Each snake tries to &amp;quot;strike&amp;quot; other snakes to get them out; last snake alive wins!&amp;lt;/small&amp;gt;&lt;br /&gt;
|8+&lt;br /&gt;
|3-10&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Swedish Fire Torch]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Throwing Stick Games &amp;amp; Challenges]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tracking Games &amp;amp; Challenges]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tow-Line Rabbit]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Players use throwing sticks to harvest a &amp;quot;rabbit&amp;quot; that is pulled along a trail by a Guide.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Weasels at Midnight]]&lt;br /&gt;
|&amp;lt;small&amp;gt;In this awareness vs. stalking game, a blindfolded &amp;quot;bird&amp;quot; must defend her eggs from a band of &amp;quot;weasels&amp;quot; that are silently sneaking into her nest to steal them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|6-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|Game boundary, small rocks&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolves &amp;amp; Elk]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A quick game in which baby elks stay safe from wolves by hiding behind their mothers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|4-32&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|Game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[You're Only Safe If...]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A tag game in which the more you know, the safer you are...&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|8-24&lt;br /&gt;
|Forest&lt;br /&gt;
|High&lt;br /&gt;
|NONE (guide needs prompts)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoogle]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A game that involves precise throwing and catching of a special stick - is it warrior weapons training, or just plain fun?&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|4-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|Zoogle stick&lt;br /&gt;
|}[[:Category:Needs Work|Click here to see a list of games that still need work/editing.]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Shelter_Games_%26_Challenges&amp;diff=1358</id>
		<title>Shelter Games &amp; Challenges</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Shelter_Games_%26_Challenges&amp;diff=1358"/>
		<updated>2021-07-16T13:30:33Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' 8-12&lt;br /&gt;
*'''Time''' 3-5 min rounds&lt;br /&gt;
*'''Location''' Small clear area Large clear area Forest&lt;br /&gt;
*'''Energy''' Low (sitting, standing) Medium (walking, stalking) High (running) Extreme (sprinting)&lt;br /&gt;
*'''Materials''' Bands&lt;br /&gt;
*'''Lead by''' Pathfinder Whiskers Cloak&lt;br /&gt;
*'''Guides''' 1&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
&lt;br /&gt;
===Mission===&lt;br /&gt;
&lt;br /&gt;
#Build a &amp;quot;layers of clothing&amp;quot; person on the ground&lt;br /&gt;
#Stuff someone's clothes with leaves&lt;br /&gt;
#Intro to principles of natural shelter&lt;br /&gt;
#Mini-Shelter-Building Challenge. [[Mini-Shelter-Building Challenge|See specific instructions here.]]&lt;br /&gt;
#Build a single SMALL leaf hut as a whole group&lt;br /&gt;
#Build a single HUMAN-SIZED leaf hut as a whole group&lt;br /&gt;
#Make a primitive rake for gathering leaves for shelter building&lt;br /&gt;
#Build a multi-person natural shelter&lt;br /&gt;
#Intro to knots and tarps&lt;br /&gt;
#Use &amp;quot;tarpanas&amp;quot; to have students set up miniature tarp builds for different weather situations. A tarpana is a bandana with six rubber bands attached to it, one on each corner and two in the middle of an edge to make a ridge-line. You can attach the rubber bands by girth-hitching them around small pebbles in the edges and corners of the bandana. With your tarpana as a scale model of a tarp (and a few sticks as trees/stakes), you can quickly show how pitching the tarp high, or low, or loose, or with not-45-degree corner angles changes the tarp’s effectiveness.&lt;br /&gt;
#20-minute tarp setup challenge; tour; water test&lt;br /&gt;
#Make an improvised shelter using trash bags, duct tape and ghost grommets with paracord .&lt;br /&gt;
#Make above shelter so that it will withstand heavy rain .&lt;br /&gt;
#Make a leaf hut warm enough that you could sleep comfortably in freezing temperatures (more than 2 ft of leaves, interior filled, vestibule and door made).&lt;br /&gt;
#Make a custom-designed shelter for long-term living.&lt;br /&gt;
&lt;br /&gt;
===Modify===&lt;br /&gt;
Variations of the game.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Needs Work]]&lt;br /&gt;
[[Category:Shelter Games]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Shelter_Games_%26_Challenges&amp;diff=1357</id>
		<title>Shelter Games &amp; Challenges</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Shelter_Games_%26_Challenges&amp;diff=1357"/>
		<updated>2021-07-16T13:28:07Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' 8-12&lt;br /&gt;
*'''Time''' 3-5 min rounds&lt;br /&gt;
*'''Location''' Small clear area Large clear area Forest&lt;br /&gt;
*'''Energy''' Low (sitting, standing) Medium (walking, stalking) High (running) Extreme (sprinting)&lt;br /&gt;
*'''Materials''' Bands&lt;br /&gt;
*'''Lead by''' Pathfinder Whiskers Cloak&lt;br /&gt;
*'''Guides''' 1&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
&lt;br /&gt;
===Mission===&lt;br /&gt;
&lt;br /&gt;
# Build a &amp;quot;layers of clothing&amp;quot; person on the ground&lt;br /&gt;
# Stuff someone's clothes with leaves&lt;br /&gt;
# Intro to principles of natural shelter&lt;br /&gt;
# Mini-Shelter-Building Challenge. [[Mini-Shelter-Building Challenge|See specific instructions here.]]&lt;br /&gt;
# Build a single SMALL leaf hut as a whole group&lt;br /&gt;
# Build a single HUMAN-SIZED leaf hut as a whole group&lt;br /&gt;
# Make a primitive rake for gathering leaves for shelter building&lt;br /&gt;
# Build a multi-person natural shelter&lt;br /&gt;
# Intro to knots and tarps&lt;br /&gt;
# Use &amp;quot;tarpanas&amp;quot; to have students set up miniature tarp builds for different weather situations.&lt;br /&gt;
# 20-minute tarp setup challenge; tour; water test&lt;br /&gt;
# Make an improvised shelter using trash bags, duct tape and ghost grommets with paracord .&lt;br /&gt;
# Make above shelter so that it will withstand heavy rain .&lt;br /&gt;
# Make a leaf hut warm enough that you could sleep comfortably in freezing temperatures (more than 2 ft of leaves, interior filled, vestibule and door made).&lt;br /&gt;
# Make a custom-designed shelter for long-term living.&lt;br /&gt;
&lt;br /&gt;
===Modify===&lt;br /&gt;
Variations of the game.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Needs Work]]&lt;br /&gt;
[[Category:Shelter Games]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Mini-Shelter-Building_Challenge&amp;diff=1356</id>
		<title>Mini-Shelter-Building Challenge</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Mini-Shelter-Building_Challenge&amp;diff=1356"/>
		<updated>2021-07-16T13:23:09Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: Changed categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' 8-12&lt;br /&gt;
*'''Time''' 3-5 min rounds&lt;br /&gt;
*'''Location''' Small clear area Large clear area Forest&lt;br /&gt;
*'''Energy''' Low (sitting, standing) Medium (walking, stalking) High (running) Extreme (sprinting)&lt;br /&gt;
*'''Materials''' Bands&lt;br /&gt;
*'''Lead by''' Pathfinder Whiskers Cloak&lt;br /&gt;
*'''Guides''' 1&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
&lt;br /&gt;
===Mission===&lt;br /&gt;
Ask the group: what is the COLDEST YOU’VE EVER BEEN IN YOUR LIFE? Invite people to share a story about their coldest moment.&lt;br /&gt;
&lt;br /&gt;
Why is it important to respect cold? Because cold can kill you. It’s one of the deadliest hazards in the woods.&lt;br /&gt;
&lt;br /&gt;
What are some contributing factors to us being cold?&lt;br /&gt;
&lt;br /&gt;
# Cold temps&lt;br /&gt;
# Wind&lt;br /&gt;
# Water (rain, snow)&lt;br /&gt;
# Shade&lt;br /&gt;
&lt;br /&gt;
When in cold situations, humans need shelter. Shelter is anything that helps us maintain body temperature, which is 98.6 degrees Fahrenheit.&lt;br /&gt;
&lt;br /&gt;
Imagine this scenario: you’re on a hike, you get lost, the sun starts to set, it starts to rain. All you have are the clothes on your back. What could you do to survive the night? To maintain 98.6 even as the temperature drops and you’re chilled by wind and rain?&lt;br /&gt;
&lt;br /&gt;
Answer: construct some sort of shelter out of sticks and leaves.&lt;br /&gt;
&lt;br /&gt;
It takes a LONG time, and a lot of sticks and leaves, to make a shelter big enough for a human to fit it. So to practice, first we’re going to create shelters for some stuffed animals.&lt;br /&gt;
&lt;br /&gt;
Some criteria:&lt;br /&gt;
&lt;br /&gt;
# Your shelter should totally protect your animal from rain. In fact, in 20 minutes we’re going to call STOP, visit your shelters, and pour water over it. Hopefully, your animal will stay totally dry.&lt;br /&gt;
# Your shelter must have structure, meaning a roof and a door, so your animal can exit and re-enter the shelter easily. How else is it going to be able to get up and pee in the middle of the night?&lt;br /&gt;
&lt;br /&gt;
Divide into three groups and have them begin.&lt;br /&gt;
&lt;br /&gt;
Call STOP in about 15 - 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Tour the shelters, pour water all over them, make some comments about shelter construction.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Discuss_the_finer_points_of_debris_shelters&amp;quot; style=&amp;quot;box-sizing: inherit;&amp;quot;&amp;gt;Discuss the finer points of debris shelters&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
# Insulation from the ground&lt;br /&gt;
# Ridgepole&lt;br /&gt;
# Y-sticks&lt;br /&gt;
# Ribs&lt;br /&gt;
# LOTS of leaves. 2 - 3 feet in cold temps&lt;br /&gt;
&lt;br /&gt;
As a WHOLE mini-adventure group, build a small leaf hut using the principles described above.&lt;br /&gt;
&lt;br /&gt;
Test the leaf hut by putting an animal inside and pouring lots of water on top of it.&lt;br /&gt;
&lt;br /&gt;
===Modify===&lt;br /&gt;
Instead of stuffed animals, you COULD, in theory, up the stakes by inviting instructors or students to put their PHONE inside their mini-shelter. Beware of destroying a student's phone! Parents would not be happy!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Shelter Games]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Shelter_Games_%26_Challenges&amp;diff=1355</id>
		<title>Shelter Games &amp; Challenges</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Shelter_Games_%26_Challenges&amp;diff=1355"/>
		<updated>2021-07-16T13:22:45Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' 8-12&lt;br /&gt;
*'''Time''' 3-5 min rounds&lt;br /&gt;
*'''Location''' Small clear area Large clear area Forest&lt;br /&gt;
*'''Energy''' Low (sitting, standing) Medium (walking, stalking) High (running) Extreme (sprinting)&lt;br /&gt;
*'''Materials''' Bands&lt;br /&gt;
*'''Lead by''' Pathfinder Whiskers Cloak&lt;br /&gt;
*'''Guides''' 1&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
&lt;br /&gt;
===Mission===&lt;br /&gt;
&lt;br /&gt;
# Make an improvised shelter using trash bags, duct tape and ghost grommets with paracord .&lt;br /&gt;
# Make above shelter so that it will withstand heavy rain .&lt;br /&gt;
# Make a leaf hut warm enough that you could sleep comfortably in freezing temperatures (more than 2 ft of leaves, interior filled, vestibule and door made).&lt;br /&gt;
# Make a custom-designed shelter for long-term living. &lt;br /&gt;
# 20-Minute Mini-Shelter Challenge. [[Mini-Shelter-Building Challenge|See specific instructions here.]]&lt;br /&gt;
&lt;br /&gt;
===Modify===&lt;br /&gt;
Variations of the game.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Needs Work]]&lt;br /&gt;
[[Category:Shelter Games]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Category:Shelter_Games&amp;diff=1354</id>
		<title>Category:Shelter Games</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Category:Shelter_Games&amp;diff=1354"/>
		<updated>2021-07-16T13:18:54Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These games all involve the concept of Shelter: understanding, finding, creating, modifying, or enhancing shelter.&lt;br /&gt;
&lt;br /&gt;
For information about shelter concepts and teaching tips, visit the following shelter Skill pages: [[Shelter and fort building]], [[Tarps and Tarpcraft|Tarps and tarpcraft]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Shelter_and_fort_building&amp;diff=1353</id>
		<title>Shelter and fort building</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Shelter_and_fort_building&amp;diff=1353"/>
		<updated>2021-07-16T13:18:16Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: Created page with &amp;quot;Add info&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add info&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Mini-Shelter-Building_Challenge&amp;diff=1352</id>
		<title>Mini-Shelter-Building Challenge</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Mini-Shelter-Building_Challenge&amp;diff=1352"/>
		<updated>2021-07-16T13:16:23Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: Created page with &amp;quot;''back to: Game Library'' ===Requirements===  *'''Age''' 7+ *'''Players''' 8-12 *'''Time''' 3-5 min rounds *'''Location''' Small clear area Large clear area Forest *'''Ene...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' 8-12&lt;br /&gt;
*'''Time''' 3-5 min rounds&lt;br /&gt;
*'''Location''' Small clear area Large clear area Forest&lt;br /&gt;
*'''Energy''' Low (sitting, standing) Medium (walking, stalking) High (running) Extreme (sprinting)&lt;br /&gt;
*'''Materials''' Bands&lt;br /&gt;
*'''Lead by''' Pathfinder Whiskers Cloak&lt;br /&gt;
*'''Guides''' 1&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
&lt;br /&gt;
===Mission===&lt;br /&gt;
Ask the group: what is the COLDEST YOU’VE EVER BEEN IN YOUR LIFE? Invite people to share a story about their coldest moment.&lt;br /&gt;
&lt;br /&gt;
Why is it important to respect cold? Because cold can kill you. It’s one of the deadliest hazards in the woods.&lt;br /&gt;
&lt;br /&gt;
What are some contributing factors to us being cold?&lt;br /&gt;
&lt;br /&gt;
# Cold temps&lt;br /&gt;
# Wind&lt;br /&gt;
# Water (rain, snow)&lt;br /&gt;
# Shade&lt;br /&gt;
&lt;br /&gt;
When in cold situations, humans need shelter. Shelter is anything that helps us maintain body temperature, which is 98.6 degrees Fahrenheit.&lt;br /&gt;
&lt;br /&gt;
Imagine this scenario: you’re on a hike, you get lost, the sun starts to set, it starts to rain. All you have are the clothes on your back. What could you do to survive the night? To maintain 98.6 even as the temperature drops and you’re chilled by wind and rain?&lt;br /&gt;
&lt;br /&gt;
Answer: construct some sort of shelter out of sticks and leaves.&lt;br /&gt;
&lt;br /&gt;
It takes a LONG time, and a lot of sticks and leaves, to make a shelter big enough for a human to fit it. So to practice, first we’re going to create shelters for some stuffed animals.&lt;br /&gt;
&lt;br /&gt;
Some criteria:&lt;br /&gt;
&lt;br /&gt;
# Your shelter should totally protect your animal from rain. In fact, in 20 minutes we’re going to call STOP, visit your shelters, and pour water over it. Hopefully, your animal will stay totally dry.&lt;br /&gt;
# Your shelter must have structure, meaning a roof and a door, so your animal can exit and re-enter the shelter easily. How else is it going to be able to get up and pee in the middle of the night?&lt;br /&gt;
&lt;br /&gt;
Divide into three groups and have them begin.&lt;br /&gt;
&lt;br /&gt;
Call STOP in about 15 - 20 minutes.&lt;br /&gt;
&lt;br /&gt;
Tour the shelters, pour water all over them, make some comments about shelter construction.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Discuss_the_finer_points_of_debris_shelters&amp;quot; style=&amp;quot;box-sizing: inherit;&amp;quot;&amp;gt;Discuss the finer points of debris shelters&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
# Insulation from the ground&lt;br /&gt;
# Ridgepole&lt;br /&gt;
# Y-sticks&lt;br /&gt;
# Ribs&lt;br /&gt;
# LOTS of leaves. 2 - 3 feet in cold temps&lt;br /&gt;
&lt;br /&gt;
As a WHOLE mini-adventure group, build a small leaf hut using the principles described above.&lt;br /&gt;
&lt;br /&gt;
Test the leaf hut by putting an animal inside and pouring lots of water on top of it.&lt;br /&gt;
&lt;br /&gt;
===Modify===&lt;br /&gt;
Instead of stuffed animals, you COULD, in theory, up the stakes by inviting instructors or students to put their PHONE inside their mini-shelter. Beware of destroying a student's phone! Parents would not be happy!&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Game_Library&amp;diff=1351</id>
		<title>Game Library</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Game_Library&amp;diff=1351"/>
		<updated>2021-07-16T13:13:38Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Leading Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
*[[Ideas for Getting a Group's Attention]]&lt;br /&gt;
*[[Ideas for Checking In with a Group]]&lt;br /&gt;
*[[Ideas for Splitting a Group into Subgroups]]&lt;br /&gt;
*[[Misc Game Leading Tips and Tricks]]&lt;br /&gt;
&lt;br /&gt;
==Theme Story Games==&lt;br /&gt;
Story games for a full week of camp.&lt;br /&gt;
&lt;br /&gt;
*[[Realms - Story Game Library]]&lt;br /&gt;
&lt;br /&gt;
==Games Sorted by Useful Categories==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Click on any category below to see a list of games that match that category.&lt;br /&gt;
|'''''SKILL EMPHASIS'''''&lt;br /&gt;
*[[:Category:Archery Games|Archery]]&lt;br /&gt;
*[[:Category:Awareness Games|Awareness]]&lt;br /&gt;
*[[:Category:Fire Games|Fire]]&lt;br /&gt;
*[[:Category:Hiding/Camo Games|Hiding/camouflage]]&lt;br /&gt;
*[[:Category:Throwing Games|Throwing]]&lt;br /&gt;
*[[:Category:Tracking Games|Tracking]]&lt;br /&gt;
*[[:Category:Shelter Games|Shelter]]&lt;br /&gt;
*[[:Category:Stalking Games|Stalking]]&lt;br /&gt;
|'''''ENERGY LEVEL'''''&lt;br /&gt;
*[[:Category:High-Energy Games|High-energy (mostly running)]]&lt;br /&gt;
*[[:Category:Medium-Energy Games|Medium-energy (mostly walking or stalking)]]&lt;br /&gt;
*[[:Category:Low-Energy Games|Low-energy (mostly sitting or standing)]]&lt;br /&gt;
|'''''LOCATION'''''&lt;br /&gt;
*[[:Category:Small Clearing Games|Games that only need a small clear area]]&lt;br /&gt;
*[[:Category:Forest Games|Games that are best in a forest]]&lt;br /&gt;
*[[:Category:Field Games|Games that are best in a large open field]]&lt;br /&gt;
|'''''MATERIALS/PROPS'''''&lt;br /&gt;
*[[:Category:No-Materials Games|Games that require NO materials]]&lt;br /&gt;
*[[:Category:Just-Bandanas Games|Games that only require BANDS]]&lt;br /&gt;
|'''''MISC'''''&lt;br /&gt;
*[[:Category:Icebreaker Games|Icebreaker games]]&lt;br /&gt;
*[[:Category:Initiative Games|Initiative games]]&lt;br /&gt;
*[[:Category:Name Games|Name games]]&lt;br /&gt;
*[[:Category:Rovers-Age Games|Rovers-age games]]&lt;br /&gt;
*[[:Category:Transition Games|Transition games]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sortable List of All Games==&lt;br /&gt;
{| class=&amp;quot;sortable contenttable-blue&amp;quot;&lt;br /&gt;
|+Click on any column below to sort the games alphabetically by that column. This can help group the games into relevant sets, like age range or number of players.&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Age&lt;br /&gt;
!Players&lt;br /&gt;
!Location&lt;br /&gt;
!Energy&lt;br /&gt;
!Materials&lt;br /&gt;
|-&lt;br /&gt;
|[[A Great Wind Blows]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A get-to-know-you game in which players learn what they have in common with others.&amp;lt;/small&amp;gt;&lt;br /&gt;
|4+&lt;br /&gt;
|8-32&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low - Medium&lt;br /&gt;
|None or water bottles&lt;br /&gt;
|-&lt;br /&gt;
|[[Awareness Games - Misc]]&lt;br /&gt;
|&amp;lt;small&amp;gt;This is a collection of quick awareness tests, challenges, and games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bat &amp;amp; Moths]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Silent &amp;quot;moths&amp;quot; try to avoid being tagged by a blindfolded &amp;quot;bat.&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|6-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|Band, game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Bear Salmon Mosquito]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A nature-inspired, group version of &amp;quot;Rock, Scissors, Paper,&amp;quot; with running and tagging.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|4-32&lt;br /&gt;
|Large clear area&lt;br /&gt;
|High&lt;br /&gt;
|Boundary markers&lt;br /&gt;
|-&lt;br /&gt;
|[[Coral among Kings]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A group of scarlet kingsnakes must discover the deadly coral snake hiding among them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|12-24&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Cougar Stalks Deer]]&lt;br /&gt;
|&amp;lt;small&amp;gt;An intense, quiet game in which hungry &amp;quot;cougars&amp;quot; stalk and tag a wary &amp;quot;deer.&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|8-16&lt;br /&gt;
|Forest&lt;br /&gt;
|Low&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Moon Mission]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Trackers must silently stalk across hostile terrain in the dead of night (wearing blindfolds).&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|4+&lt;br /&gt;
|Depends on group skill&lt;br /&gt;
|Low&lt;br /&gt;
|Bands&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge Arrow]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ducks in a Row]]&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;quot;Ducks&amp;quot; follow series of commands in this funny game that involves attentive listening and quick thinking.&amp;lt;/small&amp;gt;&lt;br /&gt;
|8+&lt;br /&gt;
|8-32&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Eagle Eye]]&lt;br /&gt;
|&amp;lt;small&amp;gt;An Eagle tries to spot Hiders who are concealed in the forest around the Eagle's nest.&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|8-16&lt;br /&gt;
|Forest&lt;br /&gt;
|Medium&lt;br /&gt;
|Game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Elbow Tag]]&lt;br /&gt;
|&amp;lt;small&amp;gt;In this non-stop tag game, prey evade predators by running, dodging, and linking onto other players to find safety.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|4-32&lt;br /&gt;
|Large clear area or forest&lt;br /&gt;
|High&lt;br /&gt;
|Bands&lt;br /&gt;
|-&lt;br /&gt;
|[[Everybody's It]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A fast-paced, energetic tag game that keeps everyone engaged and moving.&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|12-24&lt;br /&gt;
|Large clear area&lt;br /&gt;
|Extreme&lt;br /&gt;
|Bands, game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Eyes-Closed Archery]]&lt;br /&gt;
|&lt;br /&gt;
|7+&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Games &amp;amp; Challenges]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Visit this page to find over 2 dozen games and challenges involving fire.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Frog &amp;amp; Bugs]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A secret frog in the circle is killing and eating all the bugs - can the detective find the frog fast?&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Frog Battle]]&lt;br /&gt;
|&amp;lt;small&amp;gt;This games challenges players' balance, flexibility, and strategy as they battle to be the &amp;quot;last frog squatting.&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|2-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Group Juggle]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A fun NAME game that involves throwing, catching, and quick thinking.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|Throwables&lt;br /&gt;
|-&lt;br /&gt;
|[[Iceberg]]&lt;br /&gt;
|&amp;lt;small&amp;gt;In this initiative game, your group is stuck on a melting, flipping iceberg surrounded by frigid water. The group must communicate and work together to keep everyone aboard!&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|6-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|Tarp&lt;br /&gt;
|-&lt;br /&gt;
|[[Mini-Shelter-Building Challenge]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Can each group build a small shelter for their stuffed animal before the menacing thunderstorm arrives?&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Monarchs &amp;amp; Viceroys]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: rgb(17, 17, 17)&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Viceroy butterflies mimic the actions of a Monarch butterfly as a bluejay tries to determine which player is the Monarch.&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Otter Steals Fish]]&lt;br /&gt;
|&amp;lt;small&amp;gt;An osprey must defend its fish from hungry otters - a fast-paced tag game that can be played in a small area.&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|High&lt;br /&gt;
|Bands, game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate Waiter]]&lt;br /&gt;
|&amp;lt;small&amp;gt;On guard! Deft swordplay and agility are required in this hilarious dueling game that concludes with a clear winner each time.&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|4-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|High&lt;br /&gt;
|Game boundary, foam 2&amp;quot;half&amp;quot;-noodles, 2 Frisbees&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate's Cursed Treasure Fire Challenge]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Pirate's have protected their treasure with a cursed, deadly rope and key. Can your team use fire to break the curse and win the treasure?&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelter Games &amp;amp; Challenges]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Dodgeball]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Pairs of players - one on offense, one on defense - strive to be the last team standing in this creative spin on dodgeball.&amp;lt;/small&amp;gt;&lt;br /&gt;
|8+&lt;br /&gt;
|12-24&lt;br /&gt;
|Large clear area&lt;br /&gt;
|Extreme&lt;br /&gt;
|Game boundary, foam balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Snake Pit]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Each snake tries to &amp;quot;strike&amp;quot; other snakes to get them out; last snake alive wins!&amp;lt;/small&amp;gt;&lt;br /&gt;
|8+&lt;br /&gt;
|3-10&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Swedish Fire Torch]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Throwing Stick Games &amp;amp; Challenges]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tracking Games &amp;amp; Challenges]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tow-Line Rabbit]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Players use throwing sticks to harvest a &amp;quot;rabbit&amp;quot; that is pulled along a trail by a Guide.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Weasels at Midnight]]&lt;br /&gt;
|&amp;lt;small&amp;gt;In this awareness vs. stalking game, a blindfolded &amp;quot;bird&amp;quot; must defend her eggs from a band of &amp;quot;weasels&amp;quot; that are silently sneaking into her nest to steal them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|6-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|Game boundary, small rocks&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolves &amp;amp; Elk]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A quick game in which baby elks stay safe from wolves by hiding behind their mothers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|4-32&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|Game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[You're Only Safe If...]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A tag game in which the more you know, the safer you are...&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|8-24&lt;br /&gt;
|Forest&lt;br /&gt;
|High&lt;br /&gt;
|NONE (guide needs prompts)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoogle]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A game that involves precise throwing and catching of a special stick - is it warrior weapons training, or just plain fun?&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|4-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|Zoogle stick&lt;br /&gt;
|}[[:Category:Needs Work|Click here to see a list of games that still need work/editing.]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Shelter_Games_%26_Challenges&amp;diff=1348</id>
		<title>Shelter Games &amp; Challenges</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Shelter_Games_%26_Challenges&amp;diff=1348"/>
		<updated>2021-07-16T13:04:31Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' 8-12&lt;br /&gt;
*'''Time''' 3-5 min rounds&lt;br /&gt;
*'''Location''' Small clear area Large clear area Forest&lt;br /&gt;
*'''Energy''' Low (sitting, standing) Medium (walking, stalking) High (running) Extreme (sprinting)&lt;br /&gt;
*'''Materials''' Bands&lt;br /&gt;
*'''Lead by''' Pathfinder Whiskers Cloak&lt;br /&gt;
*'''Guides''' 1&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
*Shelter&lt;br /&gt;
&lt;br /&gt;
===Mission===&lt;br /&gt;
20-Minute Mini-Shelter Challenge. [[20-Minute Mini-Shelter Challenge|See specific instructions here.]]&lt;br /&gt;
&lt;br /&gt;
===Modify===&lt;br /&gt;
Variations of the game.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Needs Work]]&lt;br /&gt;
[[Category:Shelter Games]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Awareness_Games_-_Misc&amp;diff=1347</id>
		<title>Awareness Games - Misc</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Awareness_Games_-_Misc&amp;diff=1347"/>
		<updated>2021-07-16T12:59:12Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' 8-12&lt;br /&gt;
*'''Time''' 3-5 min rounds&lt;br /&gt;
*'''Location''' Small clear area Large clear area Forest&lt;br /&gt;
*'''Energy''' Low (sitting, standing) Medium (walking, stalking) High (running) Extreme (sprinting)&lt;br /&gt;
*'''Materials''' Bands&lt;br /&gt;
*'''Lead by''' Pathfinder Whiskers Cloak&lt;br /&gt;
*'''Guides''' 1&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
&lt;br /&gt;
===Mission===&lt;br /&gt;
Finger Wiggle Test 1- Instructor&lt;br /&gt;
&lt;br /&gt;
Finger Wiggle Test 2 - Whole Group&lt;br /&gt;
&lt;br /&gt;
Awareness Trail&lt;br /&gt;
===Modify===&lt;br /&gt;
Variations of the game.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Awareness Games]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Navigation&amp;diff=1346</id>
		<title>Navigation</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Navigation&amp;diff=1346"/>
		<updated>2021-07-16T12:55:37Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: Created page with &amp;quot;[https://docs.google.com/document/d/1mA00H368-4BFDZyUKsZvRXiRAVucY15C3GnFzVvrI3k/edit# More information to be transferred in Kevin's Google Drive here.]  == Key pieces of info...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://docs.google.com/document/d/1mA00H368-4BFDZyUKsZvRXiRAVucY15C3GnFzVvrI3k/edit# More information to be transferred in Kevin's Google Drive here.]&lt;br /&gt;
&lt;br /&gt;
== Key pieces of information ==&lt;br /&gt;
&lt;br /&gt;
# '''Direction of travel.''' In what general direction are you hiking? South? Northeast? (illustrated by cupped hands holding a compass) &lt;br /&gt;
# '''Up and down.''' Are you hiking uphill or downhill? (illustrated by arms out in front and back) &lt;br /&gt;
# '''Left and right.''' What is the lay of the land to your right and left? Are you on a ridge, in a valley, hiking along the side of a mountain, etc.? (illustrated by arms out to the left and right) &lt;br /&gt;
# '''Landmarks.''' What are the major landmarks? Are there nearby rivers, lakes, hills, clearings, roads, etc.? Can any of them be considered a handrail or backstop? (illustrated by bringing the hands together to make a mountain) &lt;br /&gt;
&lt;br /&gt;
=== Other useful concepts ===&lt;br /&gt;
&lt;br /&gt;
# '''Handrail:''' a land feature (river, ridge, valley, etc., that you will be hiking alongside for a while). &lt;br /&gt;
# '''Backstop:''' a land feature that, if you encounter, you will know you’ve gone too far. &lt;br /&gt;
# '''Back bearing:''' if you deviate from your line of travel, sight an earlier landmark that was on your line of travel (a tree or boulder where you were standing a few minutes ago) and move until a backwards bearing (180° off of your real bearing) lines up with it. &lt;br /&gt;
# '''Aiming off:''' to deliberately aim to one side of a target (the van) located near a feature (a dirt road) so that you know which way to turn upon arriving at the feature if you don’t immediately see the target. &lt;br /&gt;
&lt;br /&gt;
[[File:Compass with Labels.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Parts of a compass ==&lt;br /&gt;
&lt;br /&gt;
# Base plate &lt;br /&gt;
# Compass housing (the liquid-filled chamber that contains the needle) &lt;br /&gt;
# Dial/bezel (the edges of the compass housing that are marked with degrees) &lt;br /&gt;
# Direction of Travel arrow (printed on the base plate) &lt;br /&gt;
# Index line (a line at or under the dial that corresponds to the DOT arrow; read your bearing here). &lt;br /&gt;
# Orienting arrow (under the compass housing; points to 0°/360°). We call this “the shed.” &lt;br /&gt;
# Orienting lines/meridian lines (parallel to the orienting arrow; they make it easier to determine bearings when using maps).  &lt;br /&gt;
# Magnetic needle (the red end points north). &lt;br /&gt;
# Cardinal directions (North, East, South, West) correspond to 360 degrees. &lt;br /&gt;
# A bearing is the direction in which you are heading as measured by a particular degree. &lt;br /&gt;
&lt;br /&gt;
=== Using a compass ===&lt;br /&gt;
&lt;br /&gt;
# Why are compasses important/useful? They always point north. Imagine that you are in dense woods, with no trails, on a cloudy day, and you can’t see any landmarks. Or far out at sea with no land in sight. Or surrounded by thick fog. In any of those situations, you would be disoriented: you wouldn’t know what direction to go in. A compass provides you with that direction. &lt;br /&gt;
# How do compasses work? &lt;br /&gt;
## Earth generates a magnetic field &lt;br /&gt;
## If you suspend a magnetized needle so it can spin freely (hang it from a thread, or put it on a piece of wood floating in a bowl of water), it will align itself with the earth’s magnetic field. &lt;br /&gt;
## The red end of the needle points to magnetic north &lt;br /&gt;
# But, a compass can do more than just tell you which way is north. By using bearings - numbers between 0 and 360 that correspond to a precise direction - we can navigate with great precision. &lt;br /&gt;
# Important: compasses have to be held LEVEL in order to work correctly. &lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
# '''DOT Arrow''' means “Direction of Travel Arrow” &lt;br /&gt;
# '''Put the Red in the Shed''' means rotate either the entire compass or just the compass housing until the red (North) end of the magnetic needle (“the Red”) is inside the Orienting Arrow (the “Shed”). Sometimes this maneuver is referred to as “boxing the needle.” &lt;br /&gt;
# You can rotate the compass housing to put different numbers on top of the Index Line (which happens to be in line with the DOT Arrow). The number on top of the index line is the bearing. &lt;br /&gt;
&lt;br /&gt;
=== Two types of bearings ===&lt;br /&gt;
&lt;br /&gt;
# '''Map bearings''' result from working with a map. A map bearing is the angle between true north (the top of your map) and some point on the map (like the top of a mountain). &lt;br /&gt;
# '''Field bearings''' result from using your compass to measure things in the real world. A field bearing is the angle between magnetic north (where the red end of the needle points) and some point in the real world (like the top of a mountain). &lt;br /&gt;
&lt;br /&gt;
=== Acquiring a field bearing ===&lt;br /&gt;
&lt;br /&gt;
# '''Problem:''' Imagine you are standing in a clearing, looking at a mountain in the distance. You want to walk in a straight line to the top of the mountain, but you know that you will lose sight of the mountain as soon as you enter the thick forest in front of you. How can you keep hiking straight towards the mountain, even when you can’t see it?&lt;br /&gt;
# '''Answer:''' Acquire and use a field bearing. To acquire a field bearing, follow the three steps below:&lt;br /&gt;
## DOT Arrow: point the DOT Arrow directly at the mountain. &lt;br /&gt;
## Put the Red in the Shed by rotating the compass housing – rotate ONLY the housing, NOT the baseplate. Keep the DOT Arrow pointed straight at the mountain. &lt;br /&gt;
## Index Line: read the number on top of the index line. That’s your bearing! To use the bearing, see “Walking a bearing” below. &lt;br /&gt;
&lt;br /&gt;
=== Acquiring a map bearing ===&lt;br /&gt;
&lt;br /&gt;
# '''Problem:''' you have been hiking all day in a thick patch of woods when you reach an obvious landmark on your map (for example, the north shore of a pond). From there, you want to hike in a straight line to the top of a distant mountain that you can see on the map but you can’t see in real life because of all the trees in the way. If you don’t see the mountain in real life, how can you hike straight to it?&lt;br /&gt;
# '''Answer:''' Acquire and use a map bearing. To acquire a map bearing, orient the map, then follow the three steps below:&lt;br /&gt;
## DOT Arrow: line up the edge of your compass between your location on the map (the north shore of the pond) and your target destination (the mountain’s peak). &lt;br /&gt;
## Put the Red in the Shed by rotating the compass housing – rotate ONLY the housing, NOT the baseplate. Keep the edge of the compass lined up between your location and your target. &lt;br /&gt;
## Index Line: read the number on top of the index line. That’s your bearing! To use the bearing, see “Walking a bearing” below. &lt;br /&gt;
&lt;br /&gt;
=== Walking a bearing (map or field) ===&lt;br /&gt;
&lt;br /&gt;
# '''Problem:''' you’re off-trail hiking in dense wilderness. From a previous map bearing you took, you know that if you keep hiking at a bearing of 118 degrees, you’ll eventually get to a beautiful pond deep in the woods. You stop for lunch. While you’re eating, your friend picks up the compass, starts playing with it, and moves the dial. How can you continue hiking towards the pond? Consider demonstrating this with one camper acting as “the beautiful pond” and another camper changing the dial on the compass.&lt;br /&gt;
# '''Answer:''' set a bearing on your compass, and walk the bearing. If you’ve just acquired your bearing, odds are that you’ve already completed the three steps. In that case, just keep the Red in the Shed and start hiking. If your compass isn’t already set up with the correct bearing, do the following:&lt;br /&gt;
## Index Line: rotate the compass housing until the desired bearing is on top of the index line. &lt;br /&gt;
## Put the Red in the Shed by rotating the entire compass (and your body, if necessary). Don’t rotate the baseplate or change the number that’s on top of the index line; rotate the entire compass. &lt;br /&gt;
## DOT Arrow: your DOT Arrow is now pointed where you want to go. Hike exactly in that direction and you’ll get to your destination. &lt;br /&gt;
&lt;br /&gt;
== Compass activities ==&lt;br /&gt;
&lt;br /&gt;
# Give each student a compass (if possible). Point out an obvious landmark in the distance and have everyone with a compass acquire its bearing. Everyone should arrive at a similar number. &lt;br /&gt;
# Now do the opposite: give everyone a bearing and have them point in that direction. Everyone should be pointing the same way. &lt;br /&gt;
&lt;br /&gt;
=== Using “In-line Targets,” “Directors,” and “Runners” ===&lt;br /&gt;
In-line targets, directors, and runners is a concept that groups can use to follow a bearing accurately even in dense woods and difficult topography. To teach the concept, explain/act out what happens if you get off-track when walking a bearing: &lt;br /&gt;
&lt;br /&gt;
'''Problem:''' Have several campers play the role of thorns, and have another camper stand beyond them playing the role of a beautiful pond where you want to camp. Pretend to be walking along, following a bearing that will lead you to the pond. Encounter the thorns, and take several steps to the side to avoid them. Continue walking in the direction of your bearing. What will happen? You’ll MISS the pond. It’s like you’ve “changed lanes on the highway”: you’re still traveling in the correct direction, parallel to your original route, but you’re one lane over.&lt;br /&gt;
&lt;br /&gt;
# '''Solution 1:''' Use an In-Line Target. Use the same set-up (thorns, beautiful pond). But this time, have another student play the role of a tall, distinctive tree on the other side of the thorns that just happens to be right in line with your bearing. If you take note of the tree, you can put your compass away for the moment and work your way around the thorns to the base of the tree. Now you’re back “in-line.” Get your compass again, check your bearing, and continue hiking.&lt;br /&gt;
# '''Solution 2:''' Use Directors and Runners. Use the same set-up (thorns, beautiful pond). But this time, pretend there is no distinctive tree. Instead, the person with the compass acts as the “director.” They stay put, in-line, and send “runners” out ahead, but not so far that the director can’t see the runners or the runners can’t hear the director. The director can shout instructions to the runners (“Move a few feet to your left! Good!”) until the runners are in-line with the bearing. Then the director can join the runners (who stay put until the director gets there) and repeat the process until the goal is reached.&lt;br /&gt;
&lt;br /&gt;
== Intro to maps ==&lt;br /&gt;
&lt;br /&gt;
=== Materials needed ===&lt;br /&gt;
&lt;br /&gt;
# String (you can use the string on your compass) &lt;br /&gt;
# The three mountain/contour line diagrams &lt;br /&gt;
# Pen/marker &lt;br /&gt;
# One set of contour cards for every two students. &lt;br /&gt;
&lt;br /&gt;
=== Topography game ===&lt;br /&gt;
Have all the students stand in a circle. Explain the following seven topography features and how we can represent them using our arms and the people on either side of us. Have students demonstrate.&lt;br /&gt;
&lt;br /&gt;
# Flat ground. Point one arm straight ahead and another arm straight back. The two people on either side point their arms straight at you. &lt;br /&gt;
# Summit: Point one arm ahead and down, and another arm back and down. The two people on either side squat down and point their arms up at you. &lt;br /&gt;
# Ridge: &lt;br /&gt;
# Valley: &lt;br /&gt;
# Gap: &lt;br /&gt;
# Contouring (along the right or left side of a mountain) &lt;br /&gt;
# Hole: &lt;br /&gt;
&lt;br /&gt;
Once you’ve reviewed all seven, make it a game. Point to someone in the circle, name a feature, and count to five. That person and the two people on either side have to represent the feature before you count to five.&lt;br /&gt;
&lt;br /&gt;
=== Teaching parts of the map: general teaching techniques ===&lt;br /&gt;
If possible, hand out one map for every two to three students (it helps if the maps are identical) to prevent overcrowding around a single map. Ask questions to get the students talking: “What do you notice on this map?” “What does that mean for us?”&lt;br /&gt;
&lt;br /&gt;
==== Parts of a map ====&lt;br /&gt;
Essentially...a map is a two-dimensional representation of our three-dimensional world.&lt;br /&gt;
&lt;br /&gt;
===== Information in map margins: =====&lt;br /&gt;
&lt;br /&gt;
# Map name: corresponds to a prominent feature on the map &lt;br /&gt;
# Date: indicates when the map was made. Older maps are likely to be less accurate, as changes may have occurred to the landscape since they were made. &lt;br /&gt;
# Scale: measures distance. &lt;br /&gt;
# Declination diagram: indicates the angle of difference between True North (TN or a five-pointed star), Magnetic North (MN), and Grid North (GN, which tells us the orientation of the Universal Transverse Mercator (UTM) grid system). &lt;br /&gt;
# Coordinates: found at the corners of the map and indicate which lines of latitude and longitude the quadrangle borders.  &lt;br /&gt;
# Lines of latitude (also called parallels) run horizontally (think rungs of a ladder) and measure how far north or south you are from the equator. &lt;br /&gt;
# Lines of longitude (also called meridians) run vertically and measure how far east or west you are from Greenwich, England. &lt;br /&gt;
# Contour interval: tells the vertical distance between contour lines. &lt;br /&gt;
&lt;br /&gt;
===== Colors =====&lt;br /&gt;
&lt;br /&gt;
# Green: a woodland dense enough to conceal a platoon (40 people) per acre. &lt;br /&gt;
# White: clearings, rock faces, or other non-forested areas &lt;br /&gt;
# Blue: water (lakes, rivers, etc.) Dashed blue lines enclosing a white area indicate a permenant snow field or glacier. &lt;br /&gt;
# Red: prominent roads. &lt;br /&gt;
# Black: other human-made features such as trails, cabins, bridges, etc. &lt;br /&gt;
# Brown: contour lines &lt;br /&gt;
# Purple: recent additions or corrections to the map, based on aerial photos, but not yet confirmed from the ground. &lt;br /&gt;
&lt;br /&gt;
===== Distance =====&lt;br /&gt;
&lt;br /&gt;
# Measuring distance: use a string (the lanyard on your compass) to follow the route on the map. Compare the string to the scale to get an estimate of miles. &lt;br /&gt;
# The Hypotenuse Phenomenon: when you measure distance along steep uphills or downhills, you’re measuring the base of a “triangle” that in reality includes all the elevation that you’re gaining/losing. In reality, you’re hiking the hypotenuse of the triangle, not its base. Plus, hiking uphill (or downhill) is usually slower than hiking on flat ground. In general, add  to your measured distance 1 mile for every 1,000 feet of elevation gain and half a mile for every 1,000 feet of elevation loss. &lt;br /&gt;
&lt;br /&gt;
===== Contour lines =====&lt;br /&gt;
&lt;br /&gt;
# Contour lines connect points of equal elevation. They are used to indicate the elevation and shape of land features. &lt;br /&gt;
# Show the students the three diagrams: a “realistic” drawing of a mountain range, the same mountain range with lines drawn on it, the view of the mountain from above (or what it would look like if the mountain were squashed flat). As you present these diagrams, you could draw contour lines around your hand/knuckles and then flatten your hand to show what happens. &lt;br /&gt;
# Another way to explain contour lines: imagine an island at low tide. Mark the line where the water meets the land. Now imagine that the tide goes up 5 feet. Mark the line again. Keep marking the line each time the tide goes up 5 feet. &lt;br /&gt;
# Go back to the map: ask the students to identify the features that you described earlier. &lt;br /&gt;
## Summit: concentric circles &lt;br /&gt;
## Gap: lines make an hourglass &lt;br /&gt;
## Valley: lines generally V-shaped (V’s point uphill), often with water at the point of the V. How do you know which way is uphill/downhill? You could find an index contour and compare the elevations, or you could remember this: imagine that the two sides of the V are legs and the river is pee, flowing downhill. &lt;br /&gt;
## Ridge: generally more U-shaped than a valley (U’s point downhill). &lt;br /&gt;
## Steep ground: contour lines close together. &lt;br /&gt;
## Flat ground: contour lines far apart &lt;br /&gt;
## Contour hiking: when a trail parallels contour lines. &lt;br /&gt;
# Explain contour intervals and index contours. &lt;br /&gt;
&lt;br /&gt;
==== Activities ====&lt;br /&gt;
&lt;br /&gt;
# Split the students into pairs and give each pair a set of contour cards. Have each pair match their contour line cards with their landscape silhouette cards. &lt;br /&gt;
# Longer activity: divide students into teams. Each team draws a simple mountain using contour lines on a piece of paper. Teams exchange papers, then try to sculpt the mountain out of sand. &lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=File:Compass_with_Labels.jpg&amp;diff=1345</id>
		<title>File:Compass with Labels.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=File:Compass_with_Labels.jpg&amp;diff=1345"/>
		<updated>2021-07-16T12:48:59Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Tarps_and_Tarpcraft&amp;diff=1344</id>
		<title>Tarps and Tarpcraft</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Tarps_and_Tarpcraft&amp;diff=1344"/>
		<updated>2021-07-16T12:40:55Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Site selection ==&lt;br /&gt;
There are two aspects to site selection: general (i.e., choosing the overall area where you’ll camp) and specific (i.e., choosing the exact 12-foot-by-8-foot patch of ground where you’ll pitch your tarp). For info about “general” site selection, see “Camping Softly” section.&lt;br /&gt;
&lt;br /&gt;
=== Specific criteria for a tarp site ===&lt;br /&gt;
&lt;br /&gt;
# Look up: avoid camping near or under dead trees or deadfall branches. &lt;br /&gt;
# Look down: avoid dished ground, or ground in a drainage area (both of which could create a “bathtub” if it rains). Also avoid very steep ground (you’ll slide out from under your tarp in the middle of the night) or rocky or uneven ground. Best-case scenario: flat ground that slopes gently away on all sides. Slightly sloping ground is usually OK. &lt;br /&gt;
# Look around: excellent tarp sites have two strong trees that are about 10 to 14 feet apart. Trees aren’t necessary - you can pitch a tarp using poles or sticks - but they do make things faster and easier. Bonuses: additional nearby trees or exposed roots to tie corners to. &lt;br /&gt;
&lt;br /&gt;
== Principles of tarp pitching ==&lt;br /&gt;
&lt;br /&gt;
# Establish the height of the ridgeline first, and keep it tight. &lt;br /&gt;
## High ridgeline + high sides = lots of ventilation, lots of headroom, lots of coverage, but little protection from wind and rain and little shedding ability. &lt;br /&gt;
## High ridgeline + low sides = lots of headroom, good protection from rain, great shedding ability, and decent ventilation, but little coverage and very shaky in the wind. &lt;br /&gt;
## Low ridgeline + low sides = lots of coverage and good protection from wind and rain, but little headroom, minimal ventilation, and little shedding ability. &lt;br /&gt;
# When staking out the corners, the p-cord should be at a 45-degree angle from the corner (technically, 135 degrees from each edge). &lt;br /&gt;
# Nylon stretches when it gets wet, which means if you set up your tarp loosely and it rains, your tarp will be REALLY loose. So pitch it tight. &lt;br /&gt;
# Pro tip: if you pitch your tarp ridgeline from sticks instead of trees, intentionally angle the bottom of the sticks in towards the tarp. This, in effect, makes them shorter. If it starts raining during the night and the tarp sags due to wetness, just push the bases of the sticks away from the tarp. This straightens them, raising the ridgeline slightly and thereby tightening the entire tarp. &lt;br /&gt;
# If it’s really windy, pitch the tarp sideways to the wind, with the windward edge staked straight into the ground. &lt;br /&gt;
&lt;br /&gt;
== Teaching tarp set up ==&lt;br /&gt;
&lt;br /&gt;
# Consider making a “tarpana” - a bandana that you’ve attached six rubber bands to (girth hitch the rubber bands around small pebbles in the sides/corner of the bandana). With your tarpana as a scale model of a tarp (and a few sticks as trees/stakes), you can quickly show how pitching the tarp high, or low, or loose, or with not-45-degree corner angles changes the tarp’s effectiveness. &lt;br /&gt;
# Good knots to teach: &lt;br /&gt;
## For attaching p-cord to the tarp: two half-hitches, girth hitch, bowline &lt;br /&gt;
## For attaching the ridgeline to trees: taut line hitch, trucker’s hitch &lt;br /&gt;
## For attaching the corner p-cord to stakes: taut line hitch, clove hitch &lt;br /&gt;
# Divide students into small groups, provide each group with a tarp (plus p-cord and stakes), and give them 20 - 30 minutes to each set up a tarp. &lt;br /&gt;
# Once time is up, visit each tarp to evaluate it. Consider bringing along a full water bottle to pour on each tarp to test it. &lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Tarps_and_Tarpcraft&amp;diff=1343</id>
		<title>Tarps and Tarpcraft</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Tarps_and_Tarpcraft&amp;diff=1343"/>
		<updated>2021-07-16T12:38:03Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Skills&amp;diff=1342</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Skills&amp;diff=1342"/>
		<updated>2021-07-16T12:35:00Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#[[Archery|Archery (basic)]]&lt;br /&gt;
##[[Advanced Archery Techniques]]&lt;br /&gt;
##[[Arrow Making|Arrow making]]&lt;br /&gt;
##[[Bow Making|Bow making]]&lt;br /&gt;
#[[Basketry]]&lt;br /&gt;
#[[Bird Language|Bird language]]&lt;br /&gt;
#[[Blacksmithing]]&lt;br /&gt;
#[[Bone Tools|Bone tools]]&lt;br /&gt;
#[[Camouflage]]&lt;br /&gt;
#[[Clay|Clay / pottery / ceramics]]&lt;br /&gt;
#[[Cordage]]&lt;br /&gt;
#[[Fiber Arts|Fiber arts]]&lt;br /&gt;
#[[Fire]]&lt;br /&gt;
##Ferro (ferrocerium) rods&lt;br /&gt;
##Flint and steel; char cloth&lt;br /&gt;
##Fire by friction&lt;br /&gt;
##Matches &amp;amp; lighters&lt;br /&gt;
##Steel wool and electricity&lt;br /&gt;
#[[Fishing]]&lt;br /&gt;
#[[Flintknapping]]&lt;br /&gt;
#Hide tanning / buckskin&lt;br /&gt;
#Hunting&lt;br /&gt;
#[[Kayaking]]&lt;br /&gt;
#[[Knives and wood carving]]&lt;br /&gt;
#[[Knots]]&lt;br /&gt;
#[[Natural Movement|Natural movement]]&lt;br /&gt;
#[[Navigation]]&lt;br /&gt;
##Aidless / natural navigation&lt;br /&gt;
##Map and compass&lt;br /&gt;
#Martial arts&lt;br /&gt;
#Paintball&lt;br /&gt;
#[[Rock climbing]]&lt;br /&gt;
#Rock hounding&lt;br /&gt;
#[[Shelter and fort building]]&lt;br /&gt;
#Sword techniques&lt;br /&gt;
#[[Tarps and Tarpcraft|Tarps and tarpcraft]]&lt;br /&gt;
#[[Tracking]]&lt;br /&gt;
##Sign tracking&lt;br /&gt;
#[[Stalking and Movement|Stalking and movement]]&lt;br /&gt;
#[[Stealth]] (also see [[Camouflage]] and [[Stalking and Movement]])&lt;br /&gt;
#[[Traps]]&lt;br /&gt;
#[[Wild edible plants]]&lt;br /&gt;
##Pacific northwest&lt;br /&gt;
##Rocky mountains&lt;br /&gt;
##Northern California&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Stealth&amp;diff=1341</id>
		<title>Stealth</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Stealth&amp;diff=1341"/>
		<updated>2021-07-16T12:33:53Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: Created page with &amp;quot;=== The S's of Stealth ===  == NEEDS WORK ==  ===== Shape ===== Find ways to break up your shape with foliage from your immediate surroundings so that the outline of a human f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The S's of Stealth ===&lt;br /&gt;
&lt;br /&gt;
== NEEDS WORK ==&lt;br /&gt;
&lt;br /&gt;
===== Shape =====&lt;br /&gt;
Find ways to break up your shape with foliage from your immediate surroundings so that the outline of a human figure is no longer obvious.&lt;br /&gt;
The shape of a person is instantly recognisable to other people. this means that if someone looks across a field and there's a bunch of bushes and cows and one lonely cadet, the first thing ther going to see is the cadet.To stop your self being seen whenever your hiding you should try to find a tree or log to hide by or in. Crouch with your back against a tree trunk or position a branch across your body to break up your outline. This way people will assume your part of the tree/branch and won't see you&lt;br /&gt;
&lt;br /&gt;
===== Shine =====&lt;br /&gt;
Look carefully at your clothes and equipment to conceal any shine. This could be anything from your watch to the lace ringlets on your boots - use mud to cover everything you can (including your face and exposed skin) but don't go overboard with the mud either as this in itself could also draw attention.&lt;br /&gt;
&lt;br /&gt;
===== Silhouette =====&lt;br /&gt;
&lt;br /&gt;
===== Sound =====&lt;br /&gt;
All your movements should be slow and purposeful so as not to attract any unwanted attention. If you are moving with someone else, use hand signals instead of your voice to communicate.&lt;br /&gt;
&lt;br /&gt;
===== Sudden movement =====&lt;br /&gt;
&lt;br /&gt;
===== Shadow =====&lt;br /&gt;
Where possible, do as much of your movement at night, where your shadow or silhouette will not expose you.&lt;br /&gt;
&lt;br /&gt;
===== Surface (color, texture) =====&lt;br /&gt;
&lt;br /&gt;
===== Spacing =====&lt;br /&gt;
&lt;br /&gt;
===== Sound =====&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;Be quiet, sound travels very well at night and no matter how well you're hidden, if you make a noise someone will find you. Try to 'Ghost Walk' by putting the edge of your foot down first and slowly transferring your weight onto it. This will, if done properly ensure you don't cause twigs to snap or leaves to rustle. Don't Talk, use &amp;lt;/span&amp;gt;[https://lowflyzone.tripod.com/info/signals.html &amp;lt;span style=&amp;quot;color: #1155cc&amp;quot;&amp;gt;Hand Signals&amp;lt;/span&amp;gt;] &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;to communicate whenever possible. If you have to pass on information go right up to the other person and talk quietly (don't whisper) in their ear.&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
===== Skyline =====&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;The time you're most likely to be spotted is when you're 'skylinning'. basically, if you wander along the top of a hill you will be seen for miles as the moonlight (or sun) conveniently shows your opponent exactly where you are. If you have to move along a high ridge crawl but ideally try to stay below the highest point so you can't be silhouetted. This rule does not only apply to hills, if you are cunningly using a hedge for concealment but just walk along your head and shoulders will be seen so remember to always stay low.&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
===== Smell =====&lt;br /&gt;
Your smell will often betray you long before you're seen or heard. To minimize exposure, eat all your food raw as the smell of cooked food (and your fire) will carry.&lt;br /&gt;
&lt;br /&gt;
Don't wear  scented deodorant/aftershave/perfume/cologne.&lt;br /&gt;
&lt;br /&gt;
===== Smoke =====&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Skills&amp;diff=1340</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Skills&amp;diff=1340"/>
		<updated>2021-07-16T12:22:34Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#[[Archery|Archery (basic)]]&lt;br /&gt;
##[[Advanced Archery Techniques]]&lt;br /&gt;
##[[Arrow Making|Arrow making]]&lt;br /&gt;
##[[Bow Making|Bow making]]&lt;br /&gt;
#[[Basketry]]&lt;br /&gt;
#[[Bird Language|Bird language]]&lt;br /&gt;
#[[Blacksmithing]]&lt;br /&gt;
#[[Bone Tools|Bone tools]]&lt;br /&gt;
#[[Camouflage]]&lt;br /&gt;
#[[Clay|Clay / pottery / ceramics]]&lt;br /&gt;
#[[Cordage]]&lt;br /&gt;
#[[Fiber Arts|Fiber arts]]&lt;br /&gt;
#[[Fire]]&lt;br /&gt;
##Ferro (ferrocerium) rods&lt;br /&gt;
##Flint and steel; char cloth&lt;br /&gt;
##Fire by friction&lt;br /&gt;
##Matches &amp;amp; lighters&lt;br /&gt;
##Steel wool and electricity&lt;br /&gt;
#[[Fishing]]&lt;br /&gt;
#[[Flintknapping]]&lt;br /&gt;
#Hide tanning / buckskin&lt;br /&gt;
#Hunting&lt;br /&gt;
#[[Kayaking]]&lt;br /&gt;
#[[Knives and wood carving]]&lt;br /&gt;
#[[Knots]]&lt;br /&gt;
#[[Natural Movement|Natural movement]]&lt;br /&gt;
#[[Navigation]]&lt;br /&gt;
##Aidless / natural navigation&lt;br /&gt;
##Map and compass&lt;br /&gt;
#Martial arts&lt;br /&gt;
#Paintball&lt;br /&gt;
#[[Rock climbing]]&lt;br /&gt;
#Rock hounding&lt;br /&gt;
#[[Shelter and fort building]]&lt;br /&gt;
#Sword techniques&lt;br /&gt;
#[[Tracking]]&lt;br /&gt;
##Sign tracking&lt;br /&gt;
#[[Stalking and Movement|Stalking and movement]]&lt;br /&gt;
#[[Stealth]] (also see [[Camouflage]] and [[Stalking and Movement]])&lt;br /&gt;
#[[Traps]]&lt;br /&gt;
#[[Wild edible plants]]&lt;br /&gt;
##Pacific northwest&lt;br /&gt;
##Rocky mountains&lt;br /&gt;
##Northern California&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Skills&amp;diff=1339</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Skills&amp;diff=1339"/>
		<updated>2021-07-16T12:22:13Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#[[Archery|Archery (basic)]]&lt;br /&gt;
##[[Advanced Archery Techniques]]&lt;br /&gt;
##[[Arrow Making|Arrow making]]&lt;br /&gt;
##[[Bow Making|Bow making]]&lt;br /&gt;
#[[Basketry]]&lt;br /&gt;
#[[Bird Language|Bird language]]&lt;br /&gt;
#[[Blacksmithing]]&lt;br /&gt;
#[[Bone Tools|Bone tools]]&lt;br /&gt;
#[[Camouflage]]&lt;br /&gt;
#[[Clay|Clay / pottery / ceramics]]&lt;br /&gt;
#[[Cordage]]&lt;br /&gt;
#[[Fiber Arts|Fiber arts]]&lt;br /&gt;
#[[Fire]]&lt;br /&gt;
##Ferro (ferrocerium) rods&lt;br /&gt;
##Flint and steel; char cloth&lt;br /&gt;
##Fire by friction&lt;br /&gt;
##Matches &amp;amp; lighters&lt;br /&gt;
##Steel wool and electricity&lt;br /&gt;
#[[Fishing]]&lt;br /&gt;
#[[Flintknapping]]&lt;br /&gt;
#Hide tanning / buckskin&lt;br /&gt;
#Hunting&lt;br /&gt;
#[[Kayaking]]&lt;br /&gt;
#[[Knives and wood carving]]&lt;br /&gt;
#[[Knots]]&lt;br /&gt;
#[[Natural Movement|Natural movement]]&lt;br /&gt;
#[[Navigation]]&lt;br /&gt;
##Aidless / natural navigation&lt;br /&gt;
##Map and compass&lt;br /&gt;
#Martial arts&lt;br /&gt;
#Paintball&lt;br /&gt;
#[[Rock climbing]]&lt;br /&gt;
#Rock hounding&lt;br /&gt;
#[[Shelter and fort building]]&lt;br /&gt;
#Sword techniques&lt;br /&gt;
#[[Tracking]]&lt;br /&gt;
##Sign tracking&lt;br /&gt;
#[[Stalking and Movement|Stalking]] and movement&lt;br /&gt;
#[[Stealth]] (also see [[Camouflage]] and [[Stalking and Movement]])&lt;br /&gt;
#[[Traps]]&lt;br /&gt;
#[[Wild edible plants]]&lt;br /&gt;
##Pacific northwest&lt;br /&gt;
##Rocky mountains&lt;br /&gt;
##Northern California&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Skills&amp;diff=1338</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Skills&amp;diff=1338"/>
		<updated>2021-07-16T12:16:43Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#[[Archery|Archery (basic)]]&lt;br /&gt;
##[[Advanced Archery Techniques]]&lt;br /&gt;
##[[Arrow Making|Arrow making]]&lt;br /&gt;
##[[Bow Making|Bow making]]&lt;br /&gt;
#[[Basketry]]&lt;br /&gt;
#[[Bird Language|Bird language]]&lt;br /&gt;
#[[Blacksmithing]]&lt;br /&gt;
#[[Bone Tools|Bone tools]]&lt;br /&gt;
#[[Camouflage]]&lt;br /&gt;
#[[Clay|Clay / pottery / ceramics]]&lt;br /&gt;
#[[Cordage]]&lt;br /&gt;
#[[Fiber Arts|Fiber arts]]&lt;br /&gt;
#[[Fire]]&lt;br /&gt;
##Ferro (ferrocerium) rods&lt;br /&gt;
##Flint and steel; char cloth&lt;br /&gt;
##Fire by friction&lt;br /&gt;
##Matches &amp;amp; lighters&lt;br /&gt;
##Steel wool and electricity&lt;br /&gt;
#[[Fishing]]&lt;br /&gt;
#[[Flintknapping]]&lt;br /&gt;
#Hide tanning / buckskin&lt;br /&gt;
#Hunting&lt;br /&gt;
#[[Kayaking]]&lt;br /&gt;
#[[Knives and wood carving]]&lt;br /&gt;
#[[Knots]]&lt;br /&gt;
#[[Natural Movement|Natural movement]]&lt;br /&gt;
#[[Navigation]]&lt;br /&gt;
##Aidless / natural navigation&lt;br /&gt;
##Map and compass&lt;br /&gt;
#Martial arts&lt;br /&gt;
#Paintball&lt;br /&gt;
#[[Rock climbing]]&lt;br /&gt;
#Rock hounding&lt;br /&gt;
#[[Shelter and fort building]]&lt;br /&gt;
#Sword techniques&lt;br /&gt;
#[[Tracking]]&lt;br /&gt;
##Sign tracking&lt;br /&gt;
#[[Stalking and Movement|Stalking; stealth; blending and flowing]]&lt;br /&gt;
#[[Traps]]&lt;br /&gt;
#[[Wild edible plants]]&lt;br /&gt;
##Pacific northwest&lt;br /&gt;
##Rocky mountains&lt;br /&gt;
##Northern California&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Skills&amp;diff=1337</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Skills&amp;diff=1337"/>
		<updated>2021-07-16T12:13:48Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#[[Archery|Archery (basic)]]&lt;br /&gt;
##[[Advanced Archery Techniques]]&lt;br /&gt;
##[[Arrow Making|Arrow making]]&lt;br /&gt;
##[[Bow Making|Bow making]]&lt;br /&gt;
#Basketry&lt;br /&gt;
#Bird language&lt;br /&gt;
#Blacksmithing&lt;br /&gt;
#Bone tools&lt;br /&gt;
#Camouflage&lt;br /&gt;
#[[Clay|Clay / pottery / ceramics]]&lt;br /&gt;
#[[Cordage]]&lt;br /&gt;
#[[Fire]]&lt;br /&gt;
##Ferro (ferrocerium) rods&lt;br /&gt;
##Flint and steel; char cloth&lt;br /&gt;
##Fire by friction&lt;br /&gt;
##Matches &amp;amp; lighters&lt;br /&gt;
##Steel wool and electricity&lt;br /&gt;
#[[Fishing]]&lt;br /&gt;
#[[Flintknapping]]&lt;br /&gt;
#Hide tanning / buckskin&lt;br /&gt;
#Hunting&lt;br /&gt;
#[[Kayaking]]&lt;br /&gt;
#[[Knives and wood carving]]&lt;br /&gt;
#[[Knots]]&lt;br /&gt;
#[[Navigation]]&lt;br /&gt;
##Aidless / natural navigation&lt;br /&gt;
##Map and compass&lt;br /&gt;
#Martial arts&lt;br /&gt;
#Paintball&lt;br /&gt;
#[[Rock climbing]]&lt;br /&gt;
#Rock hounding&lt;br /&gt;
#[[Shelter and fort building]]&lt;br /&gt;
#Sword techniques&lt;br /&gt;
#[[Tracking]]&lt;br /&gt;
##Sign tracking&lt;br /&gt;
#[[Stalking and Movement|Stalking; stealth; blending and flowing]]&lt;br /&gt;
#[[Traps]]&lt;br /&gt;
#[[Wild edible plants]]&lt;br /&gt;
##Pacific northwest&lt;br /&gt;
##Rocky mountains&lt;br /&gt;
##Northern California&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Kayaking&amp;diff=1336</id>
		<title>Kayaking</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Kayaking&amp;diff=1336"/>
		<updated>2021-07-16T12:13:03Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
Kayaks are like the bicycles of the water. With a little bit of logistical effort you have a vessel that can take you to farther away places. If you can find a good place to make landfall you can make your group feel like you have traveled to magical distant lands where unknown treasures can be found. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
From as far back as 4,000 years ago indigenous people from arctic regions of North America, Siberia, and Greenland have used kayaks for hunting various creatures in open water for everything from small fish to humpback whales. The word kayak comes from the Greenland Eskimo word ‘qayak’. The oldest kayaks were built using drift wood frames and animal skins from seals and sea lions. Many other animal parts have been used to create kayaks including whale bones for frames and inflated seal bladders were added inside the bow and stern for buoyancy.  The sleek design of a kayak allows it to go into shallow water, disembark on many types of shores, and remain stable in high seas. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When students arrive you should start with your why for the day. For example, “today we are going to hunt for precious stones on an island unreachable by land and we are embarking on this quest from Molalla State Park.” Much better than, “today we are Kayaking at Molalla. Kayaks are a means to the end, it will be easier to get through all of the necessary safety and logistics with them if they have a fun objective in mind.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Learning Outcomes &amp;amp; Objectives===&lt;br /&gt;
Participants can safely maneuver a kayak on the water&lt;br /&gt;
Participants understand the purpose of and use safety equipment appropriately. This includes PFDs, bilge pumps, and spray skirts&lt;br /&gt;
Participants feel comfortable on the water and feel like they are empowered to travel in marine environments&lt;br /&gt;
Participants can adapt to environmental conditions (rain, wind, waves, tides)&lt;br /&gt;
Participants have awareness of marine traffic&lt;br /&gt;
Participants can use paddle signals to communicate on the water&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The modern idea of kayaks is inspired by traditional boats used for hunting. There are different types of kayaks designed for different purposes. We have flat water kayaks that are designed to be comfortable for day use and have some cargo capacity. River kayaks are shorter and more nimble for navigating tight spaces. Touring kayaks can be streamlined for long distance efficiency and have more storage space. Kayaks are quite different than canoes. Kayaks ride lower to the water so they can travel long distances quickly with stability.  Compared to canoes they have less visibility, less gear storage, and typically only hold 1-3 passengers.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kayaking can be done with students age 10 and up but pay close attention to wiggly folks of all ages. Kayaking is best done in smaller groups (don’t supergroup) so that you can stay close or at least communicate together and provide support for those that need it. Be aware that kayaking can easily turn into a herding cats situation so set your boundaries clearly based on your group.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Selecting a place to paddle is critical for this to be a successful activity. Check the weather report in advance and have multiple options available that take into account the questions below. Understanding the launch area can make a big difference in timing for moving gear and getting in and out of kayaks. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Questions to ask:'''&lt;br /&gt;
&lt;br /&gt;
*What is the weather? Winds, rain, currents, current water levels.&lt;br /&gt;
*What is the history of the site? How can we connect students to the story of the social, political, economic, and environmental factors at this body of water?&lt;br /&gt;
*What is the below water topography? Is there a shallow shoreline along your launch site where you can easily bail if someone does fall into the water?&lt;br /&gt;
*What is the above water topography? Where are sheltered areas from weather on and off the water, points of interest?&lt;br /&gt;
*What is the distance from camp and HQ etc.?&lt;br /&gt;
*Can you drive down to the water?&lt;br /&gt;
*Is there any place that you can paddle to and get out to shore to make them feel like they’ve reached a remote location?&lt;br /&gt;
*How many boats can launch at the same time?&lt;br /&gt;
*Will there be a lot of other users of your launch site or the body of water at the particular time and date of your program?&lt;br /&gt;
&lt;br /&gt;
===Gear:===&lt;br /&gt;
&lt;br /&gt;
*Full water jug&lt;br /&gt;
*Vessels  (appropriate # / sizes)&lt;br /&gt;
*Paddles (appropriate # / sizes)&lt;br /&gt;
*PFD’s (appropriate # / sizes)&lt;br /&gt;
*Spray skirts (weather and age dependent)&lt;br /&gt;
*Bilge Pumps&lt;br /&gt;
*Sponges&lt;br /&gt;
*Tow rope (1 per instructor)&lt;br /&gt;
*Throw ropes (2 per instructor, can be used for games)&lt;br /&gt;
*Stocked Medical Kit&lt;br /&gt;
*Sunscreen&lt;br /&gt;
*Charged/Working Walkie Talkies&lt;br /&gt;
*Gas tank above ½&lt;br /&gt;
*Location maps&lt;br /&gt;
*Relevant site permits&lt;br /&gt;
*Wildlife guides&lt;br /&gt;
&lt;br /&gt;
===Getting Started once you arrive on site:===&lt;br /&gt;
&lt;br /&gt;
#Final bathroom and water check before you put all the gear on!&lt;br /&gt;
#Unload the kayaks to an out of the way loading area, place the paddles nearby and tuck away the straps in the van&lt;br /&gt;
#Make sure any personal gear is locked in the van or loaded into dry bags&lt;br /&gt;
#Put on spray skirts and PFD’s, adjust the fit if necessary&lt;br /&gt;
#Give the whole group the Mission Critical Information&lt;br /&gt;
#Load and launch the group! Stay safe and hydrated out there!&lt;br /&gt;
#Give paddling tips, tell stories, and play games!&lt;br /&gt;
#Upon return, unload the kayaks and put spray skirts, paddles, and PFD’s back in the van&lt;br /&gt;
#Load the trailer with boats, triple check all the straps, and head back for pickup!&lt;br /&gt;
#When you arrive on site, have the students help hang or clean gear!&lt;br /&gt;
&lt;br /&gt;
===Fitting Personal Floatation Devices &amp;amp; Spray skirts===&lt;br /&gt;
'''Spray skirt:''' The purpose of our spray skirts is to keep water and sun from getting inside which prevent cold and sun injuries. For the inuit people a wet exit meant death so keeping the water tight seal was mission critical, while our skirts are not designed to stay watertight for Esimo Rolls they still provide comfort on really rainy or sunny days.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wearing your skirt:''' Spray skirts are worn on top of any clothing layers and before PFD. The part where the skirt flares out should line up with the bottom of the PFD, often this means that the bungee cord on top will be above the chest- much higher than most think! If it is too low water can pool in the skirt which can make it harder to stay dry. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''PFD:''' Make sure that each student gets the right size. Tighten straps and pull up on the shoulder straps to make sure that the vest will stay on in the event that they fall in the water.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Paddle Instruction===&lt;br /&gt;
Give only mission critical information on the shore and try to structure information in steps out on the water so that students retain information.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mission Critical:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Taking Care of Gear''': It is important for the environment and our community to take care of gear. If we damage these plastic boats and paddles they have to be replaced and lots of energy goes into making them. Carry boats over concrete / rocks rather than dragging them, ask a buddy to help you push off from shore rather than pushing with your paddle because they can break. Do your best to keep mud out of the kayak and on your PFD (this also helps limit the spread of invasive species!), you are responsible for cleaning things up afterwards.&lt;br /&gt;
Stay in your kayak: kayaks like ours are built for stability even on rough water, please stay seated upright and if you want to pick up anything in the water make sure that it is within a few inches of your boat so that you don’t need to reach out very far to pick it up. If you lean very far to the side, you may end up going for a swim. Ask the participants if anyone is going to try to hit anyone (No!), ask if someone is going to hit someone else with their boat (Yes!).  It’s okay to bump into other boats at low speeds especially not head on, if you are going to hit someone give them a heads up as you try to turn and/or slow yourself. If someone is about to hit you can use your hands to nudge their boat away, DO NOT hit other people or boats with your paddle.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In warm weather there may be times when students can get out of their boats but they should start by focusing on staying in.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''What happens if you fall out'''?: stay calm, hold onto the handle at the bow or stern of your boat and your paddle. DO NOT try to crawl onto your boat, it will fill with water and will be very difficult to get the water out and you back in. With the help of a friend, instructor or the shore we’ll get you back in the boat.  Try to get as much water out of the kayak before you get the person back in. Instructors will make a decision in the moment to either go to shore or do a T-rescue.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''With a spray skirt''': before loading have the students find their “loop of life” practice punching away and pulling up. Remind them that anytime they put their spray skirt on their cockpit the loop must be on the OUTSIDE.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Communicating on the water''': have students address challenges / opportunities for communicating on the water (at times easier or harder to hear others depending on the weather, getting spread apart. Demonstrate each and then test the group by calling them out and having them show. See paddle signs below. &lt;br /&gt;
Pods: Whales travel in a pod. So do kayakers. If you think your group will have trouble staying together, appoint a point, sweep, and wings to keep everyone together. Point boat in the front, sweep in the back and two wings with all of the rest of the boats somewhere in the diamond created by those four boats. For younger groups you can have them collect sticks to make a model on the ground or have everyone stand in formation.&lt;br /&gt;
&lt;br /&gt;
Stop            Go that way         I’m okay / Are you okay?&lt;br /&gt;
            &lt;br /&gt;
Gather! Pod up                Help! Universal SOS&lt;br /&gt;
&lt;br /&gt;
Doing it right: These can be taught in the moment or given as tips on the water. Come up with your own memorable and funny metaphors for physical cues that make sense to you so that the students will remember.&lt;br /&gt;
Sitting in a kayak / footpegs: Butt all the way back in the seat so that they are sitting up straight, knees and toes facing out with toes on the footpegs- sit like a frog! Adjust these for smaller students and teach bigger kids on the shore by sitting in kayaks before you get on the water if they are not on rocky terrain. Pegs can be adjusted by pinching the clip and sliding fore or aft, be careful not to slide them off the back or front of the tracks as they can be a nuisance to put back on. If you are slouched you will not be able to use your core muscles and will paddle slower.&lt;br /&gt;
Holding a paddle: hands wider than shoulder width apart, loose grip with your hands (like cradling a baby bird) so that you don’t get any blisters, leave (a beach ball sized) space between your tummy and the paddle. Maintain this frame with your arms so you use your whole body and not just t-rex arms to paddle. Long part of the blade should be at the top, short part on the bottom with the scoop facing you.&lt;br /&gt;
Paddling: &lt;br /&gt;
Forward: blade in at your toes, twist your whole torso to bring the blade to your hips. Do it all on the other side. Use your abs to twist!&lt;br /&gt;
Pro tips: the most powerful part of the stroke is by your hips, so make sure you’re taking nice long strokes. You can cue this by having them pretend to look at a watch on each wrist each stroke, this should also help them engage their core. Can also cue this by pretending that there is a bar connecting the middle of the paddle with their belly button.&lt;br /&gt;
Backward: blade in at your hips, push to your toes, keep the paddle facing the same direction as when they go forward.&lt;br /&gt;
Stopping: quick back paddle on both sides, if you do it just on one side then you just turn.&lt;br /&gt;
Turning: While moving forward you can turn in many ways like paddling more on the opposite side that you want to turn or bracing your paddle on the side you want to turn to by placing the paddle in the water by your stern- you can adjust the angle of the paddle for the sharpness of your turn. Turning without momentum is done by making big ‘C’ or ‘D’ shaped strokes, reaching out far away from the kayak. These turning strokes can go all the way from the bow to stern or stern to bow depending on how sharply you want to turn. Forward on the left to go right, forward on the right to go left. To turn all the way around, forward stroke on one side and back paddle on the other.&lt;br /&gt;
Pro tip: if you have speed you can turn with a gentle tilt of the hips, not advised for little kids.&lt;br /&gt;
&lt;br /&gt;
Gear care trailer loading/unloading: &lt;br /&gt;
Trailer loading and unloading is half of our camp. We use PFD’s and straps to keep us alive, please keep these off the ground as much as possible. When they come off the trailer the PFD’s should go on our bodies and the straps should go in the van. Regardless of the toughness of the boats, boats should be put on the ground kindly, they should never be dragged and they should be treated as a limb rather than a replaceable object. This is a great example and lesson for kids, lead this by prime example. Never leave gear exposed on the trailer when we get boats on the water, put excess gear in the van. &lt;br /&gt;
&lt;br /&gt;
When putting boats back on the trailer, we need to be 100% positive that they are on correctly and tight. When you drive and you see a boat strap that seems loose, pull over and check. It's not worth the “maybe...” that the boats could come off mid drive. &lt;br /&gt;
&lt;br /&gt;
Loading and Launching and Unloading:&lt;br /&gt;
Key principles:&lt;br /&gt;
NEVER stand in a kayak - if you are on land it is bad for the boat, on the water you are SUPER tippy&lt;br /&gt;
Teach everyone to help each other to make this process quicker, everyone should help each other stabilize for getting in and out&lt;br /&gt;
Adjust footpegs while launching as it can be more difficult to do on the water&lt;br /&gt;
Designate a gathering location to raft up while everyone gets on the water&lt;br /&gt;
The smaller the person the easier it is to help them load without them tipping so pay attention to taller or heavier participants&lt;br /&gt;
If you are wearing spray skirts have helpers stretch the back around the cockpit and once the back is secure the kayaker can grab the skirt by their hips and slide their hands around the edge of the cockpit to secure it, ending with the center and making sure that they can easily reach their loop of life&lt;br /&gt;
Be efficient, more time on the water and good for other folks sharing your site&lt;br /&gt;
&lt;br /&gt;
From a floating dock:&lt;br /&gt;
The kayaker should sit on the dock next to the cockpit, swing their legs in, grab onto both sides of the cockpit and slide their butt over and find their footpegs. You or another buddy can hold the bow edge of the cockpit to stabilize their boat, press down on the side close to the dock.&lt;br /&gt;
Helpers can help them attach their spray skirt from the dock.&lt;br /&gt;
To unload, both hands on the dock and try to get as much of your belly and torso on the dock as possible and then scoot to sit up. Pull your boat out, move it out of the way and help the next person unload.&lt;br /&gt;
&lt;br /&gt;
From a kayak launch: (a ramp with handrails and wheels so that a kayaker can launch themself)&lt;br /&gt;
Even though kayak launches are designed to be used alone it is still helpful to have someone support by holding the boat so it doesn’t slide (like while the kayaker makes any last minute foot peg adjustments) and can be handy for push off- especially for little ones&lt;br /&gt;
Helper can sit on the back to attach spray skirt before launching&lt;br /&gt;
To unload get as much speed as you can to get up the ramp, use the handrails to pull yourself up. Step out, get your boat out of the way and help the next person.&lt;br /&gt;
&lt;br /&gt;
From a boat ramp / shoreline:&lt;br /&gt;
Carry the boat to waters edge and place the bow in the water until the cockpit is at least partially over the water, the kayaker should enter bum first and then put their feet in&lt;br /&gt;
Helper can sit on the back to attach spray skirt before launching and give them a good push to send them on their way.&lt;br /&gt;
To unload, if on mud or sand come in perpendicular to the shore as quickly as possible. If on concrete, float your boat parallel to the edge so that you don’t scrape the bottom. Step out on the shallow edge. &lt;br /&gt;
&lt;br /&gt;
=== Water Safety hazards and mitigation ===&lt;br /&gt;
(Do this with students!):&lt;br /&gt;
Water related injuries- like drowning- stay calm and stay upright&lt;br /&gt;
Cold- water and air- the water is probably cold, don’t go in it on cool days and get dry quickly if it isn’t warm out&lt;br /&gt;
Stranger danger- parking lots, bathrooms, it is easy to get focused on the task at hand and not pay attention to the public&lt;br /&gt;
Sketchy trash- common in and on the edges of water, especially fishing gear. Don’t touch it if it seems potentially hazardous.&lt;br /&gt;
Shoes- going barefoot is a call on the teachers. If the water is murky, muddy, a fisherman spot, shore full of sticks etc., decide to have kids keep their shoes on while on land.  If the shore is sandy, smooth and see through, it is okay to allow them to take their shoes off. At some sites there are stumps under the water you don’t want to hit or get caught on&lt;br /&gt;
PFDs: Kids never ever go without a PFD in the water past their knees. Ever. This protects them BUT mostly protects you. Take this seriously.&lt;br /&gt;
Boat traffic: You are the baby ducks in the pond. Stay out of the way of other vessels, sticking close to the shoreline tends to be more interesting and safer. If you are making a crossing go as a tight pod rather than a string of single file boats that completely block the path of others.&lt;br /&gt;
Wakes and waves: Go perpendicular to waves and wakes. This can be super fun. Getting knocked over by a parallel wave is not. Pay attention.&lt;br /&gt;
&lt;br /&gt;
=== Parts of a kayak ===&lt;br /&gt;
&lt;br /&gt;
=== T-Rescue ===&lt;br /&gt;
The point of this method is to place the flipped kayak over yours (making sure the cockpit isn't over yours) and rocking it up and down so all the water can pour out over the sides. When it is pretty empty, flip it back up right over your boat and take it off your kayak placing it parallel to yours holding the cockpit next to yours. Tuck paddles into the bungees and strings on your kayak on the far side so that they don’t get in the way. Holding the other boat allows the person in the water to get back in by going to the back and popping up like you would on a surfboard, then straddling up the kayak and scooting to the cockpit. Boom! Rescue done.&lt;br /&gt;
&lt;br /&gt;
=== Etiquette at Sites ===&lt;br /&gt;
The definition of etiquette is this; the customary code of polite behavior in society or among members of a particular profession or group. Trackers has a good relationship with all of these sites. We have spent time making these relationships good by being respectful, communicative, cleaning up after ourselves and others. Through etiquette, we connect more than we could with a place if we didn’t use it. It is important to teach this to your kids too to read a space or a situation and know how to interact with it. We love these locations and we care for them, take care of these sites and they will take care of you.&lt;br /&gt;
&lt;br /&gt;
=== Kayak Games and Activities ===&lt;br /&gt;
Getting to a destination is often our main objective of kayaking but at Trackers it is so much more! These activities can improve technique, keep things interesting, engage groups of varied skill and fitness, and be flexible in different conditions. They can be woven into a story-like needing to earn clues for the destination by creating letters with the group.&lt;br /&gt;
&lt;br /&gt;
Sit spot: find a calm area with some lovely nature where you won’t drift away and you can see everyone. Listen, look, feel.&lt;br /&gt;
&lt;br /&gt;
360° Spin: Teach ‘D’ strokes, demonstrate and have the students practice before engaging in a friendly competition. Can also be done as a team: first and second face each other so their shoulders are square, when both teams are ready the first person spins until their shoulders are square again, they must spin 1 and a half times until they are square with the third person and so on.&lt;br /&gt;
&lt;br /&gt;
I touched the butt! (this is a Finding Nemo reference) Tag in kayaks. Set boundaries, remind them about not ramming into each other.&lt;br /&gt;
&lt;br /&gt;
Grab a Whale by its Tail: High tipping hazard, better for competent groups or warm days. Tuck something that floats (can be a throw rope bag) under the bungees underneath the bungees at the stern of one or more kayaks. Give the whale a head start and then let everyone loose to try to capture. Whoever gets it is it next. Set clear boundaries, if the whale is driven outside the person closest is it next. Remind them about not ramming into each other.&lt;br /&gt;
&lt;br /&gt;
Aquatic Hockey Stops aka Parallel Parking aka Raft Up: Being able to turn 90 degrees and land where you want is a great skill, especially for unloading at some locations or for picking things up in the water. This is also good for passing the time while boats are loading or to gather groups that spread apart easily. Demonstrate by paddling hard to get momentum and then bracing on one side and kicking out your paddle to turn yourself 90°. Challenge the next student to try to place their body as close to you as possible, they won't need to start turning until their bow is quite close to your boat. If there is no specific destination to stop it can be helpful to give a specific number of strong strokes before turning so that they have enough momentum. You can also have them practice pulling up alongside a dock if one is handy or use something floaty like a ball to have them retrieve. Once they are competent you can call “Raft up!” at any time and challenge them to do so quickly. Bonus points for all facing the same direction, alternating the direction of each boat, etc.&lt;br /&gt;
&lt;br /&gt;
Alphabet game: Depending on the number of boats you have you can either work as a whole team or as two groups to try to form letters and numbers with your boats. If you’re having trouble picturing this, think about the numbers on the clock on an oven and consider each line a boat. Select numbers and letters according to the size of your group.&lt;br /&gt;
&lt;br /&gt;
Whirlpool: Have you encountered the kraken or other aquatic foe out there? Try to trap them in a whirlpool by having your group all travel in a circle together. Not working effectively? Try reversing the direction.&lt;br /&gt;
&lt;br /&gt;
Pirates Booty: Only for the trusted kayaking crews. Designate one kayak (maybe yours) as the treasure boat. Have everyone pair up and have one person from each pair blindfold themselves. The sighted member of the pair cannot touch their partner, only direct them verbally, and you can decide whether or not they are allowed to move too. Set clear boundaries, remind them about not ramming into each other and tell them that if anyone says “HOLD!” that means that they should try to stop themselves in place and take off their blindfold.Place the treasure strategically and let the treasure hunt begin. Level 1: stationary treasure. Level 2: mobile treasure. Level 3: cannot use words to communicate (give time for the partners plot animal sounds/whistles/etc. for left/right/etc.).&lt;br /&gt;
&lt;br /&gt;
Yak Yak the Game: This is classic hide and seek but with a kayak. Pick a kayak that is the closest color to the water. (for example not yellow or orange, but maybe green or blue). The hider gets 2 mins to go hide themselves in areas in the water that is covered by plants(while they hide, one instructor is in the water watching to know where they are for safety reasons), then once they find a hiding spot, they hide out in the kayak and lean low in the boat. Once the 2 mins is up, the hunter gets in there kayak and gets 3 minutes to find the one hiding. Once the time is up the game is over and you can switch kids to play the next round. This is a quick game and can challenge stealth and awareness.&lt;br /&gt;
&lt;br /&gt;
Kayak Archery: Pick a spot to make a target, somewhere well staged so you can receive arrows easily and aren't endangering people or animals. The shooter in the kayak will get a waterproof quiver with foam arrows inside. Set up a course depending on the site and have them shoot at targets from at least 10 feet away. This is a self explanatory game so have fun with it! Make it up as you go. Just make sure it's fair and kids wanting to participate can.&lt;br /&gt;
&lt;br /&gt;
Snorkeling with Kayaks: This is ALL about well staging and teamwork. In the first image to the left it demonstrates how three canoes are creating a triangle formation with a person in the middle about to snorkel. If you choose to use masks in an open area where you cannot touch the bottom it is absolutely required that others are there with kayaks creating a ring(could be 3, could be all 15) so safety measures are met. If a kid wants to snorkel on his or her own in an area where you can easily touch the bottom and is calm enough to see that is fine if they take their kayak with them on a short rope(Paddle included). This teaches them a companionship with their vessel of transportation. (They are being watched at all times by the instructor who is ready to assist when needed.)&lt;br /&gt;
&lt;br /&gt;
Expedition Scenarios: For older groups not so into games, set up an epic expedition scenario to teach about risk management, wilderness medicine and decision making. Begin with a preface like, “you are on the 5th day of a 10 day trip in the backcountry of….And you are headed... And one of your group just got stung by bees and reacted…” Once they decide on a course of action, begin your kayaking adventure, along the way give other updates about changing conditions. These could be about people or critters that you encounter along the way, medical issues, weather changes, gear problems, etc.&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Skills&amp;diff=1335</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Skills&amp;diff=1335"/>
		<updated>2021-07-16T12:09:09Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#[[Archery|Archery (basic)]]&lt;br /&gt;
##Archery (advanced)&lt;br /&gt;
##[[Arrow Making|Arrow making]]&lt;br /&gt;
##[[Bow Making|Bow making]]&lt;br /&gt;
#Basketry&lt;br /&gt;
#Bird language&lt;br /&gt;
#Blacksmithing&lt;br /&gt;
#Bone tools&lt;br /&gt;
#Camouflage&lt;br /&gt;
#[[Clay|Clay / pottery / ceramics]]&lt;br /&gt;
#[[Cordage]]&lt;br /&gt;
#[[Fire]]&lt;br /&gt;
##Ferro (ferrocerium) rods&lt;br /&gt;
##Flint and steel; char cloth&lt;br /&gt;
##Fire by friction&lt;br /&gt;
##Matches &amp;amp; lighters&lt;br /&gt;
##Steel wool and electricity&lt;br /&gt;
#[[Fishing]]&lt;br /&gt;
#[[Flintknapping]]&lt;br /&gt;
#Hide tanning / buckskin&lt;br /&gt;
#Hunting&lt;br /&gt;
#[[Kayaking]]&lt;br /&gt;
#[[Knives and wood carving]]&lt;br /&gt;
#[[Knots]]&lt;br /&gt;
#[[Navigation]]&lt;br /&gt;
##Aidless / natural navigation&lt;br /&gt;
##Map and compass&lt;br /&gt;
#Martial arts&lt;br /&gt;
#Paintball&lt;br /&gt;
#[[Rock climbing]]&lt;br /&gt;
#Rock hounding&lt;br /&gt;
#[[Shelter and fort building]]&lt;br /&gt;
#Sword techniques&lt;br /&gt;
#[[Tracking]]&lt;br /&gt;
##Sign tracking&lt;br /&gt;
#[[Stalking and Movement|Stalking; stealth; blending and flowing]]&lt;br /&gt;
#[[Traps]]&lt;br /&gt;
#[[Wild edible plants]]&lt;br /&gt;
##Pacific northwest&lt;br /&gt;
##Rocky mountains&lt;br /&gt;
##Northern California&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Arrow_Making&amp;diff=1334</id>
		<title>Arrow Making</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Arrow_Making&amp;diff=1334"/>
		<updated>2021-07-16T12:04:10Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: Created page with &amp;quot;Arrow making&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arrow making&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Skills&amp;diff=1333</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Skills&amp;diff=1333"/>
		<updated>2021-07-16T12:01:30Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#[[Archery|Archery (basic)]]&lt;br /&gt;
##Archery (advanced)&lt;br /&gt;
##Arrow making&lt;br /&gt;
##Bow making&lt;br /&gt;
#Basketry&lt;br /&gt;
#Bird language&lt;br /&gt;
#Blacksmithing&lt;br /&gt;
#Bone tools&lt;br /&gt;
#Camouflage&lt;br /&gt;
#Clay / pottery / ceramics&lt;br /&gt;
#Cordage&lt;br /&gt;
#[[Fire]]&lt;br /&gt;
##Ferro (ferrocerium) rods&lt;br /&gt;
##Flint and steel; char cloth&lt;br /&gt;
##Fire by friction&lt;br /&gt;
##Matches &amp;amp; lighters&lt;br /&gt;
##Steel wool and electricity&lt;br /&gt;
#Fishing&lt;br /&gt;
#Flint knapping&lt;br /&gt;
#Hide tanning / buckskin&lt;br /&gt;
#Hunting&lt;br /&gt;
#Kayaking&lt;br /&gt;
#Knives and wood carving&lt;br /&gt;
#[[Knots]]&lt;br /&gt;
#Navigation&lt;br /&gt;
##Aidless / natural navigation&lt;br /&gt;
##Map and compass&lt;br /&gt;
#Martial arts&lt;br /&gt;
#Paintball&lt;br /&gt;
#Rock climbing&lt;br /&gt;
#Rock hounding&lt;br /&gt;
#Shelter and fort building&lt;br /&gt;
#Sword techniques&lt;br /&gt;
#Tracking&lt;br /&gt;
##Sign tracking&lt;br /&gt;
#Stalking; stealth; blending and flowing&lt;br /&gt;
#Traps and snares&lt;br /&gt;
#Wild edible plants&lt;br /&gt;
##Pacific northwest&lt;br /&gt;
##Rocky mountains&lt;br /&gt;
##Northern California&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Game_Library&amp;diff=1332</id>
		<title>Game Library</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Game_Library&amp;diff=1332"/>
		<updated>2021-07-16T11:41:16Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Leading Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
*[[Ideas for Getting a Group's Attention]]&lt;br /&gt;
*[[Ideas for Checking In with a Group]]&lt;br /&gt;
*[[Ideas for Splitting a Group into Subgroups]]&lt;br /&gt;
*[[Misc Game Leading Tips and Tricks]]&lt;br /&gt;
&lt;br /&gt;
==Theme Story Games==&lt;br /&gt;
Story games for a full week of camp.&lt;br /&gt;
&lt;br /&gt;
*[[Realms - Story Game Library]]&lt;br /&gt;
&lt;br /&gt;
==Games Sorted by Useful Categories==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Click on any category below to see a list of games that match that category.&lt;br /&gt;
|'''''SKILL EMPHASIS'''''&lt;br /&gt;
*[[:Category:Archery Games|Archery]]&lt;br /&gt;
*[[:Category:Awareness Games|Awareness]]&lt;br /&gt;
*[[:Category:Fire Games|Fire]]&lt;br /&gt;
*[[:Category:Hiding/Camo Games|Hiding/camouflage]]&lt;br /&gt;
*[[:Category:Throwing Games|Throwing]]&lt;br /&gt;
*[[:Category:Tracking Games|Tracking]]&lt;br /&gt;
*[[:Category:Shelter Games|Shelter]]&lt;br /&gt;
*[[:Category:Stalking Games|Stalking]]&lt;br /&gt;
|'''''ENERGY LEVEL'''''&lt;br /&gt;
*[[:Category:High-Energy Games|High-energy (mostly running)]]&lt;br /&gt;
*[[:Category:Medium-Energy Games|Medium-energy (mostly walking or stalking)]]&lt;br /&gt;
*[[:Category:Low-Energy Games|Low-energy (mostly sitting or standing)]]&lt;br /&gt;
|'''''LOCATION'''''&lt;br /&gt;
*[[:Category:Small Clearing Games|Games that only need a small clear area]]&lt;br /&gt;
*[[:Category:Forest Games|Games that are best in a forest]]&lt;br /&gt;
*[[:Category:Field Games|Games that are best in a large open field]]&lt;br /&gt;
|'''''MATERIALS/PROPS'''''&lt;br /&gt;
*[[:Category:No-Materials Games|Games that require NO materials]]&lt;br /&gt;
*[[:Category:Just-Bandanas Games|Games that only require BANDS]]&lt;br /&gt;
|'''''MISC'''''&lt;br /&gt;
*[[:Category:Icebreaker Games|Icebreaker games]]&lt;br /&gt;
*[[:Category:Initiative Games|Initiative games]]&lt;br /&gt;
*[[:Category:Name Games|Name games]]&lt;br /&gt;
*[[:Category:Rovers-Age Games|Rovers-age games]]&lt;br /&gt;
*[[:Category:Transition Games|Transition games]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sortable List of All Games==&lt;br /&gt;
{| class=&amp;quot;sortable contenttable-blue&amp;quot;&lt;br /&gt;
|+Click on any column below to sort the games alphabetically by that column. This can help group the games into relevant sets, like age range or number of players.&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Age&lt;br /&gt;
!Players&lt;br /&gt;
!Location&lt;br /&gt;
!Energy&lt;br /&gt;
!Materials&lt;br /&gt;
|-&lt;br /&gt;
|[[A Great Wind Blows]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A get-to-know-you game in which players learn what they have in common with others.&amp;lt;/small&amp;gt;&lt;br /&gt;
|4+&lt;br /&gt;
|8-32&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low - Medium&lt;br /&gt;
|None or water bottles&lt;br /&gt;
|-&lt;br /&gt;
|[[Awareness Games - Misc]]&lt;br /&gt;
|&amp;lt;small&amp;gt;This is a collection of quick awareness tests, challenges, and games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bat &amp;amp; Moths]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Silent &amp;quot;moths&amp;quot; try to avoid being tagged by a blindfolded &amp;quot;bat.&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|6-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|Band, game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Bear Salmon Mosquito]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A nature-inspired, group version of &amp;quot;Rock, Scissors, Paper,&amp;quot; with running and tagging.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|4-32&lt;br /&gt;
|Large clear area&lt;br /&gt;
|High&lt;br /&gt;
|Boundary markers&lt;br /&gt;
|-&lt;br /&gt;
|[[Coral among Kings]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A group of scarlet kingsnakes must discover the deadly coral snake hiding among them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|12-24&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Cougar Stalks Deer]]&lt;br /&gt;
|&amp;lt;small&amp;gt;An intense, quiet game in which hungry &amp;quot;cougars&amp;quot; stalk and tag a wary &amp;quot;deer.&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|8-16&lt;br /&gt;
|Forest&lt;br /&gt;
|Low&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Moon Mission]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Trackers must silently stalk across hostile terrain in the dead of night (wearing blindfolds).&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|4+&lt;br /&gt;
|Depends on group skill&lt;br /&gt;
|Low&lt;br /&gt;
|Bands&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge Arrow]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ducks in a Row]]&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;quot;Ducks&amp;quot; follow series of commands in this funny game that involves attentive listening and quick thinking.&amp;lt;/small&amp;gt;&lt;br /&gt;
|8+&lt;br /&gt;
|8-32&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Eagle Eye]]&lt;br /&gt;
|&amp;lt;small&amp;gt;An Eagle tries to spot Hiders who are concealed in the forest around the Eagle's nest.&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|8-16&lt;br /&gt;
|Forest&lt;br /&gt;
|Medium&lt;br /&gt;
|Game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Elbow Tag]]&lt;br /&gt;
|&amp;lt;small&amp;gt;In this non-stop tag game, prey evade predators by running, dodging, and linking onto other players to find safety.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|4-32&lt;br /&gt;
|Large clear area or forest&lt;br /&gt;
|High&lt;br /&gt;
|Bands&lt;br /&gt;
|-&lt;br /&gt;
|[[Everybody's It]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A fast-paced, energetic tag game that keeps everyone engaged and moving.&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|12-24&lt;br /&gt;
|Large clear area&lt;br /&gt;
|Extreme&lt;br /&gt;
|Bands, game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Eyes-Closed Archery]]&lt;br /&gt;
|&lt;br /&gt;
|7+&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Games &amp;amp; Challenges]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Visit this page to find over 2 dozen games and challenges involving fire.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Frog &amp;amp; Bugs]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A secret frog in the circle is killing and eating all the bugs - can the detective find the frog fast?&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Frog Battle]]&lt;br /&gt;
|&amp;lt;small&amp;gt;This games challenges players' balance, flexibility, and strategy as they battle to be the &amp;quot;last frog squatting.&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|2-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Group Juggle]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A fun NAME game that involves throwing, catching, and quick thinking.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|Throwables&lt;br /&gt;
|-&lt;br /&gt;
|[[Iceberg]]&lt;br /&gt;
|&amp;lt;small&amp;gt;In this initiative game, your group is stuck on a melting, flipping iceberg surrounded by frigid water. The group must communicate and work together to keep everyone aboard!&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|6-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|Tarp&lt;br /&gt;
|-&lt;br /&gt;
|[[Monarchs &amp;amp; Viceroys]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: rgb(17, 17, 17)&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Viceroy butterflies mimic the actions of a Monarch butterfly as a bluejay tries to determine which player is the Monarch.&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Otter Steals Fish]]&lt;br /&gt;
|&amp;lt;small&amp;gt;An osprey must defend its fish from hungry otters - a fast-paced tag game that can be played in a small area.&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|High&lt;br /&gt;
|Bands, game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate Waiter]]&lt;br /&gt;
|&amp;lt;small&amp;gt;On guard! Deft swordplay and agility are required in this hilarious dueling game that concludes with a clear winner each time.&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|4-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|High&lt;br /&gt;
|Game boundary, foam 2&amp;quot;half&amp;quot;-noodles, 2 Frisbees&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate's Cursed Treasure Fire Challenge]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Pirate's have protected their treasure with a cursed, deadly rope and key. Can your team use fire to break the curse and win the treasure?&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelter Games &amp;amp; Challenges]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Dodgeball]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Pairs of players - one on offense, one on defense - strive to be the last team standing in this creative spin on dodgeball.&amp;lt;/small&amp;gt;&lt;br /&gt;
|8+&lt;br /&gt;
|12-24&lt;br /&gt;
|Large clear area&lt;br /&gt;
|Extreme&lt;br /&gt;
|Game boundary, foam balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Snake Pit]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Each snake tries to &amp;quot;strike&amp;quot; other snakes to get them out; last snake alive wins!&amp;lt;/small&amp;gt;&lt;br /&gt;
|8+&lt;br /&gt;
|3-10&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Swedish Fire Torch]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Throwing Stick Games &amp;amp; Challenges]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tracking Games &amp;amp; Challenges]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tow-Line Rabbit]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Players use throwing sticks to harvest a &amp;quot;rabbit&amp;quot; that is pulled along a trail by a Guide.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Weasels at Midnight]]&lt;br /&gt;
|&amp;lt;small&amp;gt;In this awareness vs. stalking game, a blindfolded &amp;quot;bird&amp;quot; must defend her eggs from a band of &amp;quot;weasels&amp;quot; that are silently sneaking into her nest to steal them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|6-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|Game boundary, small rocks&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolves &amp;amp; Elk]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A quick game in which baby elks stay safe from wolves by hiding behind their mothers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|4-32&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|Game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[You're Only Safe If...]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A tag game in which the more you know, the safer you are...&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|8-24&lt;br /&gt;
|Forest&lt;br /&gt;
|High&lt;br /&gt;
|NONE (guide needs prompts)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoogle]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A game that involves precise throwing and catching of a special stick - is it warrior weapons training, or just plain fun?&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|4-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|Zoogle stick&lt;br /&gt;
|}[[:Category:Needs Work|Click here to see a list of games that still need work/editing.]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Swedish_Fire_Torch&amp;diff=1331</id>
		<title>Swedish Fire Torch</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Swedish_Fire_Torch&amp;diff=1331"/>
		<updated>2021-07-16T11:40:13Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===With a log===&lt;br /&gt;
[[File:Swedish fire torch setup.jpg|thumb]]&lt;br /&gt;
Split a 12” diameter, 12” high log round into four or six equal pie slices. Set them about an inch apart. If the splits want to fall over, tie the bundle together about 1/3 of the way up (low enough not to catch fire quickly; high enough to hold the bundle together) with thin, flexible branches/saplings/roots (or wire, if you've got some). If the splits are resting too close together, set a thin stick horizontally in each gap to force them apart.[[File:Swedish fire log burning.jpg|thumb]]Stuff the x-shaped gap with tinder and light it. Let it burn; it will catch the inside edges of the quarters on fire. Once the tinder is burned up, adjust the spacing between the quarters: enough space to let air in, not so far away that the heat all escapes and the fire goes out.&lt;br /&gt;
[[File:Swedish fire torch cooking.jpg|thumb]]&lt;br /&gt;
To cook food over a Swedish fire torch: once you’ve got a good burn, set two sticks parallel on top of the log, then set a pot on top of them (the sticks allow air flow).&lt;br /&gt;
&lt;br /&gt;
The Swedish fire torch is portable. As long as it hasn't burned too far, you can grasp the whole cylinder between your two hands, pick it up, and set it somewhere else. &lt;br /&gt;
&lt;br /&gt;
One downside: you need a log round that’s flat on top and bottom (so you need a saw) then you have to split that round (so you need an axe or hatchet).&lt;br /&gt;
&lt;br /&gt;
===With sticks===&lt;br /&gt;
Use a saw to cut about six pieces of wood no thicker than your wrist to about 12” long. Bundle them all together. As above, you can use thin, flexible branches/saplings/roots (or wire, if you've got some) to tie the bundle together about 1/3 of the way up (low enough not to catch fire quickly; high enough to hold the bundle together). Include some tinder and kindling in the middle of the bundle. Light as above.&lt;br /&gt;
&lt;br /&gt;
=== Additional resources ===&lt;br /&gt;
&lt;br /&gt;
# [https://4tadventure.com/swedish-fire-log/ Good basic instructions]&lt;br /&gt;
# [https://justsurvival.com/primitive-fires-swedish-fire-torch Improved Swedish Fire Torch]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fire Games]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Swedish_Fire_Torch&amp;diff=1330</id>
		<title>Swedish Fire Torch</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Swedish_Fire_Torch&amp;diff=1330"/>
		<updated>2021-07-16T11:35:49Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===With a log===&lt;br /&gt;
[[File:Swedish fire torch setup.jpg|thumb]]&lt;br /&gt;
Split a 12” diameter, 12” high log round into four or six equal pie slices. Set them about an inch apart. If the splits want to fall over, tie the bundle together about 1/3 of the way up (low enough not to catch fire quickly; high enough to hold the bundle together) with thin, flexible branches/saplings/roots (or wire, if you've got some). If the splits are resting too close together, set a thin stick horizontally in each gap to force them apart.&lt;br /&gt;
&lt;br /&gt;
Stuff the x-shaped gap with tinder and light it. Let it burn; it will catch the inside edges of the quarters on fire. Once the tinder is burned up, adjust the spacing between the quarters: enough space to let air in, not so far away that the heat all escapes and the fire goes out.&lt;br /&gt;
[[File:Swedish fire log burning.jpg|thumb]]&lt;br /&gt;
[[File:Swedish fire torch cooking.jpg|thumb]]&lt;br /&gt;
To cook food over a Swedish fire torch: once you’ve got a good burn, set two sticks parallel on top of the log, then set a pot on top of them (the sticks allow air flow).&lt;br /&gt;
&lt;br /&gt;
The Swedish fire torch is portable. As long as it hasn't burned too far, you can grasp the whole cylinder between your two hands, pick it up, and set it somewhere else. &lt;br /&gt;
&lt;br /&gt;
One downside: you need a log round that’s flat on top and bottom (so you need a saw) then you have to split that round (so you need an axe or hatchet).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===With sticks===&lt;br /&gt;
Use a saw to cut about six pieces of wood no thicker than your wrist to about 12” long. Bundle them all together. As above, you can use thin, flexible branches/saplings/roots (or wire, if you've got some) to tie the bundle together about 1/3 of the way up (low enough not to catch fire quickly; high enough to hold the bundle together). Include some tinder and kindling in the middle of the bundle. Light as above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Fire Games]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=File:Swedish_fire_torch_cooking.jpg&amp;diff=1329</id>
		<title>File:Swedish fire torch cooking.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=File:Swedish_fire_torch_cooking.jpg&amp;diff=1329"/>
		<updated>2021-07-16T11:35:41Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=File:Swedish_fire_torch_setup.jpg&amp;diff=1328</id>
		<title>File:Swedish fire torch setup.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=File:Swedish_fire_torch_setup.jpg&amp;diff=1328"/>
		<updated>2021-07-16T11:34:37Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=File:Swedish_fire_log_burning.jpg&amp;diff=1327</id>
		<title>File:Swedish fire log burning.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=File:Swedish_fire_log_burning.jpg&amp;diff=1327"/>
		<updated>2021-07-16T11:33:20Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Swedish_Fire_Torch&amp;diff=1326</id>
		<title>Swedish Fire Torch</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Swedish_Fire_Torch&amp;diff=1326"/>
		<updated>2021-07-16T11:23:03Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: Changed categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== With a log ===&lt;br /&gt;
Split a 12” diameter, 12” high log round into four or six equal pie slices. Set them about an inch apart. Stuff the x-shaped gap with tinder and light it. Let it burn; it will catch the inside edges of the quarters on fire. Once the tinder is burned up, adjust the spacing between the quarters: enough space to let air in, not so far away that the heat all escapes and the fire goes out.&lt;br /&gt;
&lt;br /&gt;
To cook food over a Swedish fire torch: once you’ve got a good burn, set two sticks parallel on top of the log, then set a pot on top of them (the sticks allow air flow).&lt;br /&gt;
&lt;br /&gt;
The Swedish fire torch is portable. As long as it hasn't burned too far, you can grasp the whole cylinder between your two hands, pick it up, and set it somewhere else. &lt;br /&gt;
&lt;br /&gt;
One downside: you need a log round that’s flat on top and bottom (so you need a saw) then you have to split that round (so you need an axe or hatchet).&lt;br /&gt;
&lt;br /&gt;
=== With sticks ===&lt;br /&gt;
Use a saw to cut about six pieces of wood no thicker than your wrist to about 12” long. Bundle them all together, with some tinder and kindling in the middle of the bundle. Tie the bundle together at the base (maybe a quarter of the way up: low enough not to catch fire quickly; high enough to hold the bundle together) with some thin, flexible branches/saplings/roots. Light as above.&lt;br /&gt;
[[Category:Fire Games]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Swedish_Fire_Torch&amp;diff=1325</id>
		<title>Swedish Fire Torch</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Swedish_Fire_Torch&amp;diff=1325"/>
		<updated>2021-07-16T11:22:45Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: Created page with &amp;quot;=== With a log === Split a 12” diameter, 12” high log round into four or six equal pie slices. Set them about an inch apart. Stuff the x-shaped gap with tinder and light i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== With a log ===&lt;br /&gt;
Split a 12” diameter, 12” high log round into four or six equal pie slices. Set them about an inch apart. Stuff the x-shaped gap with tinder and light it. Let it burn; it will catch the inside edges of the quarters on fire. Once the tinder is burned up, adjust the spacing between the quarters: enough space to let air in, not so far away that the heat all escapes and the fire goes out.&lt;br /&gt;
&lt;br /&gt;
To cook food over a Swedish fire torch: once you’ve got a good burn, set two sticks parallel on top of the log, then set a pot on top of them (the sticks allow air flow).&lt;br /&gt;
&lt;br /&gt;
The Swedish fire torch is portable. As long as it hasn't burned too far, you can grasp the whole cylinder between your two hands, pick it up, and set it somewhere else. &lt;br /&gt;
&lt;br /&gt;
One downside: you need a log round that’s flat on top and bottom (so you need a saw) then you have to split that round (so you need an axe or hatchet).&lt;br /&gt;
&lt;br /&gt;
=== With sticks ===&lt;br /&gt;
Use a saw to cut about six pieces of wood no thicker than your wrist to about 12” long. Bundle them all together, with some tinder and kindling in the middle of the bundle. Tie the bundle together at the base (maybe a quarter of the way up: low enough not to catch fire quickly; high enough to hold the bundle together) with some thin, flexible branches/saplings/roots. Light as above.&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Fire_Games_%26_Challenges&amp;diff=1324</id>
		<title>Fire Games &amp; Challenges</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Fire_Games_%26_Challenges&amp;diff=1324"/>
		<updated>2021-07-16T11:03:22Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' usually 3 - 4 people per group&lt;br /&gt;
*'''Time''' Depends&lt;br /&gt;
*'''Location''' Areas where it is approved and safe to build fires&lt;br /&gt;
*'''Energy''' Medium (walking, stalking)&lt;br /&gt;
*'''Materials''' Firewood, fire starters&lt;br /&gt;
*'''Lead by''' Pathfinder&lt;br /&gt;
*'''Guides''' Usually 2&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Many of our program areas don't allow fires or have very restrictive rules about fire. Check with your program coordinator or site director about fire rules for your site.&lt;br /&gt;
*In areas where fires ARE allowed, consider the following before choosing to build fires:&lt;br /&gt;
**How dry it it&lt;br /&gt;
**How windy is it&lt;br /&gt;
**How much fuel is available&lt;br /&gt;
**Do we have means to extinguish fires if they start burning larger than anticipated&lt;br /&gt;
*LINK to a separate page that lists all fire rules? These could be fire rules from the SQM.&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
===Fire fundamentals===&lt;br /&gt;
&lt;br /&gt;
#'''Fire fundamentals lesson.''' Teach/demonstrate/discuss safety, fuel gathering and sorting, fire structure, lighting strategies, fire triangle (fuel, oxygen, heat), etc.&lt;br /&gt;
#'''Match lighting practice (how to light, how to hold).''' Everyone circles up around an empty firepit, is given a box of matches, and is asked to light six to ten matches to practice the technique of lighting a match AND to practice how to hold a match to get the biggest, most useful flame (try angling it 45 degrees downward!) Spent matches are discarded into the fire pit.&lt;br /&gt;
#'''Firesteel and fireball lesson.''' Demonstrate how to use a firesteel (ferrocerium rod) to make sparks, and how to use a &amp;quot;fireball&amp;quot; (cotton ball covered in petroleum jelly) to catch the sparks and make a small fire that will burn for 3 - 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Fire Challenges===&lt;br /&gt;
&lt;br /&gt;
======Notes about fire challenges======&lt;br /&gt;
&lt;br /&gt;
#Several of the games below involve a &amp;quot;fire challenge,&amp;quot; meaning that a small group must make a fire according to certain criteria or restrictions.&lt;br /&gt;
#For fire challenges, '''small groups of 3 to 4 people work well.''' All these challenges can, of course, be done by 1 or 2 people, but having 3 or 4 people in each group divides up the labor AND challenges the participant's use of teamwork, leadership, and communication skills. But, if the groups are too large (more than 5 people), it's easy for certain members to &amp;quot;fade into the background&amp;quot; and not get involved.&lt;br /&gt;
#It's best to divide a large group into groups of 3 or 4 people using the [[Ideas for Splitting a Group into Subgroups|&amp;quot;line up by skill and count off&amp;quot;]] method so as to '''distribute skill among the various groups.'''&lt;br /&gt;
#Because each one of multiple groups is building a fire, '''you'll need to have multiple fire pits.''' Make sure each fire pit is in a safe location and has a bucket of water nearby in case a fire starts burning out of control.&lt;br /&gt;
#One measure of success is to have the group build an '''“adult” fire''', meaning a mature fire that can burn on its own for several minutes without the group adding or moving wood in the fire or blowing on it. In contrast, a &amp;quot;baby&amp;quot; fire is a small fire that needs constant feeding and attention or it will go out. A &amp;quot;teenage&amp;quot; fire is somewhere between the two.&lt;br /&gt;
#'''For advanced groups, consider mixing and matching the challenges.''' For instance, you could make blindfold one person in each group, make one person unable to speak, give them only one match, and tell them they need to burn through a suspended string within a specified time limit.&lt;br /&gt;
&lt;br /&gt;
======Specific fire challenges======&lt;br /&gt;
&lt;br /&gt;
#'''One-match fire.''' Each group must build an adult fire using only ONE match. At the start of the challenge, give each group a cardboard matchbox with a single wooden match in it. If they fail to get their fire lit with the first match, additional matches can be purchased for 10 push-ups, 15 jumping jacks, or 1 difficult nature knowledge question per match.&lt;br /&gt;
#'''String-burn or newspaper-burn fire.''' At each fire pit, either a) hammer two sticks into the ground on either side and tie a string across the sticks 2 - 2.5 feet above the ground, or b) jam a stick into the ground at a 45-degree angle so its tip is over the fire pit and about 2 - 2.5 feet above the ground. Poke a small piece of newspaper onto the tip of the stick. Each group must light a fire in their fire pit, and the first group to burn through the string or set their piece of newspaper on fire wins.&lt;br /&gt;
#'''Silent fire.''' Each group must build an &amp;quot;adult&amp;quot; fire without any talking.&lt;br /&gt;
#'''Five minute fire.''' Each group must build an &amp;quot;adult&amp;quot; fire in only five minutes.&lt;br /&gt;
#'''Blindfolded fire.''' Each group must build a fire while one, two, three, or all of the people are blindfolded.&lt;br /&gt;
#'''No-metal water boil challenge.''' Each group must boil water without using any metal objects. The recommended method is to do hot-rock boiling in a natural vessel (this could be a coal-burned wooden bowl, a pottery vessel, a gourd, a pit in the ground, or a pit lined with an animal hide). Groups will need to find, make, and/or be given a vessel and several rocks suitable for hot rock boiling. Tongs (made from carved wood or bamboo) are very useful for moving the hot rocks from the fire into the vessel. Heating the rocks enough to boil water takes time; even a very skilled group that was provided with a vessel, rocks, and tongs would probably take at least an hour to build their fire, heat their rocks, and boil the water. Less skilled groups, or situations in which you require the groups to acquire vessel, rocks, and/or tongs themselves, will take even longer.&lt;br /&gt;
#'''One wet stick fire.''' Each group must build a 30-second fire using nothing but &amp;quot;one wet stick.&amp;quot; Have each team choose one dead, non-rotten stick that's about two-thumbs thick and twelve inches long. Relatively soft woods that are easy to carve work best for this. Place all these sticks in a lake or creek, anchored under rocks so they stay submerged. You can also put the sticks in a five-gallon bucket that's full of water, put the lid on to force the sticks underwater, then put a rock on the lid to weight it down. Wait about an hour, then have each team retrieve their stick. Teams then use knives to split the sticks and split or scrape away the bark and outer wet wood until they get to dry wood inside. Teams then carve dozens of slivers of dry wood, make a fire structure with the slivers (include an ignition cave), and light it. Their goal: get the fire to burn for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
===Fire by friction===&lt;br /&gt;
&lt;br /&gt;
#'''Intro to bow drill / bow drill practice time.''' Strive to do minimal talking and demonstrating; rather, get the kids trying it as soon as possible!&lt;br /&gt;
#'''Intro to hand drill / hand drill practice time.''' Strive to do minimal talking and demonstrating; rather, get the kids trying it as soon as possible!&lt;br /&gt;
#'''Straighten hand drill drills over a fire.''' Most of the stalks one might gather to use for hand drill won't be perfectly straight once they're dried. But, they can be straightened with the help of fire. First, hold the portion of the hand drill stalk that you want to straighten over the coals (NOT flames) of a fire until the area is almost too hot to touch. Then, bend that area in the opposite direction of its curve, bending PAST the point of straightness. You can push the center of the bent portion against another object (a half-round of a log laying on the ground) for extra leverage. Hold for ten seconds or so until the heat starts to dissipate, then release. The stalk will rebound, but ideally less than before, leaving it a little straighter. Repeat this process in all curved areas. Go gently - it's better to heat and slowly bend an area multiple times than to try to do all the straightening at once and crack the stalk.&lt;br /&gt;
#'''Giant bow drill.''' A great team-building activity is to make (huge) coals from giant bow drill kits! Make your spindle from a 40-inch long x 4-inch diameter log. Make your fireboard from a log so that its cross section is 6 - 8 inches wide by 3 inches deep. Make your bow from a curved sapling that's about 10 feet long. To use it, two people can stand on either side and pull it back and forth like a crosscut saw sawing wood. For the string, use a piece of retired rock climbing 6mm accessory cord or other strong, medium-sized rope. For the handhold/socket, you'll need to use a log that's at least 5 feet long, with a divot carved in the middle, so that anywhere from 3 to 6 people can hold it steady and pull it downwards against the spindle as it turns.&lt;br /&gt;
#'''Bow drill &amp;quot;trick flames.&amp;quot;''' Once you are proficient at bow drill using excellent materials, parts, and technique in favorable conditions, you can challenge yourself by making things more difficult. Here are some suggestions:&lt;br /&gt;
##Make a kit out of really hard wood (oak, hickory)&lt;br /&gt;
## Make a kit out of really soft/resinous wood (pine)&lt;br /&gt;
## Make a kit with extremely small components&lt;br /&gt;
## Make a bow drill kit without using a knife&lt;br /&gt;
## Use natural cordage for your bow string&lt;br /&gt;
## Make a bow drill fire while blindfolded or in the dark&lt;br /&gt;
## Make a bow drill fire using wet wood (make a kit after it's rained, or soak an existing kit in a bucket of water)&lt;br /&gt;
## Make a bow drill fire in the snow&lt;br /&gt;
## Make a bow drill fire with your off hand &lt;br /&gt;
## Make a bow drill fire on a steep slope&lt;br /&gt;
## Two people work together to make a bow drill fire, but each person can only use one of their arms/hands&lt;br /&gt;
&lt;br /&gt;
===Fire &amp;quot;Makes&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
#'''Find and gather tinder; make tinder bundles.'''&lt;br /&gt;
#'''Make fire starters (roll up cardboard and dryer lint; dip in wax)'''&lt;br /&gt;
#'''Make fuzz stick'''&lt;br /&gt;
#'''Make a coal carrier tube'''&lt;br /&gt;
&lt;br /&gt;
===Flint and steel===&lt;br /&gt;
&lt;br /&gt;
#'''Intro to flint and steel fire making / practice with flint and steel.'''&lt;br /&gt;
#'''Make char cloth'''&lt;br /&gt;
&lt;br /&gt;
===Fire - Misc===&lt;br /&gt;
&lt;br /&gt;
#'''Fire fuel lesson:''' how to make fire when the woods are wet, “ultraflammable” plants in your area.&lt;br /&gt;
#'''Pirate's Cursed Treasure challenge.''' This game involves significant material gathering and prior set-up, but kids love it. [[Pirate's Cursed Treasure Fire Challenge|Click here for specific instructions.]]&lt;br /&gt;
#'''Making fire in uncommon ways:''' lenses, batteries and steel wool, etc.&lt;br /&gt;
#'''Banking a fire overnight.''' USE CAUTION - banking a fire involves leaving a fire essentially unattended for about 8 hours while everyone is asleep.&lt;br /&gt;
#'''Swedish Fire Torch.''' [[Swedish Fire Torch|Click here for specific instructions.]]&lt;br /&gt;
#'''Fire reflector walls.''' Fire sends out heat in all directions; fire reflector walls help to concentrate that heat. Using 1 fire reflector wall can reflect up to 2/3 of a fire's heat, allow you to burn less fuel, and protect your fire from wind. Using 2 fire reflector walls can keep your back, not just your front, warm. Fire reflector walls can be made with survival cement, dirt, dry rocks, green/wet wood, clay, etc. The smoother, the better. Their size and shape depends on their purpose. Whether to build one (or two) involves weighing the conservation-of-energy costs vs. benefits.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Fire Games]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Game_Library&amp;diff=1323</id>
		<title>Game Library</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Game_Library&amp;diff=1323"/>
		<updated>2021-07-16T10:31:13Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Leading Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
*[[Ideas for Getting a Group's Attention]]&lt;br /&gt;
*[[Ideas for Checking In with a Group]]&lt;br /&gt;
*[[Ideas for Splitting a Group into Subgroups]]&lt;br /&gt;
*[[Misc Game Leading Tips and Tricks]]&lt;br /&gt;
&lt;br /&gt;
==Theme Story Games==&lt;br /&gt;
Story games for a full week of camp.&lt;br /&gt;
&lt;br /&gt;
*[[Realms - Story Game Library]]&lt;br /&gt;
&lt;br /&gt;
==Games Sorted by Useful Categories==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Click on any category below to see a list of games that match that category.&lt;br /&gt;
|'''''SKILL EMPHASIS'''''&lt;br /&gt;
*[[:Category:Archery Games|Archery]]&lt;br /&gt;
*[[:Category:Awareness Games|Awareness]]&lt;br /&gt;
*[[:Category:Fire Games|Fire]]&lt;br /&gt;
*[[:Category:Hiding/Camo Games|Hiding/camouflage]]&lt;br /&gt;
*[[:Category:Throwing Games|Throwing]]&lt;br /&gt;
*[[:Category:Tracking Games|Tracking]]&lt;br /&gt;
*[[:Category:Shelter Games|Shelter]]&lt;br /&gt;
*[[:Category:Stalking Games|Stalking]]&lt;br /&gt;
|'''''ENERGY LEVEL'''''&lt;br /&gt;
*[[:Category:High-Energy Games|High-energy (mostly running)]]&lt;br /&gt;
*[[:Category:Medium-Energy Games|Medium-energy (mostly walking or stalking)]]&lt;br /&gt;
*[[:Category:Low-Energy Games|Low-energy (mostly sitting or standing)]]&lt;br /&gt;
|'''''LOCATION'''''&lt;br /&gt;
*[[:Category:Small Clearing Games|Games that only need a small clear area]]&lt;br /&gt;
*[[:Category:Forest Games|Games that are best in a forest]]&lt;br /&gt;
*[[:Category:Field Games|Games that are best in a large open field]]&lt;br /&gt;
|'''''MATERIALS/PROPS'''''&lt;br /&gt;
*[[:Category:No-Materials Games|Games that require NO materials]]&lt;br /&gt;
*[[:Category:Just-Bandanas Games|Games that only require BANDS]]&lt;br /&gt;
|'''''MISC'''''&lt;br /&gt;
*[[:Category:Icebreaker Games|Icebreaker games]]&lt;br /&gt;
*[[:Category:Initiative Games|Initiative games]]&lt;br /&gt;
*[[:Category:Name Games|Name games]]&lt;br /&gt;
*[[:Category:Rovers-Age Games|Rovers-age games]]&lt;br /&gt;
*[[:Category:Transition Games|Transition games]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sortable List of All Games==&lt;br /&gt;
{| class=&amp;quot;sortable contenttable-blue&amp;quot;&lt;br /&gt;
|+Click on any column below to sort the games alphabetically by that column. This can help group the games into relevant sets, like age range or number of players.&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Age&lt;br /&gt;
!Players&lt;br /&gt;
!Location&lt;br /&gt;
!Energy&lt;br /&gt;
!Materials&lt;br /&gt;
|-&lt;br /&gt;
|[[A Great Wind Blows]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A get-to-know-you game in which players learn what they have in common with others.&amp;lt;/small&amp;gt;&lt;br /&gt;
|4+&lt;br /&gt;
|8-32&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low - Medium&lt;br /&gt;
|None or water bottles&lt;br /&gt;
|-&lt;br /&gt;
|[[Awareness Games - Misc]]&lt;br /&gt;
|&amp;lt;small&amp;gt;This is a collection of quick awareness tests, challenges, and games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bat &amp;amp; Moths]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Silent &amp;quot;moths&amp;quot; try to avoid being tagged by a blindfolded &amp;quot;bat.&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|6-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|Band, game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Bear Salmon Mosquito]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A nature-inspired, group version of &amp;quot;Rock, Scissors, Paper,&amp;quot; with running and tagging.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|4-32&lt;br /&gt;
|Large clear area&lt;br /&gt;
|High&lt;br /&gt;
|Boundary markers&lt;br /&gt;
|-&lt;br /&gt;
|[[Coral among Kings]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A group of scarlet kingsnakes must discover the deadly coral snake hiding among them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|12-24&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Cougar Stalks Deer]]&lt;br /&gt;
|&amp;lt;small&amp;gt;An intense, quiet game in which hungry &amp;quot;cougars&amp;quot; stalk and tag a wary &amp;quot;deer.&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|8-16&lt;br /&gt;
|Forest&lt;br /&gt;
|Low&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Moon Mission]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Trackers must silently stalk across hostile terrain in the dead of night (wearing blindfolds).&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|4+&lt;br /&gt;
|Depends on group skill&lt;br /&gt;
|Low&lt;br /&gt;
|Bands&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge Arrow]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ducks in a Row]]&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;quot;Ducks&amp;quot; follow series of commands in this funny game that involves attentive listening and quick thinking.&amp;lt;/small&amp;gt;&lt;br /&gt;
|8+&lt;br /&gt;
|8-32&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Eagle Eye]]&lt;br /&gt;
|&amp;lt;small&amp;gt;An Eagle tries to spot Hiders who are concealed in the forest around the Eagle's nest.&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|8-16&lt;br /&gt;
|Forest&lt;br /&gt;
|Medium&lt;br /&gt;
|Game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Elbow Tag]]&lt;br /&gt;
|&amp;lt;small&amp;gt;In this non-stop tag game, prey evade predators by running, dodging, and linking onto other players to find safety.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|4-32&lt;br /&gt;
|Large clear area or forest&lt;br /&gt;
|High&lt;br /&gt;
|Bands&lt;br /&gt;
|-&lt;br /&gt;
|[[Everybody's It]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A fast-paced, energetic tag game that keeps everyone engaged and moving.&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|12-24&lt;br /&gt;
|Large clear area&lt;br /&gt;
|Extreme&lt;br /&gt;
|Bands, game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Eyes-Closed Archery]]&lt;br /&gt;
|&lt;br /&gt;
|7+&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Games &amp;amp; Challenges]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Visit this page to find over 2 dozen games and challenges involving fire.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Frog &amp;amp; Bugs]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A secret frog in the circle is killing and eating all the bugs - can the detective find the frog fast?&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Frog Battle]]&lt;br /&gt;
|&amp;lt;small&amp;gt;This games challenges players' balance, flexibility, and strategy as they battle to be the &amp;quot;last frog squatting.&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|2-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Group Juggle]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A fun NAME game that involves throwing, catching, and quick thinking.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|Throwables&lt;br /&gt;
|-&lt;br /&gt;
|[[Iceberg]]&lt;br /&gt;
|&amp;lt;small&amp;gt;In this initiative game, your group is stuck on a melting, flipping iceberg surrounded by frigid water. The group must communicate and work together to keep everyone aboard!&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|6-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|Tarp&lt;br /&gt;
|-&lt;br /&gt;
|[[Monarchs &amp;amp; Viceroys]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: rgb(17, 17, 17)&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Viceroy butterflies mimic the actions of a Monarch butterfly as a bluejay tries to determine which player is the Monarch.&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Otter Steals Fish]]&lt;br /&gt;
|&amp;lt;small&amp;gt;An osprey must defend its fish from hungry otters - a fast-paced tag game that can be played in a small area.&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|High&lt;br /&gt;
|Bands, game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate Waiter]]&lt;br /&gt;
|&amp;lt;small&amp;gt;On guard! Deft swordplay and agility are required in this hilarious dueling game that concludes with a clear winner each time.&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|4-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|High&lt;br /&gt;
|Game boundary, foam 2&amp;quot;half&amp;quot;-noodles, 2 Frisbees&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate's Cursed Treasure Fire Challenge]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Pirate's have protected their treasure with a cursed, deadly rope and key. Can your team use fire to break the curse and win the treasure?&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelter Games &amp;amp; Challenges]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Dodgeball]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Pairs of players - one on offense, one on defense - strive to be the last team standing in this creative spin on dodgeball.&amp;lt;/small&amp;gt;&lt;br /&gt;
|8+&lt;br /&gt;
|12-24&lt;br /&gt;
|Large clear area&lt;br /&gt;
|Extreme&lt;br /&gt;
|Game boundary, foam balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Snake Pit]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Each snake tries to &amp;quot;strike&amp;quot; other snakes to get them out; last snake alive wins!&amp;lt;/small&amp;gt;&lt;br /&gt;
|8+&lt;br /&gt;
|3-10&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Throwing Stick Games &amp;amp; Challenges]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tracking Games &amp;amp; Challenges]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tow-Line Rabbit]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Players use throwing sticks to harvest a &amp;quot;rabbit&amp;quot; that is pulled along a trail by a Guide.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Weasels at Midnight]]&lt;br /&gt;
|&amp;lt;small&amp;gt;In this awareness vs. stalking game, a blindfolded &amp;quot;bird&amp;quot; must defend her eggs from a band of &amp;quot;weasels&amp;quot; that are silently sneaking into her nest to steal them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|6-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|Game boundary, small rocks&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolves &amp;amp; Elk]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A quick game in which baby elks stay safe from wolves by hiding behind their mothers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|4-32&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|Game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[You're Only Safe If...]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A tag game in which the more you know, the safer you are...&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|8-24&lt;br /&gt;
|Forest&lt;br /&gt;
|High&lt;br /&gt;
|NONE (guide needs prompts)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoogle]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A game that involves precise throwing and catching of a special stick - is it warrior weapons training, or just plain fun?&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|4-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|Zoogle stick&lt;br /&gt;
|}[[:Category:Needs Work|Click here to see a list of games that still need work/editing.]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Game_Library&amp;diff=1322</id>
		<title>Game Library</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Game_Library&amp;diff=1322"/>
		<updated>2021-07-16T10:30:09Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Leading Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
*[[Ideas for Getting a Group's Attention]]&lt;br /&gt;
*[[Ideas for Checking In with a Group]]&lt;br /&gt;
*[[Ideas for Splitting a Group into Subgroups]]&lt;br /&gt;
*[[Misc Game Leading Tips and Tricks]]&lt;br /&gt;
&lt;br /&gt;
==Theme Story Games==&lt;br /&gt;
Story games for a full week of camp.&lt;br /&gt;
&lt;br /&gt;
*[[Realms - Story Game Library]]&lt;br /&gt;
&lt;br /&gt;
==Games Sorted by Useful Categories==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Click on any category below to see a list of games that match that category.&lt;br /&gt;
|'''''SKILL EMPHASIS'''''&lt;br /&gt;
*[[:Category:Archery Games|Archery]]&lt;br /&gt;
*[[:Category:Awareness Games|Awareness]]&lt;br /&gt;
*[[:Category:Fire Games|Fire]]&lt;br /&gt;
*[[:Category:Hiding/Camo Games|Hiding/camouflage]]&lt;br /&gt;
*[[:Category:Throwing Games|Throwing]]&lt;br /&gt;
*[[:Category:Tracking Games|Tracking]]&lt;br /&gt;
*[[:Category:Shelter Games|Shelter]]&lt;br /&gt;
*[[:Category:Stalking Games|Stalking]]&lt;br /&gt;
|'''''ENERGY LEVEL'''''&lt;br /&gt;
*[[:Category:High-Energy Games|High-energy (mostly running)]]&lt;br /&gt;
*[[:Category:Medium-Energy Games|Medium-energy (mostly walking or stalking)]]&lt;br /&gt;
*[[:Category:Low-Energy Games|Low-energy (mostly sitting or standing)]]&lt;br /&gt;
|'''''LOCATION'''''&lt;br /&gt;
*[[:Category:Small Clearing Games|Games that only need a small clear area]]&lt;br /&gt;
*[[:Category:Forest Games|Games that are best in a forest]]&lt;br /&gt;
*[[:Category:Field Games|Games that are best in a large open field]]&lt;br /&gt;
|'''''MATERIALS/PROPS'''''&lt;br /&gt;
*[[:Category:No-Materials Games|Games that require NO materials]]&lt;br /&gt;
*[[:Category:Just-Bandanas Games|Games that only require BANDS]]&lt;br /&gt;
|'''''MISC'''''&lt;br /&gt;
*[[:Category:Icebreaker Games|Icebreaker games]]&lt;br /&gt;
*[[:Category:Initiative Games|Initiative games]]&lt;br /&gt;
*[[:Category:Name Games|Name games]]&lt;br /&gt;
*[[:Category:Rovers-Age Games|Rovers-age games]]&lt;br /&gt;
*[[:Category:Transition Games|Transition games]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sortable List of All Games==&lt;br /&gt;
{| class=&amp;quot;sortable contenttable-blue&amp;quot;&lt;br /&gt;
|+Click on any column below to sort the games alphabetically by that column. This can help group the games into relevant sets, like age range or number of players.&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Age&lt;br /&gt;
!Players&lt;br /&gt;
!Location&lt;br /&gt;
!Energy&lt;br /&gt;
!Materials&lt;br /&gt;
|-&lt;br /&gt;
|[[A Great Wind Blows]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A get-to-know-you game in which players learn what they have in common with others.&amp;lt;/small&amp;gt;&lt;br /&gt;
|4+&lt;br /&gt;
|8-32&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low - Medium&lt;br /&gt;
|None or water bottles&lt;br /&gt;
|-&lt;br /&gt;
|[[Awareness Games - Misc]]&lt;br /&gt;
|&amp;lt;small&amp;gt;This is a collection of quick awareness tests, challenges, and games.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bat &amp;amp; Moths]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Silent &amp;quot;moths&amp;quot; try to avoid being tagged by a blindfolded &amp;quot;bat.&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|6-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|Band, game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Bear Salmon Mosquito]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A nature-inspired, group version of &amp;quot;Rock, Scissors, Paper,&amp;quot; with running and tagging.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|4-32&lt;br /&gt;
|Large clear area&lt;br /&gt;
|High&lt;br /&gt;
|Boundary markers&lt;br /&gt;
|-&lt;br /&gt;
|[[Coral among Kings]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A group of scarlet kingsnakes must discover the deadly coral snake hiding among them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|12-24&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Cougar Stalks Deer]]&lt;br /&gt;
|&amp;lt;small&amp;gt;An intense, quiet game in which hungry &amp;quot;cougars&amp;quot; stalk and tag a wary &amp;quot;deer.&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|8-16&lt;br /&gt;
|Forest&lt;br /&gt;
|Low&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Moon Mission]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Trackers must silently stalk across hostile terrain in the dead of night (wearing blindfolds).&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|4+&lt;br /&gt;
|Depends on group skill&lt;br /&gt;
|Low&lt;br /&gt;
|Bands&lt;br /&gt;
|-&lt;br /&gt;
|[[Dodge Arrow]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ducks in a Row]]&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;quot;Ducks&amp;quot; follow series of commands in this funny game that involves attentive listening and quick thinking.&amp;lt;/small&amp;gt;&lt;br /&gt;
|8+&lt;br /&gt;
|8-32&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Eagle Eye]]&lt;br /&gt;
|&amp;lt;small&amp;gt;An Eagle tries to spot Hiders who are concealed in the forest around the Eagle's nest.&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|8-16&lt;br /&gt;
|Forest&lt;br /&gt;
|Medium&lt;br /&gt;
|Game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Elbow Tag]]&lt;br /&gt;
|&amp;lt;small&amp;gt;In this non-stop tag game, prey evade predators by running, dodging, and linking onto other players to find safety.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|4-32&lt;br /&gt;
|Large clear area or forest&lt;br /&gt;
|High&lt;br /&gt;
|Bands&lt;br /&gt;
|-&lt;br /&gt;
|[[Everybody's It]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A fast-paced, energetic tag game that keeps everyone engaged and moving.&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|12-24&lt;br /&gt;
|Large clear area&lt;br /&gt;
|Extreme&lt;br /&gt;
|Bands, game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Eyes-Closed Archery]]&lt;br /&gt;
|&lt;br /&gt;
|7+&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Games &amp;amp; Challenges]]&lt;br /&gt;
|Visit this page to find &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Frog &amp;amp; Bugs]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A secret frog in the circle is killing and eating all the bugs - can the detective find the frog fast?&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Frog Battle]]&lt;br /&gt;
|&amp;lt;small&amp;gt;This games challenges players' balance, flexibility, and strategy as they battle to be the &amp;quot;last frog squatting.&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|2-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Group Juggle]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A fun NAME game that involves throwing, catching, and quick thinking.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|Throwables&lt;br /&gt;
|-&lt;br /&gt;
|[[Iceberg]]&lt;br /&gt;
|&amp;lt;small&amp;gt;In this initiative game, your group is stuck on a melting, flipping iceberg surrounded by frigid water. The group must communicate and work together to keep everyone aboard!&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|6-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|Tarp&lt;br /&gt;
|-&lt;br /&gt;
|[[Monarchs &amp;amp; Viceroys]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: rgb(17, 17, 17)&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Viceroy butterflies mimic the actions of a Monarch butterfly as a bluejay tries to determine which player is the Monarch.&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Otter Steals Fish]]&lt;br /&gt;
|&amp;lt;small&amp;gt;An osprey must defend its fish from hungry otters - a fast-paced tag game that can be played in a small area.&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|8-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|High&lt;br /&gt;
|Bands, game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate Waiter]]&lt;br /&gt;
|&amp;lt;small&amp;gt;On guard! Deft swordplay and agility are required in this hilarious dueling game that concludes with a clear winner each time.&amp;lt;/small&amp;gt;&lt;br /&gt;
|5+&lt;br /&gt;
|4-16&lt;br /&gt;
|Small clear area&lt;br /&gt;
|High&lt;br /&gt;
|Game boundary, foam 2&amp;quot;half&amp;quot;-noodles, 2 Frisbees&lt;br /&gt;
|-&lt;br /&gt;
|[[Pirate's Cursed Treasure Fire Challenge]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Pirate's have protected their treasure with a cursed, deadly rope and key. Can your team use fire to break the curse and win the treasure?&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelter Games &amp;amp; Challenges]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Dodgeball]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Pairs of players - one on offense, one on defense - strive to be the last team standing in this creative spin on dodgeball.&amp;lt;/small&amp;gt;&lt;br /&gt;
|8+&lt;br /&gt;
|12-24&lt;br /&gt;
|Large clear area&lt;br /&gt;
|Extreme&lt;br /&gt;
|Game boundary, foam balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Snake Pit]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Each snake tries to &amp;quot;strike&amp;quot; other snakes to get them out; last snake alive wins!&amp;lt;/small&amp;gt;&lt;br /&gt;
|8+&lt;br /&gt;
|3-10&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|NONE&lt;br /&gt;
|-&lt;br /&gt;
|[[Throwing Stick Games &amp;amp; Challenges]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tracking Games &amp;amp; Challenges]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tow-Line Rabbit]]&lt;br /&gt;
|&amp;lt;small&amp;gt;Players use throwing sticks to harvest a &amp;quot;rabbit&amp;quot; that is pulled along a trail by a Guide.&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Weasels at Midnight]]&lt;br /&gt;
|&amp;lt;small&amp;gt;In this awareness vs. stalking game, a blindfolded &amp;quot;bird&amp;quot; must defend her eggs from a band of &amp;quot;weasels&amp;quot; that are silently sneaking into her nest to steal them.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|6-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|Game boundary, small rocks&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolves &amp;amp; Elk]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A quick game in which baby elks stay safe from wolves by hiding behind their mothers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|4-32&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Medium&lt;br /&gt;
|Game boundary&lt;br /&gt;
|-&lt;br /&gt;
|[[You're Only Safe If...]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A tag game in which the more you know, the safer you are...&amp;lt;/small&amp;gt;&lt;br /&gt;
|7+&lt;br /&gt;
|8-24&lt;br /&gt;
|Forest&lt;br /&gt;
|High&lt;br /&gt;
|NONE (guide needs prompts)&lt;br /&gt;
|-&lt;br /&gt;
|[[Zoogle]]&lt;br /&gt;
|&amp;lt;small&amp;gt;A game that involves precise throwing and catching of a special stick - is it warrior weapons training, or just plain fun?&amp;lt;/small&amp;gt;&lt;br /&gt;
|10+&lt;br /&gt;
|4-12&lt;br /&gt;
|Small clear area&lt;br /&gt;
|Low&lt;br /&gt;
|Zoogle stick&lt;br /&gt;
|}[[:Category:Needs Work|Click here to see a list of games that still need work/editing.]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Pirate%27s_Cursed_Treasure_Fire_Challenge&amp;diff=1321</id>
		<title>Pirate's Cursed Treasure Fire Challenge</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Pirate%27s_Cursed_Treasure_Fire_Challenge&amp;diff=1321"/>
		<updated>2021-07-16T10:27:54Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: Changed categories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' 8-12&lt;br /&gt;
*'''Time''' 3-5 min rounds&lt;br /&gt;
*'''Location''' Small clear area Large clear area Forest&lt;br /&gt;
*'''Energy''' Low (sitting, standing) Medium (walking, stalking) High (running) Extreme (sprinting)&lt;br /&gt;
*'''Materials''' Bands&lt;br /&gt;
*'''Lead by''' Pathfinder Whiskers Cloak&lt;br /&gt;
*'''Guides''' 1&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
&lt;br /&gt;
===Mission===&lt;br /&gt;
'''Materials needed:''' treasure chest (plastic ammo can), padlock, padlock key frozen in ice (see below for instructions), candy (or other prize), parachute cord to suspend treasure chest, weight to throw the paracord over a branch, twine (natural fiber) for the last twelve feet of rope, carabiner or metal ring to redirect the rope as it comes down from the tree so it can be directed horizontally at knee height, matches, #10 can with bail, water to fill can, dish soap, food coloring, tripod, wood hook + paracord to suspend can over fire, water to put out fires.&lt;br /&gt;
&lt;br /&gt;
'''Preparation:'''&lt;br /&gt;
&lt;br /&gt;
* At least a day before, fill a large paper paper cup HALF FULL with water. Freeze it solid. Add more water to fill the cup all the way full, then drop the key in the water so it comes to rest in the center of the ice. Put the cup back in the freezer. In a few hours, the key should be frozen inside a cylinder of ice.&lt;br /&gt;
* Put candy in treasure chest. Padlock it shut. Tie paracord to a weight and throw the weight over a branch. Tie paracord to treasure chest; haul it up so it's about ten feet off the ground. Tie twine to p-cord. Set a redirect at about waist height. Tie the end of the twine to another tree at about waist height so you have about ten feet of twine running horizontally at just over knee height above a patch of ground where it's OK to build a fire.&lt;br /&gt;
&lt;br /&gt;
'''Instructions:'''&lt;br /&gt;
&lt;br /&gt;
Explain: An old woman told me that Shadow Pirates have hidden a treasure in this forest. It's suspended in the air with a magic string. There's a magic spell that makes the string uncuttable. If you touch the string, you'll die. Even if you touch the string with another object, the electricity passes through the object and will kill you. In fact, if you place anything within about a foot of the string, there's a field of energy around the string that will kill you (this is to prevent someone from simply holding a match under the string). If the uncuttable string is broken, the spell will break: you can touch it and not die. The spell on the string also protects the treasure chest: the chest can't be broken unless the string is severed (so don't bother whacking the treasure chest with sticks).&lt;br /&gt;
&lt;br /&gt;
Also: the treasure chest is locked shut. The key has been cursed - if you touch it, even with gloved hands, you die. The pirates have frozen it in magic crystal, which blocks the spell. The crystal CAN be touched. The way to break the spell is to boil the key in preying mantis guts (soapy water with green food coloring). The water must fully boil over to ensure that the spell is broken.&lt;br /&gt;
&lt;br /&gt;
===Modify===&lt;br /&gt;
Variations of the game.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Needs Work]]&lt;br /&gt;
[[Category:Fire Games]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Pirate%27s_Cursed_Treasure_Fire_Challenge&amp;diff=1320</id>
		<title>Pirate's Cursed Treasure Fire Challenge</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Pirate%27s_Cursed_Treasure_Fire_Challenge&amp;diff=1320"/>
		<updated>2021-07-16T10:27:41Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: Created page with &amp;quot;''back to: Game Library'' ===Requirements===  *'''Age''' 7+ *'''Players''' 8-12 *'''Time''' 3-5 min rounds *'''Location''' Small clear area Large clear area Forest *'''Ene...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' 8-12&lt;br /&gt;
*'''Time''' 3-5 min rounds&lt;br /&gt;
*'''Location''' Small clear area Large clear area Forest&lt;br /&gt;
*'''Energy''' Low (sitting, standing) Medium (walking, stalking) High (running) Extreme (sprinting)&lt;br /&gt;
*'''Materials''' Bands&lt;br /&gt;
*'''Lead by''' Pathfinder Whiskers Cloak&lt;br /&gt;
*'''Guides''' 1&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
&lt;br /&gt;
===Mission===&lt;br /&gt;
'''Materials needed:''' treasure chest (plastic ammo can), padlock, padlock key frozen in ice (see below for instructions), candy (or other prize), parachute cord to suspend treasure chest, weight to throw the paracord over a branch, twine (natural fiber) for the last twelve feet of rope, carabiner or metal ring to redirect the rope as it comes down from the tree so it can be directed horizontally at knee height, matches, #10 can with bail, water to fill can, dish soap, food coloring, tripod, wood hook + paracord to suspend can over fire, water to put out fires.&lt;br /&gt;
&lt;br /&gt;
'''Preparation:'''&lt;br /&gt;
&lt;br /&gt;
* At least a day before, fill a large paper paper cup HALF FULL with water. Freeze it solid. Add more water to fill the cup all the way full, then drop the key in the water so it comes to rest in the center of the ice. Put the cup back in the freezer. In a few hours, the key should be frozen inside a cylinder of ice.&lt;br /&gt;
* Put candy in treasure chest. Padlock it shut. Tie paracord to a weight and throw the weight over a branch. Tie paracord to treasure chest; haul it up so it's about ten feet off the ground. Tie twine to p-cord. Set a redirect at about waist height. Tie the end of the twine to another tree at about waist height so you have about ten feet of twine running horizontally at just over knee height above a patch of ground where it's OK to build a fire.&lt;br /&gt;
&lt;br /&gt;
'''Instructions:'''&lt;br /&gt;
&lt;br /&gt;
Explain: An old woman told me that Shadow Pirates have hidden a treasure in this forest. It's suspended in the air with a magic string. There's a magic spell that makes the string uncuttable. If you touch the string, you'll die. Even if you touch the string with another object, the electricity passes through the object and will kill you. In fact, if you place anything within about a foot of the string, there's a field of energy around the string that will kill you (this is to prevent someone from simply holding a match under the string). If the uncuttable string is broken, the spell will break: you can touch it and not die. The spell on the string also protects the treasure chest: the chest can't be broken unless the string is severed (so don't bother whacking the treasure chest with sticks).&lt;br /&gt;
&lt;br /&gt;
Also: the treasure chest is locked shut. The key has been cursed - if you touch it, even with gloved hands, you die. The pirates have frozen it in magic crystal, which blocks the spell. The crystal CAN be touched. The way to break the spell is to boil the key in preying mantis guts (soapy water with green food coloring). The water must fully boil over to ensure that the spell is broken.&lt;br /&gt;
&lt;br /&gt;
===Modify===&lt;br /&gt;
Variations of the game.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Fire_Games_%26_Challenges&amp;diff=1319</id>
		<title>Fire Games &amp; Challenges</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Fire_Games_%26_Challenges&amp;diff=1319"/>
		<updated>2021-07-16T10:24:31Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' usually 3 - 4 people per group&lt;br /&gt;
*'''Time''' Depends&lt;br /&gt;
*'''Location''' Areas where it is approved and safe to build fires&lt;br /&gt;
*'''Energy''' Medium (walking, stalking)&lt;br /&gt;
*'''Materials''' Firewood, fire starters&lt;br /&gt;
*'''Lead by''' Pathfinder&lt;br /&gt;
*'''Guides''' Usually 2&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Many of our program areas don't allow fires or have very restrictive rules about fire. Check with your program coordinator or site director about fire rules for your site.&lt;br /&gt;
*In areas where fires ARE allowed, consider the following before choosing to build fires:&lt;br /&gt;
**How dry it it&lt;br /&gt;
**How windy is it&lt;br /&gt;
**How much fuel is available&lt;br /&gt;
**Do we have means to extinguish fires if they start burning larger than anticipated&lt;br /&gt;
*LINK to a separate page that lists all fire rules? These could be fire rules from the SQM.&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
===Fire fundamentals===&lt;br /&gt;
&lt;br /&gt;
#'''Fire fundamentals lesson.''' Teach/demonstrate/discuss safety, fuel gathering and sorting, fire structure, lighting strategies, fire triangle (fuel, oxygen, heat), etc.&lt;br /&gt;
#'''Match lighting practice (how to light, how to hold).''' Everyone circles up around an empty firepit, is given a box of matches, and is asked to light six to ten matches to practice the technique of lighting a match AND to practice how to hold a match to get the biggest, most useful flame (try angling it 45 degrees downward!) Spent matches are discarded into the fire pit.&lt;br /&gt;
#'''Firesteel and fireball lesson.''' Demonstrate how to use a firesteel (ferrocerium rod) to make sparks, and how to use a &amp;quot;fireball&amp;quot; (cotton ball covered in petroleum jelly) to catch the sparks and make a small fire that will burn for 3 - 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Fire Challenges===&lt;br /&gt;
&lt;br /&gt;
======Notes about fire challenges======&lt;br /&gt;
&lt;br /&gt;
#Several of the games below involve a &amp;quot;fire challenge,&amp;quot; meaning that a small group must make a fire according to certain criteria or restrictions.&lt;br /&gt;
#For fire challenges, '''small groups of 3 to 4 people work well.''' All these challenges can, of course, be done by 1 or 2 people, but having 3 or 4 people in each group divides up the labor AND challenges the participant's use of teamwork, leadership, and communication skills. But, if the groups are too large (more than 5 people), it's easy for certain members to &amp;quot;fade into the background&amp;quot; and not get involved.&lt;br /&gt;
#It's best to divide a large group into groups of 3 or 4 people using the [[Ideas for Splitting a Group into Subgroups|&amp;quot;line up by skill and count off&amp;quot;]] method so as to '''distribute skill among the various groups.'''&lt;br /&gt;
#Because each one of multiple groups is building a fire, '''you'll need to have multiple fire pits.''' Make sure each fire pit is in a safe location and has a bucket of water nearby in case a fire starts burning out of control.&lt;br /&gt;
#One measure of success is to have the group build an '''“adult” fire''', meaning a mature fire that can burn on its own for several minutes without the group adding or moving wood in the fire or blowing on it. In contrast, a &amp;quot;baby&amp;quot; fire is a small fire that needs constant feeding and attention or it will go out. A &amp;quot;teenage&amp;quot; fire is somewhere between the two.&lt;br /&gt;
#'''For advanced groups, consider mixing and matching the challenges.''' For instance, you could make blindfold one person in each group, make one person unable to speak, give them only one match, and tell them they need to burn through a suspended string within a specified time limit.&lt;br /&gt;
&lt;br /&gt;
======Specific fire challenges======&lt;br /&gt;
&lt;br /&gt;
#'''One-match fire.''' Each group must build an adult fire using only ONE match. At the start of the challenge, give each group a cardboard matchbox with a single wooden match in it. If they fail to get their fire lit with the first match, additional matches can be purchased for 10 push-ups, 15 jumping jacks, or 1 difficult nature knowledge question per match.&lt;br /&gt;
#'''String-burn or newspaper-burn fire.''' At each fire pit, either a) hammer two sticks into the ground on either side and tie a string across the sticks 2 - 2.5 feet above the ground, or b) jam a stick into the ground at a 45-degree angle so its tip is over the fire pit and about 2 - 2.5 feet above the ground. Poke a small piece of newspaper onto the tip of the stick. Each group must light a fire in their fire pit, and the first group to burn through the string or set their piece of newspaper on fire wins.&lt;br /&gt;
#'''Silent fire.''' Each group must build an &amp;quot;adult&amp;quot; fire without any talking.&lt;br /&gt;
#'''Five minute fire.''' Each group must build an &amp;quot;adult&amp;quot; fire in only five minutes.&lt;br /&gt;
#'''Blindfolded fire.''' Each group must build a fire while one, two, three, or all of the people are blindfolded.&lt;br /&gt;
#'''No-metal water boil challenge.''' Each group must boil water without using any metal objects. The recommended method is to do hot-rock boiling in a natural vessel (this could be a coal-burned wooden bowl, a pottery vessel, a gourd, a pit in the ground, or a pit lined with an animal hide). Groups will need to find, make, and/or be given a vessel and several rocks suitable for hot rock boiling. Tongs (made from carved wood or bamboo) are very useful for moving the hot rocks from the fire into the vessel. Heating the rocks enough to boil water takes time; even a very skilled group that was provided with a vessel, rocks, and tongs would probably take at least an hour to build their fire, heat their rocks, and boil the water. Less skilled groups, or situations in which you require the groups to acquire vessel, rocks, and/or tongs themselves, will take even longer.&lt;br /&gt;
#'''One wet stick fire.''' Each group must build a 30-second fire using nothing but &amp;quot;one wet stick.&amp;quot; Have each team choose one dead, non-rotten stick that's about two-thumbs thick and twelve inches long. Relatively soft woods that are easy to carve work best for this. Place all these sticks in a lake or creek, anchored under rocks so they stay submerged. You can also put the sticks in a five-gallon bucket that's full of water, put the lid on to force the sticks underwater, then put a rock on the lid to weight it down. Wait about an hour, then have each team retrieve their stick. Teams then use knives to split the sticks and split or scrape away the bark and outer wet wood until they get to dry wood inside. Teams then carve dozens of slivers of dry wood, make a fire structure with the slivers (include an ignition cave), and light it. Their goal: get the fire to burn for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
===Fire by friction===&lt;br /&gt;
&lt;br /&gt;
#'''Intro to bow drill / bow drill practice time.''' Strive to do minimal talking and demonstrating; rather, get the kids trying it as soon as possible!&lt;br /&gt;
#'''Intro to hand drill / hand drill practice time.''' Strive to do minimal talking and demonstrating; rather, get the kids trying it as soon as possible!&lt;br /&gt;
#'''Straighten hand drill drills over a fire.''' Most of the stalks one might gather to use for hand drill won't be perfectly straight once they're dried. But, they can be straightened with the help of fire. First, hold the portion of the hand drill stalk that you want to straighten over the coals (NOT flames) of a fire until the area is almost too hot to touch. Then, bend that area in the opposite direction of its curve, bending PAST the point of straightness. You can push the center of the bent portion against another object (a half-round of a log laying on the ground) for extra leverage. Hold for ten seconds or so until the heat starts to dissipate, then release. The stalk will rebound, but ideally less than before, leaving it a little straighter. Repeat this process in all curved areas. Go gently - it's better to heat and slowly bend an area multiple times than to try to do all the straightening at once and crack the stalk.&lt;br /&gt;
#'''Giant bow drill.''' A great team-building activity is to make (huge) coals from giant bow drill kits! Make your spindle from a 40-inch long x 4-inch diameter log. Make your fireboard from a log so that its cross section is 6 - 8 inches wide by 3 inches deep. Make your bow from a curved sapling that's about 10 feet long. To use it, two people can stand on either side and pull it back and forth like a crosscut saw sawing wood. For the string, use a piece of retired rock climbing 6mm accessory cord or other strong, medium-sized rope. For the handhold/socket, you'll need to use a log that's at least 5 feet long, with a divot carved in the middle, so that anywhere from 3 to 6 people can hold it steady and pull it downwards against the spindle as it turns.&lt;br /&gt;
&lt;br /&gt;
===Fire &amp;quot;Makes&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
#'''Make fire starters (roll up cardboard and dryer lint; dip in wax)'''&lt;br /&gt;
#'''Make fuzz stick'''&lt;br /&gt;
#'''Make a coal carrier tube'''&lt;br /&gt;
&lt;br /&gt;
===Flint and steel===&lt;br /&gt;
&lt;br /&gt;
#'''Intro to flint and steel fire making / practice with flint and steel.'''&lt;br /&gt;
#'''Make char cloth'''&lt;br /&gt;
&lt;br /&gt;
===Fire - Misc===&lt;br /&gt;
&lt;br /&gt;
#Fire fuel lesson: how to wet wood, “ultraflammables”&lt;br /&gt;
#'''Pirate's Cursed Treasure challenge.''' This game involves significant material gathering and prior set-up, but kids love it. [[Pirate's Cursed Treasure Fire Challenge|Click here for specific instructions.]] &lt;br /&gt;
#Make fire in uncommon ways: lenses, batteries, etc.&lt;br /&gt;
#Intro to banking a fire overnight (USE CAUTION - banking a fire involves leaving a fire essentially unattended for about 8 hours while everyone is asleep)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Fire Games]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Fire_Games_%26_Challenges&amp;diff=1318</id>
		<title>Fire Games &amp; Challenges</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Fire_Games_%26_Challenges&amp;diff=1318"/>
		<updated>2021-07-15T22:14:02Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' usually 3 - 4 people per group&lt;br /&gt;
*'''Time''' Depends&lt;br /&gt;
*'''Location''' Areas where it is approved and safe to build fires&lt;br /&gt;
*'''Energy''' Medium (walking, stalking)&lt;br /&gt;
*'''Materials''' Firewood, fire starters&lt;br /&gt;
*'''Lead by''' Pathfinder&lt;br /&gt;
*'''Guides''' Usually 2&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Many of our program areas don't allow fires or have very restrictive rules about fire. Check with your program coordinator or site director about fire rules for your site.&lt;br /&gt;
*In areas where fires ARE allowed, consider the following before choosing...&lt;br /&gt;
*LINK to a separate page that lists all fire rules? These could be fire rules from the SQM.&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
===Fire fundamentals===&lt;br /&gt;
&lt;br /&gt;
#'''Fire fundamentals lesson.''' Teach/demonstrate/discuss safety, fuel gathering and sorting, fire structure, lighting strategies, fire triangle (fuel, oxygen, heat), etc.&lt;br /&gt;
#'''Match lighting practice (how to light, how to hold).''' Everyone circles up around an empty firepit, is given a box of matches, and is asked to light six to ten matches to practice the technique of lighting a match AND to practice how to hold a match to get the biggest, most useful flame (try angling it 45 degrees downward!) Spent matches are discarded into the fire pit.&lt;br /&gt;
#'''Firesteel and fireball lesson.''' Demonstrate how to use a firesteel (ferrocerium rod) to make sparks, and how to use a &amp;quot;fireball&amp;quot; (cotton ball covered in petroleum jelly) to catch the sparks and make a small fire that will burn for 3 - 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Fire Challenges===&lt;br /&gt;
&lt;br /&gt;
======Notes about fire challenges======&lt;br /&gt;
&lt;br /&gt;
#Several of the games below involve a &amp;quot;fire challenge,&amp;quot; meaning that a small group must make a fire according to certain criteria or restrictions.&lt;br /&gt;
#For fire challenges, small groups of 3 to 4 people work well. All these challenges can, of course, be done by 1 or 2 people, but having 3 or 4 people in each group divides up the labor AND challenges the participant's use of teamwork, leadership, and communication skills. But, if the groups are too large (more than 5 people), it's easy for certain members to &amp;quot;fade into the background&amp;quot; and not get involved.&lt;br /&gt;
#It's best to divide a large group into groups of 3 or 4 people using the [[Ideas for Splitting a Group into Subgroups|&amp;quot;line up by skill and count off&amp;quot;]] method so as to distribute skill among the various groups.&lt;br /&gt;
#Because each one of multiple groups is building a fire, you'll need to have multiple fire pits. Make sure each fire pit is in a safe location and has a bucket of water nearby in case a fire starts burning out of control.&lt;br /&gt;
#One measure of success is to have the group build an “adult” fire, meaning a mature fire that can burn on its own for several minutes without the group adding or moving wood in the fire or blowing on it. In contrast, a &amp;quot;baby&amp;quot; fire is a small fire that needs constant feeding and attention or it will go out. A &amp;quot;teenage&amp;quot; fire is somewhere between the two.&lt;br /&gt;
#For advanced groups, consider mixing and matching the challenges. For instance, you could make blindfold one person in each group, make one person unable to speak, give them only one match, and tell them they need to burn through a suspended string within a specified time limit.&lt;br /&gt;
&lt;br /&gt;
======Specific fire challenges======&lt;br /&gt;
&lt;br /&gt;
# '''One-match fire.''' Each group must build an adult fire using only ONE match. At the start of the challenge, give each group a cardboard matchbox with a single wooden match in it. If they fail to get their fire lit with the first match, additional matches can be purchased for 10 push-ups, 15 jumping jacks, or 1 difficult nature knowledge question per match.&lt;br /&gt;
# '''String-burn or newspaper-burn fire.''' At each fire pit, either a) hammer two sticks into the ground on either side and tie a string across the sticks 2 - 2.5 feet above the ground, or b) jam a stick into the ground at a 45-degree angle so its tip is over the fire pit and about 2 - 2.5 feet above the ground. Poke a small piece of newspaper onto the tip of the stick. Each group must light a fire in their fire pit, and the first group to burn through the string or set their piece of newspaper on fire wins.&lt;br /&gt;
# '''Silent fire.''' Each group must build an &amp;quot;adult&amp;quot; fire without any talking.&lt;br /&gt;
# '''Five minute fire.''' Each group must build an &amp;quot;adult&amp;quot; fire in only five minutes.&lt;br /&gt;
# '''Blindfolded fire.''' Each group must build a fire while one, two, three, or all of the people are blindfolded.&lt;br /&gt;
# '''No-metal water boil challenge.''' Each group must boil water without using any metal objects. The recommended method is to do hot-rock boiling in a natural vessel (this could be a coal-burned wooden bowl, a pottery vessel, a gourd, a pit in the ground, or a pit lined with an animal hide). Groups will need to find, make, and/or be given a vessel and several rocks suitable for hot rock boiling. Tongs (made from carved wood or bamboo) are very useful for moving the hot rocks from the fire into the vessel. Heating the rocks enough to boil water takes time; even a very skilled group that was provided with a vessel, rocks, and tongs would probably take at least an hour to build their fire, heat their rocks, and boil the water. Less skilled groups, or situations in which you require the groups to acquire vessel, rocks, and/or tongs themselves, will take even longer. &lt;br /&gt;
# '''One wet stick fire.''' Each group must build a 30-second fire using nothing but &amp;quot;one wet stick.&amp;quot; Have each team choose one dead, non-rotten stick that's about two-thumbs thick and twelve inches long. Relatively soft woods that are easy to carve work best for this. Place all these sticks in a lake or creek, anchored under rocks so they stay submerged. You can also put the sticks in a five-gallon bucket that's full of water, put the lid on to force the sticks underwater, then put a rock on the lid to weight it down. Wait about an hour, then have each team retrieve their stick. Teams then use knives to split the sticks and split or scrape away the bark and outer wet wood until they get to dry wood inside. Teams then carve dozens of slivers of dry wood, make a fire structure with the slivers (include an ignition cave), and light it. Their goal: get the fire to burn for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Fire by friction ===&lt;br /&gt;
&lt;br /&gt;
# '''Intro to bow drill / bow drill practice time.''' Strive to do minimal talking and demonstrating; rather, get the kids trying it as soon as possible!&lt;br /&gt;
# '''Intro to hand drill / hand drill practice time.''' Strive to do minimal talking and demonstrating; rather, get the kids trying it as soon as possible!&lt;br /&gt;
# '''Straighten hand drill drills over a fire.''' Most of the stalks one might gather to use for hand drill won't be perfectly straight once they're dried. But, they can be straightened with the help of fire. First, hold the portion of the hand drill stalk that you want to straighten over the coals (NOT flames) of a fire until the area is almost too hot to touch. Then, bend that area in the opposite direction of its curve, bending PAST the point of straightness. You can push the center of the bent portion against another object (a half-round of a log laying on the ground) for extra leverage. Hold for ten seconds or so until the heat starts to dissipate, then release. The stalk will rebound, but ideally less than before, leaving it a little straighter. Repeat this process in all curved areas. Go gently - it's better to heat and slowly bend an area multiple times than to try to do all the straightening at once and crack the stalk.&lt;br /&gt;
# '''Giant bow drill.''' A great team-building activity is to make (huge) coals from giant bow drill kits! Make your spindle from a 40-inch long x 4-inch diameter log. Make your fireboard from a log so that its cross section is 6 - 8 inches wide by 3 inches deep. Make your bow from a curved sapling that's about 10 feet long. To use it, two people can stand on either side and pull it back and forth like a crosscut saw sawing wood. For the string, use a piece of retired rock climbing 6mm accessory cord or other strong, medium-sized rope. For the handhold/socket, you'll need to use a log that's at least 5 feet long, with a divot carved in the middle, so that anywhere from 3 to 6 people can hold it steady and pull it downwards against the spindle as it turns.&lt;br /&gt;
&lt;br /&gt;
=== Fire &amp;quot;Makes&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
# '''Make fire starters (roll up cardboard and dryer lint; dip in wax)'''&lt;br /&gt;
# '''Make fuzz stick'''&lt;br /&gt;
# '''Make a coal carrier tube'''&lt;br /&gt;
&lt;br /&gt;
=== Flint and steel ===&lt;br /&gt;
&lt;br /&gt;
# '''Intro to flint and steel fire making / practice with flint and steel.'''&lt;br /&gt;
# '''Make char cloth'''&lt;br /&gt;
&lt;br /&gt;
=== Fire - Misc ===&lt;br /&gt;
&lt;br /&gt;
# Fire fuel lesson: wet wood, “ultraflammables”&lt;br /&gt;
# Pirate's Cursed Treasure challenge&lt;br /&gt;
# Make fire in uncommon ways: lenses, batteries, etc.&lt;br /&gt;
# Intro to banking a fire (DANGER - unattended fire overnight!)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Fire Games]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Fire_Games_%26_Challenges&amp;diff=1317</id>
		<title>Fire Games &amp; Challenges</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Fire_Games_%26_Challenges&amp;diff=1317"/>
		<updated>2021-07-15T21:04:26Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' 8-12&lt;br /&gt;
*'''Time''' 3-5 min rounds&lt;br /&gt;
*'''Location''' Small clear area Large clear area Forest&lt;br /&gt;
*'''Energy''' Low (sitting, standing) Medium (walking, stalking) High (running) Extreme (sprinting)&lt;br /&gt;
*'''Materials''' Bands&lt;br /&gt;
*'''Lead by''' Pathfinder Whiskers Cloak&lt;br /&gt;
*'''Guides''' 1&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Many of our program areas don't allow fires or have very restrictive rules about fire. Check with your program coordinator or site director about fire rules for your site.&lt;br /&gt;
*In areas where fires ARE allowed, consider the following before choosing...&lt;br /&gt;
*LINK to a separate page that lists all fire rules? These could be fire rules from the SQM.&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
&lt;br /&gt;
===Fire fundamentals===&lt;br /&gt;
&lt;br /&gt;
#'''Fire fundamentals lesson.''' Teach/demonstrate/discuss safety, fuel gathering and sorting, fire structure, lighting strategies, fire triangle (fuel, oxygen, heat), etc.&lt;br /&gt;
#'''Match lighting practice (how to light, how to hold).''' Everyone circles up around an empty firepit, is given a box of matches, and is asked to light six to ten matches to practice the technique of lighting a match AND to practice how to hold a match to get the biggest, most useful flame (try angling it 45 degrees downward!) Spent matches are discarded into the fire pit.&lt;br /&gt;
#'''Firesteel and fireball lesson.''' Demonstrate how to use a firesteel (ferrocerium rod) to make sparks, and how to use a &amp;quot;fireball&amp;quot; (cotton ball covered in petroleum jelly) to catch the sparks and make a small fire that will burn for 3 - 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Fire Challenges===&lt;br /&gt;
&lt;br /&gt;
======Notes about fire challenges======&lt;br /&gt;
&lt;br /&gt;
*Several of the games below involve a &amp;quot;fire challenge,&amp;quot; meaning that a small group must make a fire according to certain criteria or restrictions.&lt;br /&gt;
*For fire challenges, small groups of 3 to 4 people work well. All these challenges can, of course, be done by 1 or 2 people, but having 3 or 4 people in each group divides up the labor AND challenges the participant's use of teamwork, leadership, and communication skills. But, if the groups are too large (more than 5 people), it's easy for certain members to &amp;quot;fade into the background&amp;quot; and not get involved.&lt;br /&gt;
*It's best to divide a large group into groups of 3 or 4 people using the [[Ideas for Splitting a Group into Subgroups|&amp;quot;line up by skill and count off&amp;quot;]] method so as to distribute skill among the various groups.&lt;br /&gt;
*Because each one of multiple groups is building a fire, you'll need to have multiple fire pits. Make sure each fire pit is in a safe location and has a bucket of water nearby in case a fire starts burning out of control.&lt;br /&gt;
*One measure of success is to have the group build an “adult” fire, meaning a mature fire that can burn on its own for several minutes without the group adding or moving wood in the fire or blowing on it. In contrast, a &amp;quot;baby&amp;quot; fire is a small fire that needs constant feeding and attention or it will go out. A &amp;quot;teenage&amp;quot; fire is somewhere between the two.&lt;br /&gt;
*For advanced groups, consider mixing and matching the challenges. For instance, you could make blindfold one person in each group, make one person unable to speak, give them only one match, and tell them they need to burn through a suspended string within a specified time limit. &lt;br /&gt;
&lt;br /&gt;
======Specific fire challenges======&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
Fire fundamentals (the S's of fire)&lt;br /&gt;
&lt;br /&gt;
Match lighting practice (how to light, how to hold)&lt;br /&gt;
&lt;br /&gt;
Firesteel and fireball lesson&lt;br /&gt;
&lt;br /&gt;
One-match fire&lt;br /&gt;
&lt;br /&gt;
String burn fire&lt;br /&gt;
&lt;br /&gt;
Silent fire&lt;br /&gt;
&lt;br /&gt;
Five minute fire&lt;br /&gt;
&lt;br /&gt;
Blindfolded fire&lt;br /&gt;
&lt;br /&gt;
No-metal water boil challenge (gourds, hot rocks)&lt;br /&gt;
&lt;br /&gt;
One wet stick fire&lt;br /&gt;
&lt;br /&gt;
Intro to bow drill&lt;br /&gt;
&lt;br /&gt;
Intro to hand drill&lt;br /&gt;
&lt;br /&gt;
Bow drill / hand drill practice time&lt;br /&gt;
&lt;br /&gt;
Straighten hand drill drills over a fire&lt;br /&gt;
&lt;br /&gt;
Make fire starters (roll up cardboard and dryer lint; dip in wax)&lt;br /&gt;
&lt;br /&gt;
Make a fuzz stick&lt;br /&gt;
&lt;br /&gt;
Make a coal carrier tube&lt;br /&gt;
&lt;br /&gt;
Intro to flint and steel fire making&lt;br /&gt;
&lt;br /&gt;
Practice flint and steel fire making&lt;br /&gt;
&lt;br /&gt;
Make char cloth&lt;br /&gt;
&lt;br /&gt;
Fire fuel lesson: wet wood, “ultraflammables”&lt;br /&gt;
&lt;br /&gt;
Pirate's Cursed Treasure challenge&lt;br /&gt;
&lt;br /&gt;
Make fire in uncommon ways: lenses, batteries, etc.&lt;br /&gt;
&lt;br /&gt;
Intro to banking a fire (DANGER - unattended fire overnight!)&lt;br /&gt;
===Modify===&lt;br /&gt;
Variations of the game.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Fire Games]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Fire_Games_%26_Challenges&amp;diff=1316</id>
		<title>Fire Games &amp; Challenges</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Fire_Games_%26_Challenges&amp;diff=1316"/>
		<updated>2021-07-15T21:02:49Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' 8-12&lt;br /&gt;
*'''Time''' 3-5 min rounds&lt;br /&gt;
*'''Location''' Small clear area Large clear area Forest&lt;br /&gt;
*'''Energy''' Low (sitting, standing) Medium (walking, stalking) High (running) Extreme (sprinting)&lt;br /&gt;
*'''Materials''' Bands&lt;br /&gt;
*'''Lead by''' Pathfinder Whiskers Cloak&lt;br /&gt;
*'''Guides''' 1&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Many of our program areas don't allow fires or have very restrictive rules about fire. Check with your program coordinator or site director about fire rules for your site.&lt;br /&gt;
*In areas where fires ARE allowed, consider the following before choosing...&lt;br /&gt;
*LINK to a separate page that lists all fire rules? These could be fire rules from the SQM.&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
&lt;br /&gt;
=== Fire fundamentals ===&lt;br /&gt;
&lt;br /&gt;
# '''Fire fundamentals lesson.''' Teach/demonstrate/discuss safety, fuel gathering and sorting, fire structure, lighting strategies, fire triangle (fuel, oxygen, heat), etc.&lt;br /&gt;
# '''Match lighting practice (how to light, how to hold).''' Everyone circles up around an empty firepit, is given a box of matches, and is asked to light six to ten matches to practice the technique of lighting a match AND to practice how to hold a match to get the biggest, most useful flame (try angling it 45 degrees downward!) Spent matches are discarded into the fire pit.&lt;br /&gt;
# '''Firesteel and fireball lesson.''' Demonstrate how to use a firesteel (ferrocerium rod) to make sparks, and how to use a &amp;quot;fireball&amp;quot; (cotton ball covered in petroleum jelly) to catch the sparks and make a small fire that will burn for 3 - 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Fire Challenges===&lt;br /&gt;
&lt;br /&gt;
====== Notes about fire challenges ======&lt;br /&gt;
&lt;br /&gt;
* Several of the games below involve a &amp;quot;fire challenge,&amp;quot; meaning that a small group must make a fire according to certain criteria or restrictions.&lt;br /&gt;
* For fire challenges, small groups of 3 to 4 people work well. All these challenges can, of course, be done by 1 or 2 people, but having 3 or 4 people in each group divides up the labor AND challenges the participant's use of teamwork, leadership, and communication skills. But, if the groups are too large (more than 5 people), it's easy for certain members to &amp;quot;fade into the background&amp;quot; and not get involved.&lt;br /&gt;
* It's best to divide a large group into groups of 3 or 4 people using the [[Ideas for Splitting a Group into Subgroups|&amp;quot;line up by skill and count off&amp;quot;]] method so as to distribute skill among the various groups.&lt;br /&gt;
* Because each one of multiple groups is building a fire, you'll need to have multiple fire pits. Make sure each fire pit is in a safe location and has a bucket of water nearby in case a fire starts burning out of control.&lt;br /&gt;
* One measure of success is to have the group build an “adult” fire, meaning a mature fire that can burn on its own for several minutes without the group adding or moving wood in the fire or blowing on it. In contrast, a &amp;quot;baby&amp;quot; fire is a small fire that needs constant feeding and attention or it will go out. A &amp;quot;teenage&amp;quot; fire is somewhere between the two.&lt;br /&gt;
&lt;br /&gt;
====== Specific fire challenges ======&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
Fire fundamentals (the S's of fire)&lt;br /&gt;
&lt;br /&gt;
Match lighting practice (how to light, how to hold)&lt;br /&gt;
&lt;br /&gt;
Firesteel and fireball lesson&lt;br /&gt;
&lt;br /&gt;
One-match fire&lt;br /&gt;
&lt;br /&gt;
String burn fire&lt;br /&gt;
&lt;br /&gt;
Silent fire&lt;br /&gt;
&lt;br /&gt;
Five minute fire&lt;br /&gt;
&lt;br /&gt;
Blindfolded fire&lt;br /&gt;
&lt;br /&gt;
No-metal water boil challenge (gourds, hot rocks)&lt;br /&gt;
&lt;br /&gt;
One wet stick fire&lt;br /&gt;
&lt;br /&gt;
Intro to bow drill&lt;br /&gt;
&lt;br /&gt;
Intro to hand drill&lt;br /&gt;
&lt;br /&gt;
Bow drill / hand drill practice time&lt;br /&gt;
&lt;br /&gt;
Straighten hand drill drills over a fire&lt;br /&gt;
&lt;br /&gt;
Make fire starters (roll up cardboard and dryer lint; dip in wax)&lt;br /&gt;
&lt;br /&gt;
Make a fuzz stick&lt;br /&gt;
&lt;br /&gt;
Make a coal carrier tube&lt;br /&gt;
&lt;br /&gt;
Intro to flint and steel fire making&lt;br /&gt;
&lt;br /&gt;
Practice flint and steel fire making&lt;br /&gt;
&lt;br /&gt;
Make char cloth&lt;br /&gt;
&lt;br /&gt;
Fire fuel lesson: wet wood, “ultraflammables”&lt;br /&gt;
&lt;br /&gt;
Pirate's Cursed Treasure challenge&lt;br /&gt;
&lt;br /&gt;
Make fire in uncommon ways: lenses, batteries, etc.&lt;br /&gt;
&lt;br /&gt;
Intro to banking a fire (DANGER - unattended fire overnight!)&lt;br /&gt;
===Modify===&lt;br /&gt;
Variations of the game.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Fire Games]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Ideas_for_Splitting_a_Group_into_Subgroups&amp;diff=1315</id>
		<title>Ideas for Splitting a Group into Subgroups</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Ideas_for_Splitting_a_Group_into_Subgroups&amp;diff=1315"/>
		<updated>2021-07-15T20:51:09Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Line_up_.28or_make_a_circle.29_and_count_off_to_form_groups&amp;quot; style=&amp;quot;box-sizing: inherit;&amp;quot;&amp;gt;'''''Line up (or make a circle) and count off to form groups'''''&amp;lt;/span&amp;gt;====&lt;br /&gt;
Counting off is a tried-and-true (and pretty fast) way of splitting a large group into sub-groups. But kids sometimes try to &amp;quot;game the system&amp;quot; by placing themselves in line strategically so they can be with their friends. If you'd like to avoid that, you can have the kids do any of the following first, THEN count off by the number of groups you need:&lt;br /&gt;
&lt;br /&gt;
#Line up in height order&lt;br /&gt;
#Line up according to birth date in the year (January 1 is on one end of the line, December 31 is on the other)&lt;br /&gt;
#Line up alphabetically according to first name, middle name, or last name&lt;br /&gt;
#Line up according to shoe size&lt;br /&gt;
&lt;br /&gt;
For extra challenge, you can stipulate that the participants must line up in the chosen order without any talking.&lt;br /&gt;
&lt;br /&gt;
===== '''''Line up by skill and count off''''' =====&lt;br /&gt;
'''''If you're trying to distribute people with greater or lesser amounts of skill/experience in a certain topic evenly into sub-groups,''''' do the following. Have everyone line up between two landmarks, explaining that people with LOTS of skill or experience in a topic should gravitate towards one end of the line, and people with LITTLE TO NO skill or experience should gravitate to the other. Explain that there is nothing wrong with not having lots of skill or experience. Once everyone has found a place and made a line, count off by the number of groups you need. Doing so distributes the skill/experience levels among the groups.&lt;br /&gt;
&lt;br /&gt;
'''''Below are three more ideas for splitting a group:'''''&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Categories&amp;quot; style=&amp;quot;box-sizing: inherit;&amp;quot;&amp;gt;'''''Categories'''''&amp;lt;/span&amp;gt;====&lt;br /&gt;
Announce a set of categories that will determine what team people are on. For instance:&lt;br /&gt;
&lt;br /&gt;
#'''Birth month:''' if you were born in January, February, March, or April, you’re in Team A; if you were born in May, June, July, or August you’re in team B; if you were born in September, October, November, or December, you're in team C.&lt;br /&gt;
#'''First letter of first name:''' if your first name starts with a letter from A to M, you're in team A. If it starts with a letter from N to Z, you're in team B.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rock_band&amp;quot; style=&amp;quot;box-sizing: inherit;&amp;quot;&amp;gt;'''''Rock band'''''&amp;lt;/span&amp;gt;====&lt;br /&gt;
Everyone get in groups of three (or two, or four, or however many groups you ultimately need). Each group is now a rock band. Decide who will be lead singer, guitar player, bass player, drums, etc. Now: break apart your band. ALL the lead singers are ONE group. ALL the guitar players are a SECOND group, etc.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Unicorn&amp;quot; style=&amp;quot;box-sizing: inherit;&amp;quot;&amp;gt;'''''Unicorn'''''&amp;lt;/span&amp;gt;====&lt;br /&gt;
This method only works to divide a group into two. &amp;quot;Everybody close your eyes and, in your head, do a kindergarten drawing of a unicorn. Make sure to draw the eyes, the ears, and—most important—the horn. Open your eyes. If your unicorn was facing left, you’re in Team A. If it was facing right, you’re in Team B.&amp;quot; This often works surprisingly well to split a group roughly in half. If the resulting groups are uneven, you may have to pick a few people to switch teams.&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Ideas_for_Splitting_a_Group_into_Subgroups&amp;diff=1314</id>
		<title>Ideas for Splitting a Group into Subgroups</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Ideas_for_Splitting_a_Group_into_Subgroups&amp;diff=1314"/>
		<updated>2021-07-15T20:38:42Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Line_up_.28or_make_a_circle.29_and_count_off_to_form_groups&amp;quot; style=&amp;quot;box-sizing: inherit;&amp;quot;&amp;gt;'''''Line up (or make a circle) and count off to form groups'''''&amp;lt;/span&amp;gt;====&lt;br /&gt;
Counting off is a tried-and-true (and pretty fast) way of splitting a large group into sub-groups. But kids sometimes try to &amp;quot;game the system&amp;quot; by placing themselves in line strategically so they can be with their friends. If you'd like to avoid that, you can have the kids do any of the following first, THEN count off by the number of groups you need:&lt;br /&gt;
&lt;br /&gt;
#Line up in height order&lt;br /&gt;
#Line up according to birth date in the year (January 1 is on one end of the line, December 31 is on the other)&lt;br /&gt;
#Line up alphabetically according to first name, middle name, or last name&lt;br /&gt;
#Line up according to shoe size&lt;br /&gt;
&lt;br /&gt;
For extra challenge, you can stipulate that the participants must line up in the chosen order without any talking.&lt;br /&gt;
&lt;br /&gt;
'''''If you're trying to distribute people with greater or lesser amounts of skill in a certain topic evenly into sub-groups,''''' do the following. Have everyone line up between two landmarks, explaining that people with LOTS of skill or experience in a topic should gravitate towards one end of the line, and people with LITTLE TO NO skill or experience should gravitate to the other. Explain that there is nothing wrong with not having lots of skill or experience. Once everyone has found a place and made a line, count off by the number of groups you need. Doing so distributes the skill/experience levels among the groups.&lt;br /&gt;
&lt;br /&gt;
'''''Below are three more ideas for splitting a group:'''''&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Categories&amp;quot; style=&amp;quot;box-sizing: inherit;&amp;quot;&amp;gt;'''''Categories'''''&amp;lt;/span&amp;gt;====&lt;br /&gt;
Announce a set of categories that will determine what team people are on. For instance:&lt;br /&gt;
&lt;br /&gt;
#'''Birth month:''' if you were born in January, February, March, or April, you’re in Team A; if you were born in May, June, July, or August you’re in team B; if you were born in September, October, November, or December, you're in team C.&lt;br /&gt;
#'''First letter of first name:''' if your first name starts with a letter from A to M, you're in team A. If it starts with a letter from N to Z, you're in team B.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Rock_band&amp;quot; style=&amp;quot;box-sizing: inherit;&amp;quot;&amp;gt;'''''Rock band'''''&amp;lt;/span&amp;gt;====&lt;br /&gt;
Everyone get in groups of three (or two, or four, or however many groups you ultimately need). Each group is now a rock band. Decide who will be lead singer, guitar player, bass player, drums, etc. Now: break apart your band. ALL the lead singers are ONE group. ALL the guitar players are a SECOND group, etc.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Unicorn&amp;quot; style=&amp;quot;box-sizing: inherit;&amp;quot;&amp;gt;'''''Unicorn'''''&amp;lt;/span&amp;gt;====&lt;br /&gt;
This method only works to divide a group into two. &amp;quot;Everybody close your eyes and, in your head, do a kindergarten drawing of a unicorn. Make sure to draw the eyes, the ears, and—most important—the horn. Open your eyes. If your unicorn was facing left, you’re in Team A. If it was facing right, you’re in Team B.&amp;quot; This often works surprisingly well to split a group roughly in half. If the resulting groups are uneven, you may have to pick a few people to switch teams.&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.trackersearth.com/w/index.php?title=Fire_Games_%26_Challenges&amp;diff=1313</id>
		<title>Fire Games &amp; Challenges</title>
		<link rel="alternate" type="text/html" href="http://wiki.trackersearth.com/w/index.php?title=Fire_Games_%26_Challenges&amp;diff=1313"/>
		<updated>2021-07-15T12:14:04Z</updated>

		<summary type="html">&lt;p&gt;Kmacdonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''back to: [[Game Library]]''&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
*'''Age''' 7+&lt;br /&gt;
*'''Players''' 8-12&lt;br /&gt;
*'''Time''' 3-5 min rounds&lt;br /&gt;
*'''Location''' Small clear area Large clear area Forest&lt;br /&gt;
*'''Energy''' Low (sitting, standing) Medium (walking, stalking) High (running) Extreme (sprinting)&lt;br /&gt;
*'''Materials''' Bands&lt;br /&gt;
*'''Lead by''' Pathfinder Whiskers Cloak&lt;br /&gt;
*'''Guides''' 1&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
What is the essence of this game?&lt;br /&gt;
====Action Call====&lt;br /&gt;
Compelling questions / challenges to get kids excited to play.&lt;br /&gt;
==Game==&lt;br /&gt;
===Safety===&lt;br /&gt;
&lt;br /&gt;
*Many of our program areas don't allow fires or have very restrictive rules about fire. Check with your program coordinator or site director about fire rules for your site.&lt;br /&gt;
*In areas where fires ARE allowed, consider the following before choosing...&lt;br /&gt;
*LINK to a separate page that lists all fire rules? These could be fire rules from the SQM.&lt;br /&gt;
*Scout playing area for hazards: tripping objects, stinging insects, trash, and much more.&lt;br /&gt;
&lt;br /&gt;
===Mission===&lt;br /&gt;
Fire fundamentals (the S's of fire)&lt;br /&gt;
&lt;br /&gt;
Match lighting practice (how to light, how to hold)&lt;br /&gt;
&lt;br /&gt;
Firesteel and fireball lesson&lt;br /&gt;
&lt;br /&gt;
One-match fire&lt;br /&gt;
&lt;br /&gt;
String burn fire&lt;br /&gt;
&lt;br /&gt;
Silent fire&lt;br /&gt;
&lt;br /&gt;
Five minute fire&lt;br /&gt;
&lt;br /&gt;
Blindfolded fire&lt;br /&gt;
&lt;br /&gt;
No-metal water boil challenge (gourds, hot rocks)&lt;br /&gt;
&lt;br /&gt;
One wet stick fire&lt;br /&gt;
&lt;br /&gt;
Intro to bow drill&lt;br /&gt;
&lt;br /&gt;
Intro to hand drill&lt;br /&gt;
&lt;br /&gt;
Bow drill / hand drill practice time&lt;br /&gt;
&lt;br /&gt;
Straighten hand drill drills over a fire&lt;br /&gt;
&lt;br /&gt;
Make fire starters (roll up cardboard and dryer lint; dip in wax)&lt;br /&gt;
&lt;br /&gt;
Make a fuzz stick&lt;br /&gt;
&lt;br /&gt;
Make a coal carrier tube&lt;br /&gt;
&lt;br /&gt;
Intro to flint and steel fire making&lt;br /&gt;
&lt;br /&gt;
Practice flint and steel fire making&lt;br /&gt;
&lt;br /&gt;
Make char cloth&lt;br /&gt;
&lt;br /&gt;
Fire fuel lesson: wet wood, “ultraflammables”&lt;br /&gt;
&lt;br /&gt;
Pirate's Cursed Treasure challenge&lt;br /&gt;
&lt;br /&gt;
Make fire in uncommon ways: lenses, batteries, etc.&lt;br /&gt;
&lt;br /&gt;
Intro to banking a fire (DANGER - unattended fire overnight!)&lt;br /&gt;
===Modify===&lt;br /&gt;
Variations of the game.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Fire Games]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Kmacdonald</name></author>
		
	</entry>
</feed>